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📄 res_games.c

📁 MTK平台上可供移植使用的俄罗斯方块游戏
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/* Smash																*/	
/************************************************************************/
#ifdef __MMI_GAME_SMASH__
void PopulateSmashRes(void)
{
	/* Smash String */
	ADD_APPLICATION_STRING2(STR_GX_SMASH_GAME_NAME, "Smash","Smash Game Name");
	ADD_APPLICATION_STRING2(STR_GX_SMASH_TIME_SEC,	"sec","#NO_TRANS# String displayed in Time Bar for seconds");
	ADD_APPLICATION_STRING2(STR_GX_SMASH_NORMAL,	"Normal","String displayed in Level Normal");
	ADD_APPLICATION_STRING2(STR_GX_SMASH_SPEEDY,	"Speedy","String displayed in Level Speedy");
	ADD_APPLICATION_STRING2(STR_GX_SMASH_ACCURACY,	"Accuracy","String displayed in Level Accuracy");
	ADD_APPLICATION_STRING2(STR_GX_SMASH_HELP_DESCRIPTION,"The Smash contains 3 mini games.\n(1)Normal game. Hit the animals, but not the skeleton.\n(2)Speedy game. Hit as fast as you can.\n(3)Accuracy game. Hit the designate ones.","actual help string for smash game");

	/* Smash Images */

	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_GAME_ICON,	CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\smash.BMP", "Smash Game Bg 0" );

	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BG_0,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bg\\\\bg_0.pbm", "Smash Game Bg 0" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BG_2,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bg\\\\bg_2.pbm", "Smash Game Bg 2" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BG_3,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bg\\\\bg_3.pbm", "Smash Game Bg 3" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BG_4,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bg\\\\bg_4.pbm", "Smash Game Bg 4" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BG_5,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bg\\\\bg_5.pbm", "Smash Game Bg 5" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BG_6,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bg\\\\bg_6.pbm", "Smash Game Bg 6" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BG_7,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bg\\\\bg_7.pbm", "Smash Game Bg 7" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BG_8,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bg\\\\bg_8.pbm", "Smash Game Bg 8" );
	
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_MOUSE_0,	 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\mouse\\\\m_01.pbm", "Smash Game Mouse" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_MOUSE_1,	 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\mouse\\\\m_02.pbm", "Smash Game Mouse" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_MOUSE_2,	 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\mouse\\\\m_03.pbm", "Smash Game Mouse" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_MOUSE_3,	 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\mouse\\\\m_04.pbm", "Smash Game Mouse" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_MOUSE_4,	 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\mouse\\\\m_05.pbm", "Smash Game Mouse" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_MOUSE_5,	 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\mouse\\\\m_06.pbm", "Smash Game Mouse" );

	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_COW_0,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\cow\\\\c_01.pbm", "Smash Game Cow" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_COW_1,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\cow\\\\c_02.pbm", "Smash Game Cow" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_COW_2,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\cow\\\\c_03.pbm", "Smash Game Cow" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_COW_3,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\cow\\\\c_04.pbm", "Smash Game Cow" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_COW_4,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\cow\\\\c_05.pbm", "Smash Game Cow" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_COW_5,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\cow\\\\c_06.pbm", "Smash Game Cow" );

	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BONE_0,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bone\\\\b_01.pbm", "Smash Game Bone" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BONE_1,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bone\\\\b_02.pbm", "Smash Game Bone" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BONE_2,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bone\\\\b_03.pbm", "Smash Game Bone" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BONE_3,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bone\\\\b_04.pbm", "Smash Game Bone" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BONE_4,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bone\\\\b_05.pbm", "Smash Game Bone" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BONE_5,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bone\\\\b_06.pbm", "Smash Game Bone" );

	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_PIG_0,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\pig\\\\p_01.pbm", "Smash Game pig" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_PIG_1,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\pig\\\\p_02.pbm", "Smash Game pig" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_PIG_2,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\pig\\\\p_03.pbm", "Smash Game pig" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_PIG_3,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\pig\\\\p_04.pbm", "Smash Game pig" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_PIG_4,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\pig\\\\p_05.pbm", "Smash Game pig" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_PIG_5,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\pig\\\\p_06.pbm", "Smash Game pig" );

	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_HAND_0,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\hand\\\\hand01.pbm", "Smash Game hand" );
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_HAND_1,		 CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\hand\\\\hand03.pbm", "Smash Game hand" );
	
	
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_GRADESMAP,	CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\gameover\\\\gradesmap.bmp",	"Smash Image");
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_GOPIC,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\gameover\\\\pic.bmp","Smash Image");

#ifndef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__
       ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_BG_1,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bg\\\\bg_1.pbm", "Smash Game Bg 1" ); 
       ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_HITTHIS,	CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bg\\\\hitthis.gif", "Hitthis" ); 
       ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_GOTEXT,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\gameover\\\\gameover.bmp",	"Smash Image"); 
#else   /*__MMI_GAME_MULTI_LANGUAGE_SUPPORT__*/
       ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_SCORE_LANGUAGE0,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bg\\\\bg_1.pbm", "Smash Game Bg 1" ); 
       ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_HITTHIS_LANGUAGE0, 	CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\bg\\\\hitthis.gif", "Hitthis" ); 
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_GOTEXT_LANGUAGE0,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\gameover\\\\gameover.bmp",	"Smash Image");

       ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_SCORE_LANGUAGE1, 	CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\multi_lan\\\\bg_1_C.pbm", "Hitthis" ); 
       ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_HITTHIS_LANGUAGE1, 	CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\multi_lan\\\\hitthis_C.gif", "Hitthis" ); 
	ADD_APPLICATION_IMAGE2(IMG_GX_SMASH_GOTEXT_LANGUAGE1,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\Smash\\\\multi_lan\\\\gameover_C.bmp",	"Smash Image");  
#endif  /*__MMI_GAME_MULTI_LANGUAGE_SUPPORT__*/

}	
#endif /* __MMI_GAME_SMASH__ */

	


/************************************************************************/
/* Riches																					*/	
/************************************************************************/
#ifdef IS_RICHES_BASE_GAME
void PopulateRichesRes(void)
{
	ADD_APPLICATION_STRING2(STR_GX_RICHES_GAME_NAME, "Riches", "STR_RICHES_MAIN_CAPTION");

	ADD_APPLICATION_STRING2(STR_GX_RICHES_EASY,		"Easy",		"Easy" );
	ADD_APPLICATION_STRING2(STR_GX_RICHES_NORMAL,	"Normal",	"Normal" );
	ADD_APPLICATION_STRING2(STR_GX_RICHES_HARD,		"Hard",		"Hard" );

	ADD_APPLICATION_STRING2(STR_GX_RICHES_HELP_DESCRIPTION,	"Catch correct falling objects, otherwise will lose score and power.\nUse Key 4 and 6 to move the box left and right.", "HELP Details" );


	/* images */
	ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_GAME_ICON,			CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\riches.bmp", "Riches icon" );

	ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_BASKET,			CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\picture\\\\basket.bmp", "Riches Basket" );
	ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_OBJECT_APPLE,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\picture\\\\apple.bmp", "Riches Apple" );
	ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_OBJECT_BOMB,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\picture\\\\bomb.bmp", "Riches Bomb" );
	ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_OBJECT_GIFT,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\picture\\\\gift.bmp", "Riches Gift" );
	ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_OBJECT_GOLDNOTE,	CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\picture\\\\goldnote.bmp", "Riches Gold" );
	ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_OBJECT_SPIDER,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\picture\\\\spider.bmp", "Riches Spider" );

	ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_OBJECT_ANGLE,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\picture\\\\angel.bmp", "Riches Buck" );
	ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_OBJECT_BATTERY20,	CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\picture\\\\bluebattery.bmp", "Riches Bucket" );
	ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_OBJECT_DENONATOR,	CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\picture\\\\detonator.bmp", "Riches Bucket" );
	ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_OBJECT_EVIL,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\picture\\\\evil.bmp", "Riches Bucket" );
	ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_OBJECT_MONEY,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\picture\\\\money.bmp", "Riches Bucket" );

	ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_OBJECT_BATTERYFULL,CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\picture\\\\redbattery.bmp", "Riches Bucket" );
	ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_OBJECT_THEIF,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\picture\\\\thief.bmp", "Riches Bucket" );
	ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_ENERGYBG,			CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\energy\\\\energybg.bmp", "Riches Bucket" );
	ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_ENERGYBAR,			CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\energy\\\\enerygybar.bmp", "Riches Bucket" );
	ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_OBJECT_BAT,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\picture\\\\bat.bmp", "Riches Bucket" );

	ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_OBJECT_ENERGY20,	CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\energy\\\\1.bmp", "Riches Bucket" );
	ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_OBJECT_ENERGY40,	CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\energy\\\\2.bmp", "Riches Bucket" );
	ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_OBJECT_ENERGY60,	CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\energy\\\\3.bmp", "Riches Bucket" );
	ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_OBJECT_ENERGY80,	CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\energy\\\\4.bmp", "Riches Bucket" );
	ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_OBJECT_ENERGY100,	CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\energy\\\\5.bmp", "Riches Bucket" );

	ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_OBJECT_LEVEL,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\level\\\\basket.bmp", "Riches Bucket" );
#ifndef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__
	ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_BACKGROUND,		CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\map\\\\bg.gif", "Riches Bucket" );
	ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_BACKGROUND_TIMER,	CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\map\\\\timer.gif", "Riches Bucket" );
	ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_BACKGROUND_LEVEL,	CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\map\\\\level.gif", "Riches Bucket" );

	ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_GOTEXT,			CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\gameover\\\\gameover.bmp",	"Riches Image");
#endif
	ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_GRADESMAP,			CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\gameover\\\\gradesmap.bmp",	"Riches Image");
	ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_GOPIC,				CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\gameover\\\\pic.bmp",		"Riches Image");

#ifdef    __MMI_GAME_MULTI_LANGUAGE_SUPPORT__
	ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_BACKGROUND_LANGUAGE0,               CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\map\\\\bg.gif", "Riches Bucket" );
    	ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_BACKGROUND_TIMER_LANGUAGE0,    CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\map\\\\timer.gif", "Riches Bucket" );
    	ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_BACKGROUND_LEVEL_LANGUAGE0,     CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\\map\\\\level.gif", "Riches Bucket" );
    	ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_GOTEXT_LANGUAGE0,                         CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\multi_lan\\\\gameover.bmp",	"Riches Image");

	ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_BACKGROUND_LANGUAGE1,               CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\multi_lan\\\\bg_C.gif", "Riches Bucket" );
    	ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_BACKGROUND_TIMER_LANGUAGE1,    CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\multi_lan\\\\timer_C.gif", "Riches Bucket" );
	ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_BACKGROUND_LEVEL_LANGUAGE1,     CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\multi_lan\\\\level_C.gif", "Riches Bucket" );
    	ADD_APPLICATION_IMAGE2(IMG_GX_RICHES_GOTEXT_LANGUAGE1,                        CUST_IMG_BASE_PATH"\\\\GameImages\\\\Riches\\\multi_lan\\\\gameover_C.bmp",	"Riches Image");
#endif  /* __MMI_GAME_MULTI_LANGUAGE_SUPPORT__ */
}
#endif /* IS_RICHES_BASE_GAME */



/************************************************************************/
/* Snake																						*/		
/************************************************************************/
#ifdef IS_SNAKE_BASE_GAME 
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
#ifndef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__
/* under construction !*/
/* under construction !*/
#else   /*__MMI_GAME_MULTI_LANGUAGE_SUPPORT__*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
#endif /*__MMI_GAME_MULTI_LANGUAGE_SUPPORT__*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
#endif /* IS_SNAKE_BASE_GAME */




/************************************************************************/
/* Tower of Hanoi																			*/	
/************************************************************************/
#ifdef IS_HANOI_BASE_GAME
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/
/* under construction !*/

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