📄 hearder.h
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#include <reg51.h>
#define uint unsigned int
#define uchar unsigned char
#define bit_control P1 //位输出
#define seg_control P0 //段输出
uchar data count = 200; //定时控制变量200*5000为一秒
uchar code bit_code[] = {0xee, 0xde, 0xbe, 0x7e}; //位码
uchar code seg_code[] = {0xC0,/*0*/ //段码
0xF9,/*1*/
0xA4,/*2*/
0xB0,/*3*/
0x99,/*4*/
0x92,/*5*/
0x82,/*6*/
0xF8,/*7*/
0x80,/*8*/
0x90,/*9*/
};
uchar idata sbuf[] = {0, 0, 0, 0}; //输出缓冲区
uchar data minute = 60; //显示时间 时分秒
uchar data seconds = 60;
uchar data hour = 0;
uchar data nowbitno = 0; //当前闪烁位
bit bdata now = 0; //记数起停控制
uchar idata nowstatue = 0xff; //当前按扭状态
uchar idata laststatue = 0xff; //上次按扭状态
uchar bdata nowyouxiaostatue = 0x0e;//当前按扭有效状态
uchar bdata lastyouxiaostatue = 0x0e;//上次按扭有效状态
sbit s1 = nowyouxiaostatue ^ 1; //按扭1
sbit s2 = nowyouxiaostatue ^ 2; //按扭2
sbit s3 = nowyouxiaostatue ^ 3; //按扭3
uchar idata shangshuopinnv = 200; //闪烁频率控制
uchar idata shangshuocontrol = 0xff; //闪烁控制
uchar idata bitshangshuocontrol = 0xff;//闪烁位码控制
uchar idata s1buttoncount; //按扭1按下次数
uint idata timercount = 400; //按扭1按下时间长度进入定时时间
bit bdata s1lastshow = 1; //按扭1上次状态
bit bdata s1nowshow = 1; //按扭1当前状态
bit bdata timercontrol = 0; //进入定时控制
bit bdata timercontrolsbuf = 0; //允许退出定时恢复正常时间
uint idata timertime = 0; //定时时间
uchar idata backseconds; //记录正常时间 时分秒
uchar idata backminute ;
uchar idata backhour ;
bit bdata bellcontrol = 0; //响铃控制
sbit sound = P1 ^ 0; //音乐输出
uint to_jishu_chuzhi;
uint g_ucSoundLongCNT;
#ifndef _MUSIC_H
#define _MUSIC_H
/**************************************************************************/
#define TEMP0 8
#define _1 TEMP0*4
#define _1d TEMP0*6
#define _2 TEMP0*2
#define _2d TEMP0*3
#define _4 TEMP0*1
#define _4d TEMP0*3/2
#define _8 TEMP0*1/2
#define _8d TEMP0*3/4
#define _16 TEMP0*1/4
#define _16d TEMP0*3/8
#define _32 TEMP0*1/8
#define _end TEMP0*5
#define _2DO 1000000/(131*2)
#define _2DOr 1000000/(139*2)
#define _2RE 1000000/(147*2)
#define _2REr 1000000/(156*2)
#define _2MI 1000000/(165*2)
#define _2FA 1000000/(175*2)
#define _2FAr 1000000/(185*2)
#define _2SO 1000000/(196*2)
#define _2SOr 1000000/(208*2)
#define _2LA 1000000/(220*2)
#define _2LAr 1000000/(233*2)
#define _2TI 1000000/(247*2)
#define _1DO 1000000/(262*2)
#define _1DOr 1000000/(277*2)
#define _1RE 1000000/(294*2)
#define _1REr 1000000/(311*2)
#define _1REr 1000000/(311*2)
#define _1MI 1000000/(330*2)
#define _1FA 1000000/(349*2)
#define _1FAr 1000000/(370*2)
#define _1SO 1000000/(392*2)
#define _1SOr 1000000/(415*2)
#define _1LA 1000000/(440*2)
#define _1LAr 1000000/(466*2)
#define _1TI 1000000/(494*2)
#define _DO 1000000/(523*2)
#define _DOr 1000000/(554*2)
#define _RE 1000000/(587*2)
#define _REr 1000000/(622*2)
#define _MI 1000000/(659*2)
#define _FA 1000000/(698*2)
#define _FAr 1000000/(740*2)
#define _SO 1000000/(784*2)
#define _SOr 1000000/(831*2)
#define _LA 1000000/(880*2)
#define _LAr 1000000/(932*2)
#define _TI 1000000/(988*2)
#define _DO1 1000000/(1047*2)
#define _DO1r 1000000/(1109*2)
#define _RE1 1000000/(1175*2)
#define _RE1r 1000000/(1245*2)
#define _MI1 1000000/(1319*2)
#define _FA1 1000000/(1397*2)
#define _FA1r 1000000/(1480*2)
#define _SO1 1000000/(1568*2)
#define _SO1r 1000000/(1978*2)
#define _DO2r 1000000/(2217*2)
#define _RE2 1000000/(2349*2)
#define _RE2r 1000000/(2489*2)
#define _MI2 1000000/(2637*2)
#define _FA2 1000000/(2749*2)
#define _FA2r 1000000/(2960*2)
#define _SO2 1000000/(3136*2)
#define _SO2r 1000000/(3322*2)
#define _LA2 1000000/(3520*2)
#define _LA2r 1000000/(3729*2)
#define _TI2 1000000/(3951*2)
#define _DO3 1000000/(4186*2)
#define _DO3r 1000000/(4435*2)
#define _RE3 1000000/(4699*2)
#define _RE3r 1000000/(4978*2)
#define _MI3 1000000/(5274*2)
#define _FA3 1000000/(5587*2)
#define _FA3r 1000000/(5919*2)
#define _SO3 1000000/(6271*2)
#define _SO3r 1000000/(6645*2)
#define _LA3 1000000/(7040*2)
#define _LA3r 1000000/(7459*2)
#define _TI3 1000000/(7902*2)
#define MODERAT0 60000/114 //中板
#endif
/***************: Happy birthday ************/
uchar code SOUNDLONG1[] = {_8d, _16, _4, _4, _4, _2 ,
_8d, _16, _4, _4, _4, _2,_8d, _16, _4, _4, _4, _4, _4, _8d, _16, _4, _4, _4, _2, 0 };
uint code SOUNDTONE1[] = {_RE, _RE, _MI, _RE, _SO, _FAr ,
_RE, _RE, _MI, _RE, _LA, _SO,_RE, _RE, _RE1, _TI, _SO, _FAr, _MI, _DO1, _DO1, _TI,_SO, _LA, _SO, 0};
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