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📄 childview.h

📁 VC入门代码
💻 H
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// ChildView.h : interface of the CChildView class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_CHILDVIEW_H__4D6F05F6_4114_4F06_932B_512C764B1176__INCLUDED_)
#define AFX_CHILDVIEW_H__4D6F05F6_4114_4F06_932B_512C764B1176__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include <gl/gl.h>
#include <gl/glu.h>
#include <gl/glaux.h>
#include <process.h>
#include <mmsystem.h>

/////////////////////////////////////////////////////////////////////////////
// CChildView window

class CChildView : public CWnd
{
// Construction
public:
	CChildView();

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CChildView)
	protected:
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	virtual BOOL PreTranslateMessage( MSG* pMsg );
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CChildView();

	// Generated message map functions
protected:
	//{{AFX_MSG(CChildView)
	afx_msg int OnCreate( LPCREATESTRUCT lpCreateStruct );

	afx_msg void OnSize( UINT nType, int cx, int cy );

	afx_msg BOOL OnEraseBkgnd( CDC* pDC );
	afx_msg void OnPaint();

	afx_msg void OnTimer( UINT nIDEvent );
	afx_msg void OnDestroy();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()

private:
	VOID InitOpenGL     ();
	VOID DrawOpenGLScene();

	BOOL LoadOpenGLTextures();
	BOOL SetupPixelFormat  ();

	VOID SetDefaultTextureParams();

private:
	CClientDC* m_pClientDC;

	BOOL LoadImageFromResID( UINT nResID, GLuint& texture );

	typedef enum {
		E_TEXTURECOUNT =    4,
		E_SNOWCOUNT    =  2010
	};

	GLuint m_textureSnow[ E_TEXTURECOUNT ];

	typedef struct tagSNOW {
		GLfloat x;
		GLfloat y;
		GLfloat z;

		GLfloat xrot;
		GLfloat yrot;
		GLfloat zrot;

		GLfloat dropSpeed;
		GLfloat rotSpeed;

		int     nIndexTexture;
	} SNOW, * LPSNOW;

	SNOW m_snow[ E_SNOWCOUNT ];
	VOID InitSnow();

	int m_nFloorIndex;

private:

	CWinThread* m_lpThread;

	static UINT Thread( LPVOID lParam );
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_CHILDVIEW_H__4D6F05F6_4114_4F06_932B_512C764B1176__INCLUDED_)

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