📄 gamedefs.h
字号:
/*****************************************************************************
* Copyright Statement:
* --------------------
* This software is protected by Copyright and the information contained
* herein is confidential. The software may not be copied and the information
* contained herein may not be used or disclosed except with the written
* permission of MediaTek Inc. (C) 2005
*
* BY OPENING THIS FILE, BUYER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
* THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
* RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO BUYER ON
* AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT.
* NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH RESPECT TO THE
* SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY, INCORPORATED IN, OR
* SUPPLIED WITH THE MEDIATEK SOFTWARE, AND BUYER AGREES TO LOOK ONLY TO SUCH
* THIRD PARTY FOR ANY WARRANTY CLAIM RELATING THERETO. MEDIATEK SHALL ALSO
* NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE RELEASES MADE TO BUYER'S
* SPECIFICATION OR TO CONFORM TO A PARTICULAR STANDARD OR OPEN FORUM.
*
* BUYER'S SOLE AND EXCLUSIVE REMEDY AND MEDIATEK'S ENTIRE AND CUMULATIVE
* LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE RELEASED HEREUNDER WILL BE,
* AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE MEDIATEK SOFTWARE AT ISSUE,
* OR REFUND ANY SOFTWARE LICENSE FEES OR SERVICE CHARGE PAID BY BUYER TO
* MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE.
*
* THE TRANSACTION CONTEMPLATED HEREUNDER SHALL BE CONSTRUED IN ACCORDANCE
* WITH THE LAWS OF THE STATE OF CALIFORNIA, USA, EXCLUDING ITS CONFLICT OF
* LAWS PRINCIPLES. ANY DISPUTES, CONTROVERSIES OR CLAIMS ARISING THEREOF AND
* RELATED THERETO SHALL BE SETTLED BY ARBITRATION IN SAN FRANCISCO, CA, UNDER
* THE RULES OF THE INTERNATIONAL CHAMBER OF COMMERCE (ICC).
*
*****************************************************************************/
/*****************************************************************************
*
* Filename:
* ---------
* GameDefs.h
*
* Project:
* --------
* MAUI
*
* Description:
* ------------
* Game Defines
*
* Author:
* -------
* -------
*
*============================================================================
* HISTORY
* Below this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
*------------------------------------------------------------------------------
* removed!
*
* removed!
* removed!
* removed!
*
* removed!
* removed!
* removed!
*
* removed!
* removed!
* removed!
*
* removed!
* removed!
* removed!
*
* removed!
* removed!
* removed!
*
* removed!
* removed!
* removed!
*
* removed!
* removed!
* removed!
*
* removed!
* removed!
* removed!
*
* removed!
* removed!
* removed!
*
* removed!
* removed!
* removed!
*
* removed!
* removed!
* removed!
*
* removed!
* removed!
* removed!
*
* removed!
* removed!
* removed!
*
* removed!
* removed!
* removed!
*
* removed!
* removed!
* removed!
*
* removed!
* removed!
* removed!
*
* removed!
* removed!
* removed!
*
* removed!
* removed!
* removed!
*
* removed!
* removed!
* removed!
*
* removed!
* removed!
* removed!
*
*------------------------------------------------------------------------------
* Upper this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
*============================================================================
****************************************************************************/
#ifndef GAME_DEF_H
#define GAME_DEF_H
#include "MMIDataType.h"
#include "SettingDefs.h"
#include "MMI_features.h"
#include "GameResDef.h"
/* skip audio align in PC environment */
#ifndef __MTK_TARGET__
#define __align(X)
#endif
typedef enum
{
#ifdef IS_F1RACE_BASE_GAME
/* under construction !*/
#endif
#ifdef IS_HANOI_BASE_GAME
/* under construction !*/
#endif
#ifdef IS_RICHES_BASE_GAME
game_riches,
#endif
#ifdef IS_COLORBALL_BASE_GAME
/* under construction !*/
#endif
#ifdef IS_SNAKE_BASE_GAME
/* under construction !*/
#endif
#ifdef IS_SMASH_BASE_GAME
/* under construction !*/
#endif
#ifdef IS_DOLL_BASE_GAME
/* under construction !*/
#endif
#ifdef IS_MAJUNG_BASE_GAME
game_majung,
#endif
#ifdef IS_COPTER_BASE_GAME
/* under construction !*/
#endif
#ifdef IS_PUZZLE_BASE_GAME
game_puzzle,
#endif
#ifdef IS_BLOCK_BASE_GAME
game_block,
#endif
#ifdef IS_PANDA_BASE_GAME
/* under construction !*/
#endif
#ifdef IS_STAIR_BASE_GAME
/* under construction !*/
#endif
#ifdef IS_UFO_BASE_GAME
/* under construction !*/
#endif
#ifdef IS_DANCE_BASE_GAME
/* under construction !*/
#endif
#ifdef IS_MAGICSUSHI_BASE_GAME
game_magicsushi,
#endif
#ifdef IS_FRUIT_BASE_GAME
game_fruit,
#endif
#ifdef IS_VSMJ_BASE_GAME
game_vsmj,
#endif
game_list_count
} GAME_LIST_NEUM;
typedef enum
{
#ifdef IS_DICE_BASE_MOTIONGAME
motion_dice,
#endif
#ifdef IS_DJ_BASE_MOTIONGAME
motion_dj,
#endif
motion_list_count
} MOTION_LIST_NEUM;
#define GAME_NOTIFYDURATION ST_NOTIFYDURATION
#endif /* GAME_DEF_H */
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -