📄 res_games.c
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#ifdef IS_MAJUNG_BASE_GAME
#include "MajungResDef.h"
#endif /* IS_MAJUNG_BASE_GAME */
#ifdef IS_COPTER_BASE_GAME
/* under construction !*/
#endif /* IS_COPTER_BASE_GAME */
#ifdef IS_PUZZLE_BASE_GAME
#include "PuzzleResDef.h"
#endif /* IS_PUZZLE_BASE_GAME */
#ifdef IS_BLOCK_BASE_GAME
#include "BlockHead.h"
#endif /* IS_BLOCK_BASE_GAME */
#ifdef IS_PANDA_BASE_GAME
/* under construction !*/
#endif /* IS_PANDA_BASE_GAME */
#ifdef IS_STAIR_BASE_GAME
/* under construction !*/
#endif /* IS_STAIR_BASE_GAME */
#ifdef IS_UFO_BASE_GAME
/* under construction !*/
#endif /* IS_UFO_BASE_GAME */
#ifdef IS_DANCE_BASE_GAME
/* under construction !*/
#endif /* IS_DANCE_BASE_GAME */
#ifdef IS_MAGICSUSHI_BASE_GAME
#include "MagicsushiResDef.h"
#endif /* IS_MAGICSUSHI_BASE_GAME */
#ifdef IS_FRUIT_BASE_GAME
#include "FruitResDef.h"
#endif /* IS_FRUIT_BASE_GAME */
#ifdef IS_VSMJ_BASE_GAME
#include "VsmjResDef.h"
#endif /* IS_VSMJ_BASE_GAME */
#include "PopulateRes.h"
#include "CustResDef.h"
/************************************************************************/
/* Dance */
/************************************************************************/
#ifdef IS_DANCE_BASE_GAME
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#ifndef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__
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#else /*__MMI_GAME_MULTI_LANGUAGE_SUPPORT__*/
/* under construction !*/
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#endif /*__MMI_GAME_MULTI_LANGUAGE_SUPPORT__*/
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#if defined(__MMI_TOUCH_SCREEN__)
/* under construction !*/
#else
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#endif
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#endif /* IS_DANCE_BASE_GAME */
#ifdef IS_DOLL_BASE_GAME
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#ifndef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__
/* under construction !*/
#else /* __MMI_GAME_MULTI_LANGUAGE_SUPPORT__ */
/* under construction !*/
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#endif /* __MMI_GAME_MULTI_LANGUAGE_SUPPORT__ */
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#endif /* IS_DOLL_BASE_GAME */
/************************************************************************/
/* F1 Race */
/************************************************************************/
#ifdef __MMI_GAME_F1RACE__
void PopulateF1RaceRes(void)
{
/* Create Strings */
ADD_APPLICATION_STRING2(STR_GX_F1RACE_GAME_NAME,"F1 Race","Caption String");
ADD_APPLICATION_STRING2(STR_GX_F1RACE_HELP_DESCRIPTION, "(1)Avoid to hit other cars.\n(2)Use button 2,4,6,8 to control the car and 5 to fly.\n(3)Run over a car will charge the fly power." ,"F1 race help");
/* resources for F1Race game kernal */
ADD_APPLICATION_IMAGE2(IMG_GX_F1RACE_GAME_ICON, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\Race.BMP","Games image");
ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_PLAYER_CAR, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_PLAYER_CAR.GIF");
ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_PLAYER_CAR_FLY, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_PLAYER_CAR_FLY.GIF");
ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_PLAYER_CAR_FLY_DOWN, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_PLAYER_CAR_FLY_DOWN.GIF");
ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_PLAYER_CAR_FLY_UP, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_PLAYER_CAR_FLY_UP.GIF");
ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_PLAYER_CAR_CRASH, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_PLAYER_CAR_CRASH.GIF");
ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_OPPOSITE_CAR_0, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_OPPOSITE_CAR_0.GIF");
ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_OPPOSITE_CAR_1, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_OPPOSITE_CAR_1.GIF");
ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_OPPOSITE_CAR_2, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_OPPOSITE_CAR_2.GIF");
ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_OPPOSITE_CAR_3, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_OPPOSITE_CAR_3.GIF");
ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_OPPOSITE_CAR_4, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_OPPOSITE_CAR_4.GIF");
ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_OPPOSITE_CAR_5, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_OPPOSITE_CAR_5.GIF");
ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_OPPOSITE_CAR_6, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_OPPOSITE_CAR_6.GIF");
ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_PLAYER_CAR_HEAD_LIGHT, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_PLAYER_CAR_HEAD_LIGHT.GIF");
/* status misc*/
ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_STATUS_LOGO, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_LOGO.BMP");
#ifndef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__
ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_STATUS_SCORE, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_STATUS_SCORE.GIF");
ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_STATUS_LEVEL, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_STATUS_LEVEL.GIF");
#endif
ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_STATUS_BOX, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_STATUS_BOX.GIF");
#ifndef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__
ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_STATUS_FLY, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_STATUS_FLY.GIF");
#endif
/* number */
ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_NUMBER_0, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_NUMBER_0.gif");
ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_NUMBER_1, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_NUMBER_1.gif");
ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_NUMBER_2, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_NUMBER_2.gif");
ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_NUMBER_3, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_NUMBER_3.gif");
ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_NUMBER_4, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_NUMBER_4.gif");
ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_NUMBER_5, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_NUMBER_5.gif");
ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_NUMBER_6, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_NUMBER_6.gif");
ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_NUMBER_7, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_NUMBER_7.gif");
ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_NUMBER_8, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_NUMBER_8.gif");
ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_NUMBER_9, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\GAME_F1RACE_NUMBER_9.gif");
#ifndef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__
ADD_APPLICATION_IMAGE2(IMG_GX_F1RACE_GOTEXT, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\gameover\\\\gameover.bmp", "Riches Image");
#endif
ADD_APPLICATION_IMAGE2(IMG_GX_F1RACE_GRADESMAP, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\gameover\\\\gradesmap.bmp", "Riches Image");
ADD_APPLICATION_IMAGE2(IMG_GX_F1RACE_GOPIC, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\gameover\\\\pic.bmp", "Riches Image");
#ifdef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__
ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_STATUS_SCORE_LANGUAGE0, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\multi_lan\\\\GAME_F1RACE_STATUS_SCORE.gif");
ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_STATUS_LEVEL_LANGUAGE0, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\multi_lan\\\\GAME_F1RACE_STATUS_LEVEL.GIF");
ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_STATUS_FLY_LANGUAGE0, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\multi_lan\\\\GAME_F1RACE_STATUS_FLY.GIF");
ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_GOTEXT_LANGUAGE0, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\multi_lan\\\\gameover.bmp");
ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_STATUS_SCORE_LANGUAGE1, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\multi_lan\\\\GAME_F1RACE_STATUS_SCORE_C.GIF");
ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_STATUS_LEVEL_LANGUAGE1, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\multi_lan\\\\GAME_F1RACE_STATUS_LEVEL_C.GIF");
ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_STATUS_FLY_LANGUAGE1, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\multi_lan\\\\GAME_F1RACE_STATUS_FLY_C.GIF");
ADD_APPLICATION_IMAGE(IMG_GX_F1RACE_GOTEXT_LANGUAGE1, CUST_IMG_BASE_PATH"\\\\GameImages\\\\f1race\\\\multi_lan\\\\gameover_C.bmp");
#endif /* __MMI_GAME_MULTI_LANGUAGE_SUPPORT__ */
}
#endif /* __MMI_GAME_F1RACE__ */
/************************************************************************/
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