📄 scorehistory.h
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#ifndef ScoreHistory_h
#define ScoreHistory_h
class ScoreHistory
{
public:
ScoreHistory(unsigned uIters, unsigned uInternalNodeCount);
~ScoreHistory();
bool SetScore(unsigned uIter, unsigned uInternalNodeIndex, bool bRight, SCORE Score);
void LogMe() const;
SCORE GetScore(unsigned uIter, unsigned uInternalNodeIndex, bool bReversed,
bool bRight) const;
private:
SCORE **m_Score;
bool **m_bScoreSet;
unsigned m_uIters;
unsigned m_uNodeCount;
};
#endif // ScoreHistory_h
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