⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 drawtxt.c

📁 for making the linux autoboot
💻 C
字号:
/* ----------------------------------------------------------------------- * * *   Copyright 2006-2008 H. Peter Anvin - All Rights Reserved * *   Permission is hereby granted, free of charge, to any person *   obtaining a copy of this software and associated documentation *   files (the "Software"), to deal in the Software without *   restriction, including without limitation the rights to use, *   copy, modify, merge, publish, distribute, sublicense, and/or *   sell copies of the Software, and to permit persons to whom *   the Software is furnished to do so, subject to the following *   conditions: * *   The above copyright notice and this permission notice shall *   be included in all copies or substantial portions of the Software. * *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES *   OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND *   NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *   HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, *   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING *   FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR *   OTHER DEALINGS IN THE SOFTWARE. * * ----------------------------------------------------------------------- */#include <inttypes.h>#include <colortbl.h>#include "vesa.h"#include "video.h"#include "fill.h"/* * Visible cursor information */static uint8_t cursor_pattern[FONT_MAX_HEIGHT];static struct vesa_char *cursor_pointer = NULL;static int cursor_x, cursor_y;static inline void *copy_dword(void *dst, void *src, size_t dword_count){  asm volatile("cld; rep; movsl"	       : "+D" (dst), "+S" (src), "+c" (dword_count));  return dst;			/* Updated destination pointer */}static inline __attribute__((always_inline))  uint8_t alpha_val(uint8_t fg, uint8_t bg, uint8_t alpha){  unsigned int tmp;  tmp  = __vesacon_srgb_to_linear[fg] * alpha;  tmp += __vesacon_srgb_to_linear[bg] * (255-alpha);  return __vesacon_linear_to_srgb[tmp >> 12];}static uint32_t alpha_pixel(uint32_t fg, uint32_t bg){  uint8_t alpha = fg >> 24;  uint8_t fg_r = fg >> 16;  uint8_t fg_g = fg >> 8;  uint8_t fg_b = fg;  uint8_t bg_r = bg >> 16;  uint8_t bg_g = bg >> 8;  uint8_t bg_b = bg;  return    (alpha_val(fg_r, bg_r, alpha) << 16)|    (alpha_val(fg_g, bg_g, alpha) << 8)|    (alpha_val(fg_b, bg_b, alpha));}static void vesacon_update_characters(int row, int col, int nrows, int ncols){  const int height = __vesacon_font_height;  const int width = FONT_WIDTH;  uint32_t *bgrowptr, *bgptr, bgval, fgval;  uint32_t fgcolor = 0, bgcolor = 0, color;  uint8_t chbits = 0, chxbits = 0, chsbits = 0;  int i, j, jx, pixrow, pixsrow;  struct vesa_char *rowptr, *rowsptr, *cptr, *csptr;  unsigned int bytes_per_pixel = __vesacon_bytes_per_pixel;  unsigned long pixel_offset;  uint32_t row_buffer[VIDEO_X_SIZE], *rowbufptr;  size_t fbrowptr;  uint8_t sha;  bgrowptr  = &__vesacon_background[row*height+VIDEO_BORDER][col*width+VIDEO_BORDER];  pixel_offset = ((row*height+VIDEO_BORDER)*VIDEO_X_SIZE)+    (col*width+VIDEO_BORDER);  fbrowptr = (row*height+VIDEO_BORDER) * __vesa_info.mi.logical_scan +    (col*width+VIDEO_BORDER) * bytes_per_pixel;  /* Note that we keep a 1-character guard area around the real text area... */  rowptr  = &__vesacon_text_display[(row+1)*(TEXT_PIXEL_COLS/FONT_WIDTH+2)+(col+1)];  rowsptr = rowptr - ((TEXT_PIXEL_COLS/FONT_WIDTH+2)+1);  pixrow = 0;  pixsrow = height-1;  for (i = height*nrows; i >= 0; i--) {    bgptr = bgrowptr;    rowbufptr = row_buffer;    cptr = rowptr;    csptr = rowsptr;    chsbits = __vesacon_graphics_font[csptr->ch][pixsrow];    if (__unlikely(csptr == cursor_pointer))      chsbits |= cursor_pattern[pixsrow];    sha = console_color_table[csptr->attr].shadow;    chsbits &= (sha & 0x02) ? 0xff : 0x00;    chsbits ^= (sha & 0x01) ? 0xff : 0x00;    chsbits <<= (width-2);    csptr++;  /* Draw two pixels beyond the end of the line.  One for the shadow,     and one to make sure we have a whole dword of data for the copy     operation at the end.  Note that this code depends on the fact that     all characters begin on dword boundaries in the frame buffer. */    for (jx = 1, j = width*ncols+1; j >= 0; j--) {      chbits <<= 1;      chsbits <<= 1;      chxbits <<= 1;      switch (jx) {      case 1:	chbits = __vesacon_graphics_font[cptr->ch][pixrow];	if (__unlikely(cptr == cursor_pointer))	  chbits |= cursor_pattern[pixrow];	sha = console_color_table[cptr->attr].shadow;	chxbits = chbits;	chxbits &= (sha & 0x02) ? 0xff : 0x00;	chxbits ^= (sha & 0x01) ? 0xff : 0x00;	fgcolor = console_color_table[cptr->attr].argb_fg;	bgcolor = console_color_table[cptr->attr].argb_bg;	cptr++;	jx--;	break;      case 0:	chsbits = __vesacon_graphics_font[csptr->ch][pixsrow];	if (__unlikely(csptr == cursor_pointer))	  chsbits |= cursor_pattern[pixsrow];	sha = console_color_table[csptr->attr].shadow;	chsbits &= (sha & 0x02) ? 0xff : 0x00;	chsbits ^= (sha & 0x01) ? 0xff : 0x00;	csptr++;	jx = width-1;	break;      default:	jx--;	break;      }      /* If this pixel is raised, use the offsetted value */      bgval = (chxbits & 0x80) ? bgptr[VIDEO_X_SIZE+1] : *bgptr;      bgptr++;      /* If this pixel is set, use the fg color, else the bg color */      fgval = (chbits & 0x80) ? fgcolor : bgcolor;      /* Produce the combined color pixel value */      color = alpha_pixel(fgval, bgval);      /* Apply the shadow (75% shadow) */      if ((chsbits & ~chxbits) & 0x80) {	color >>= 2;	color &= 0x3f3f3f;      }      *rowbufptr++ = color;    }    /* Copy to frame buffer */    __vesacon_copy_to_screen(fbrowptr, row_buffer, rowbufptr-row_buffer);    bgrowptr += VIDEO_X_SIZE;    fbrowptr += __vesa_info.mi.logical_scan;    if (++pixrow == height) {      rowptr += TEXT_PIXEL_COLS/FONT_WIDTH+2;      pixrow = 0;    }    if (++pixsrow == height) {      rowsptr += TEXT_PIXEL_COLS/FONT_WIDTH+2;      pixsrow = 0;    }  }}/* Bounding box for changed text.  The (x1, y1) coordinates are +1! */static unsigned int upd_x0 = -1U, upd_x1, upd_y0 = -1U, upd_y1;/* Update the range already touched by various variables */void __vesacon_doit(void){  if (upd_x1 > upd_x0 && upd_y1 > upd_y0) {    vesacon_update_characters(upd_y0, upd_x0, upd_y1-upd_y0, upd_x1-upd_x0);    upd_x0 = upd_y0 = -1U;    upd_x1 = upd_y1 = 0;  }}/* Mark a range for update; note argument sequence is the same as   vesacon_update_characters() */static inline void vesacon_touch(int row, int col, int rows, int cols){  unsigned int y0 = row;  unsigned int x0 = col;  unsigned int y1 = y0+rows;  unsigned int x1 = x0+cols;  if (y0 < upd_y0)    upd_y0 = y0;  if (y1 > upd_y1)    upd_y1 = y1;  if (x0 < upd_x0)    upd_x0 = x0;  if (x1 > upd_x1)    upd_x1 = x1;}/* Erase a region of the screen */void __vesacon_erase(int x0, int y0, int x1, int y1, attr_t attr){  int y;  struct vesa_char *ptr = &__vesacon_text_display    [(y0+1)*(TEXT_PIXEL_COLS/FONT_WIDTH+2)+(x0+1)];  struct vesa_char fill = {    .ch = ' ',    .attr = attr,  };  int ncols = x1-x0+1;  for (y = y0; y <= y1; y++) {    vesacon_fill(ptr, fill, ncols);    ptr += TEXT_PIXEL_COLS/FONT_WIDTH+2;  }  vesacon_touch(y0, x0, y1-y0+1, ncols);}/* Scroll the screen up */void __vesacon_scroll_up(int nrows, attr_t attr){  struct vesa_char *fromptr = &__vesacon_text_display    [(nrows+1)*(TEXT_PIXEL_COLS/FONT_WIDTH+2)];  struct vesa_char *toptr = &__vesacon_text_display    [(TEXT_PIXEL_COLS/FONT_WIDTH+2)];  int dword_count = (__vesacon_text_rows-nrows)*(TEXT_PIXEL_COLS/FONT_WIDTH+2);  struct vesa_char fill = {    .ch   = ' ',    .attr = attr,  };  toptr = copy_dword(toptr, fromptr, dword_count);  dword_count = nrows*(TEXT_PIXEL_COLS/FONT_WIDTH+2);  vesacon_fill(toptr, fill, dword_count);  vesacon_touch(0, 0, __vesacon_text_rows, TEXT_PIXEL_COLS/FONT_WIDTH);}/* Draw one character text at a specific area of the screen */void __vesacon_write_char(int x, int y, uint8_t ch, attr_t attr){  struct vesa_char *ptr = &__vesacon_text_display    [(y+1)*(TEXT_PIXEL_COLS/FONT_WIDTH+2)+(x+1)];  ptr->ch   = ch;  ptr->attr = attr;  vesacon_touch(y, x, 1, 1);}void __vesacon_set_cursor(int x, int y, int visible){  struct vesa_char *ptr = &__vesacon_text_display    [(y+1)*(TEXT_PIXEL_COLS/FONT_WIDTH+2)+(x+1)];  if (cursor_pointer)    vesacon_touch(cursor_y, cursor_x, 1, 1);  if (!visible) {    /* Invisible cursor */    cursor_pointer = NULL;  } else {    cursor_pointer = ptr;    vesacon_touch(y, x, 1, 1);  }  cursor_x = x;  cursor_y = y;}void __vesacon_init_cursor(int font_height){  int r0 = font_height - (font_height < 10 ? 2 : 3);  if (r0 < 0)    r0 = 0;  /* cursor_pattern is assumed to be all zero */  cursor_pattern[r0] = 0xff;  cursor_pattern[r0+1] = 0xff;}void __vesacon_redraw_text(void){  vesacon_update_characters(0, 0, __vesacon_text_rows,			    TEXT_PIXEL_COLS/FONT_WIDTH);}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -