📄 res_games.c
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/* Smash */
/************************************************************************/
#ifdef __MMI_GAME_SMASH__
void PopulateSmashRes(void)
{
/* Smash String */
ADD_APPLICATION_STRING2(STR_GX_SMASH_GAME_NAME, "Smash","Smash Game Name");
ADD_APPLICATION_STRING2(STR_GX_SMASH_TIME_SEC, "sec","#NO_TRANS# String displayed in Time Bar for seconds");
ADD_APPLICATION_STRING2(STR_GX_SMASH_NORMAL, "Normal","String displayed in Level Normal");
ADD_APPLICATION_STRING2(STR_GX_SMASH_SPEEDY, "Speedy","String displayed in Level Speedy");
ADD_APPLICATION_STRING2(STR_GX_SMASH_ACCURACY, "Accuracy","String displayed in Level Accuracy");
ADD_APPLICATION_STRING2(STR_GX_SMASH_HELP_DESCRIPTION,"The Smash contains 3 mini games.\n(1)Normal game. Hit the animals, but not the skeleton.\n(2)Speedy game. Hit as fast as you can.\n(3)Accuracy game. Hit the designate ones.","actual help string for smash game");
/* Smash Images */
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_GAME_ICON, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\smash.BMP", "Smash Game Bg 0" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BG_0, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bg\\\\bg_0.pbm", "Smash Game Bg 0" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BG_2, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bg\\\\bg_2.pbm", "Smash Game Bg 2" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BG_3, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bg\\\\bg_3.pbm", "Smash Game Bg 3" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BG_4, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bg\\\\bg_4.pbm", "Smash Game Bg 4" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BG_5, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bg\\\\bg_5.pbm", "Smash Game Bg 5" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BG_6, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bg\\\\bg_6.pbm", "Smash Game Bg 6" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BG_7, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bg\\\\bg_7.pbm", "Smash Game Bg 7" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BG_8, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bg\\\\bg_8.pbm", "Smash Game Bg 8" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_MOUSE_0, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\mouse\\\\m_01.pbm", "Smash Game Mouse" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_MOUSE_1, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\mouse\\\\m_02.pbm", "Smash Game Mouse" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_MOUSE_2, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\mouse\\\\m_03.pbm", "Smash Game Mouse" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_MOUSE_3, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\mouse\\\\m_04.pbm", "Smash Game Mouse" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_MOUSE_4, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\mouse\\\\m_05.pbm", "Smash Game Mouse" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_MOUSE_5, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\mouse\\\\m_06.pbm", "Smash Game Mouse" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_COW_0, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\cow\\\\c_01.pbm", "Smash Game Cow" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_COW_1, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\cow\\\\c_02.pbm", "Smash Game Cow" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_COW_2, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\cow\\\\c_03.pbm", "Smash Game Cow" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_COW_3, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\cow\\\\c_04.pbm", "Smash Game Cow" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_COW_4, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\cow\\\\c_05.pbm", "Smash Game Cow" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_COW_5, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\cow\\\\c_06.pbm", "Smash Game Cow" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BONE_0, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bone\\\\b_01.pbm", "Smash Game Bone" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BONE_1, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bone\\\\b_02.pbm", "Smash Game Bone" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BONE_2, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bone\\\\b_03.pbm", "Smash Game Bone" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BONE_3, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bone\\\\b_04.pbm", "Smash Game Bone" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BONE_4, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bone\\\\b_05.pbm", "Smash Game Bone" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BONE_5, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bone\\\\b_06.pbm", "Smash Game Bone" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_PIG_0, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\pig\\\\p_01.pbm", "Smash Game pig" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_PIG_1, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\pig\\\\p_02.pbm", "Smash Game pig" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_PIG_2, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\pig\\\\p_03.pbm", "Smash Game pig" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_PIG_3, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\pig\\\\p_04.pbm", "Smash Game pig" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_PIG_4, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\pig\\\\p_05.pbm", "Smash Game pig" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_PIG_5, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\pig\\\\p_06.pbm", "Smash Game pig" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_HAND_0, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\hand\\\\hand01.pbm", "Smash Game hand" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_HAND_1, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\hand\\\\hand03.pbm", "Smash Game hand" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_GRADESMAP, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\gameover\\\\gradesmap.bmp", "Smash Image");
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_GOPIC, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\gameover\\\\pic.bmp","Smash Image");
#ifndef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BG_1, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bg\\\\bg_1.pbm", "Smash Game Bg 1" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_HITTHIS, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bg\\\\hitthis.gif", "Hitthis" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_GOTEXT, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\gameover\\\\gameover.bmp", "Smash Image");
#else /*__MMI_GAME_MULTI_LANGUAGE_SUPPORT__*/
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_SCORE_LANGUAGE0, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bg\\\\bg_1.pbm", "Smash Game Bg 1" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_HITTHIS_LANGUAGE0, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bg\\\\hitthis.gif", "Hitthis" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_GOTEXT_LANGUAGE0, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\gameover\\\\gameover.bmp", "Smash Image");
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_SCORE_LANGUAGE1, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\multi_lan\\\\bg_1_C.pbm", "Hitthis" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_HITTHIS_LANGUAGE1, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\multi_lan\\\\hitthis_C.gif", "Hitthis" );
ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_GOTEXT_LANGUAGE1, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\multi_lan\\\\gameover_C.bmp", "Smash Image");
#endif /*__MMI_GAME_MULTI_LANGUAGE_SUPPORT__*/
}
#endif /* __MMI_GAME_SMASH__ */
/************************************************************************/
/* Riches */
/************************************************************************/
#ifdef IS_RICHES_BASE_GAME
void PopulateRichesRes(void)
{
ADD_APPLICATION_STRING2(STR_GX_RICHES_GAME_NAME, "Riches", "STR_RICHES_MAIN_CAPTION");
ADD_APPLICATION_STRING2(STR_GX_RICHES_EASY, "Easy", "Easy" );
ADD_APPLICATION_STRING2(STR_GX_RICHES_NORMAL, "Normal", "Normal" );
ADD_APPLICATION_STRING2(STR_GX_RICHES_HARD, "Hard", "Hard" );
ADD_APPLICATION_STRING2(STR_GX_RICHES_HELP_DESCRIPTION, "Catch correct falling objects, otherwise will lose score and power.\nUse Key 4 and 6 to move the box left and right.", "HELP Details" );
/* images */
ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_GAME_ICON, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\riches.bmp", "Riches icon" );
ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_BASKET, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\picture\\\\basket.bmp", "Riches Basket" );
ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_OBJECT_APPLE, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\picture\\\\apple.bmp", "Riches Apple" );
ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_OBJECT_BOMB, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\picture\\\\bomb.bmp", "Riches Bomb" );
ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_OBJECT_GIFT, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\picture\\\\gift.bmp", "Riches Gift" );
ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_OBJECT_GOLDNOTE, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\picture\\\\goldnote.bmp", "Riches Gold" );
ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_OBJECT_SPIDER, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\picture\\\\spider.bmp", "Riches Spider" );
ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_OBJECT_ANGLE, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\picture\\\\angel.bmp", "Riches Buck" );
ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_OBJECT_BATTERY20, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\picture\\\\bluebattery.bmp", "Riches Bucket" );
ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_OBJECT_DENONATOR, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\picture\\\\detonator.bmp", "Riches Bucket" );
ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_OBJECT_EVIL, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\picture\\\\evil.bmp", "Riches Bucket" );
ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_OBJECT_MONEY, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\picture\\\\money.bmp", "Riches Bucket" );
ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_OBJECT_BATTERYFULL,CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\picture\\\\redbattery.bmp", "Riches Bucket" );
ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_OBJECT_THEIF, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\picture\\\\thief.bmp", "Riches Bucket" );
ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_ENERGYBG, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\energy\\\\energybg.bmp", "Riches Bucket" );
ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_ENERGYBAR, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\energy\\\\enerygybar.bmp", "Riches Bucket" );
ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_OBJECT_BAT, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\picture\\\\bat.bmp", "Riches Bucket" );
ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_OBJECT_ENERGY20, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\energy\\\\1.bmp", "Riches Bucket" );
ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_OBJECT_ENERGY40, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\energy\\\\2.bmp", "Riches Bucket" );
ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_OBJECT_ENERGY60, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\energy\\\\3.bmp", "Riches Bucket" );
ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_OBJECT_ENERGY80, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\energy\\\\4.bmp", "Riches Bucket" );
ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_OBJECT_ENERGY100, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\energy\\\\5.bmp", "Riches Bucket" );
ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_OBJECT_LEVEL, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\level\\\\basket.bmp", "Riches Bucket" );
#ifndef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__
ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_BACKGROUND, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\map\\\\bg.gif", "Riches Bucket" );
ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_BACKGROUND_TIMER, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\map\\\\timer.gif", "Riches Bucket" );
ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_BACKGROUND_LEVEL, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\map\\\\level.gif", "Riches Bucket" );
ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_GOTEXT, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\gameover\\\\gameover.bmp", "Riches Image");
#endif
ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_GRADESMAP, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\gameover\\\\gradesmap.bmp", "Riches Image");
ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_GOPIC, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\gameover\\\\pic.bmp", "Riches Image");
#ifdef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__
ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_BACKGROUND_LANGUAGE0, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\map\\\\bg.gif", "Riches Bucket" );
ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_BACKGROUND_TIMER_LANGUAGE0, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\map\\\\timer.gif", "Riches Bucket" );
ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_BACKGROUND_LEVEL_LANGUAGE0, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\map\\\\level.gif", "Riches Bucket" );
ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_GOTEXT_LANGUAGE0, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\multi_lan\\\\gameover.bmp", "Riches Image");
ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_BACKGROUND_LANGUAGE1, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\multi_lan\\\\bg_C.gif", "Riches Bucket" );
ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_BACKGROUND_TIMER_LANGUAGE1, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\multi_lan\\\\timer_C.gif", "Riches Bucket" );
ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_BACKGROUND_LEVEL_LANGUAGE1, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\multi_lan\\\\level_C.gif", "Riches Bucket" );
ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_GOTEXT_LANGUAGE1, CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\multi_lan\\\\gameover_C.bmp", "Riches Image");
#endif /* __MMI_GAME_MULTI_LANGUAGE_SUPPORT__ */
}
#endif /* IS_RICHES_BASE_GAME */
/************************************************************************/
/* Snake */
/************************************************************************/
#ifdef IS_SNAKE_BASE_GAME
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
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/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
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/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
#ifndef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__
/* under construction !*/
/* under construction !*/
#else /*__MMI_GAME_MULTI_LANGUAGE_SUPPORT__*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
#endif /*__MMI_GAME_MULTI_LANGUAGE_SUPPORT__*/
/* under construction !*/
/* under construction !*/
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/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
#endif /* IS_SNAKE_BASE_GAME */
/************************************************************************/
/* Tower of Hanoi */
/************************************************************************/
#ifdef IS_HANOI_BASE_GAME
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
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