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📄 direct3d9.pas

📁 saa713xDiagram.src.zip saa713x芯片的底层功能测试
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  {$EXTERNALSYM D3DFILL_POINT}
  D3DFILL_WIREFRAME  = 2;
  {$EXTERNALSYM D3DFILL_WIREFRAME}
  D3DFILL_SOLID      = 3;
  {$EXTERNALSYM D3DFILL_SOLID}

type
  _D3DBLEND = type DWord;
  {$EXTERNALSYM _D3DBLEND}
  D3DBLEND = _D3DBLEND;
  {$EXTERNALSYM D3DBLEND}
  TD3DBlend = _D3DBLEND;

const
  D3DBLEND_ZERO              = 1;
  {$EXTERNALSYM D3DBLEND_ZERO}
  D3DBLEND_ONE               = 2;
  {$EXTERNALSYM D3DBLEND_ONE}
  D3DBLEND_SRCCOLOR          = 3;
  {$EXTERNALSYM D3DBLEND_SRCCOLOR}
  D3DBLEND_INVSRCCOLOR       = 4;
  {$EXTERNALSYM D3DBLEND_INVSRCCOLOR}
  D3DBLEND_SRCALPHA          = 5;
  {$EXTERNALSYM D3DBLEND_SRCALPHA}
  D3DBLEND_INVSRCALPHA       = 6;
  {$EXTERNALSYM D3DBLEND_INVSRCALPHA}
  D3DBLEND_DESTALPHA         = 7;
  {$EXTERNALSYM D3DBLEND_DESTALPHA}
  D3DBLEND_INVDESTALPHA      = 8;
  {$EXTERNALSYM D3DBLEND_INVDESTALPHA}
  D3DBLEND_DESTCOLOR         = 9;
  {$EXTERNALSYM D3DBLEND_DESTCOLOR}
  D3DBLEND_INVDESTCOLOR      = 10;
  {$EXTERNALSYM D3DBLEND_INVDESTCOLOR}
  D3DBLEND_SRCALPHASAT       = 11;
  {$EXTERNALSYM D3DBLEND_SRCALPHASAT}
  D3DBLEND_BOTHSRCALPHA      = 12;
  {$EXTERNALSYM D3DBLEND_BOTHSRCALPHA}
  D3DBLEND_BOTHINVSRCALPHA   = 13;
  {$EXTERNALSYM D3DBLEND_BOTHINVSRCALPHA}
  D3DBLEND_BLENDFACTOR       = 14; (* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on *)
  {$EXTERNALSYM D3DBLEND_BLENDFACTOR}
  D3DBLEND_INVBLENDFACTOR    = 15; (* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on *)
  {$EXTERNALSYM D3DBLEND_INVBLENDFACTOR}

type
  _D3DBLENDOP = type DWord;
  {$EXTERNALSYM _D3DBLENDOP}
  D3DBLENDOP = _D3DBLENDOP;
  {$EXTERNALSYM D3DBLENDOP}
  TD3DBlendOp = _D3DBLENDOP;

const
  D3DBLENDOP_ADD             = 1;
  {$EXTERNALSYM D3DBLENDOP_ADD}
  D3DBLENDOP_SUBTRACT        = 2;
  {$EXTERNALSYM D3DBLENDOP_SUBTRACT}
  D3DBLENDOP_REVSUBTRACT     = 3;
  {$EXTERNALSYM D3DBLENDOP_REVSUBTRACT}
  D3DBLENDOP_MIN             = 4;
  {$EXTERNALSYM D3DBLENDOP_MIN}
  D3DBLENDOP_MAX             = 5;
  {$EXTERNALSYM D3DBLENDOP_MAX}

type
  _D3DTEXTUREADDRESS = type DWord;
  {$EXTERNALSYM _D3DTEXTUREADDRESS}
  D3DTEXTUREADDRESS = _D3DTEXTUREADDRESS;
  {$EXTERNALSYM D3DTEXTUREADDRESS}
  TD3DTextureAddress = _D3DTEXTUREADDRESS;

const
  D3DTADDRESS_WRAP           = 1;
  {$EXTERNALSYM D3DTADDRESS_WRAP}
  D3DTADDRESS_MIRROR         = 2;
  {$EXTERNALSYM D3DTADDRESS_MIRROR}
  D3DTADDRESS_CLAMP          = 3;
  {$EXTERNALSYM D3DTADDRESS_CLAMP}
  D3DTADDRESS_BORDER         = 4;
  {$EXTERNALSYM D3DTADDRESS_BORDER}
  D3DTADDRESS_MIRRORONCE     = 5;
  {$EXTERNALSYM D3DTADDRESS_MIRRORONCE}

type
  _D3DCULL = type DWord;
  {$EXTERNALSYM _D3DCULL}
  D3DCULL = _D3DCULL;
  {$EXTERNALSYM D3DCULL}
  TD3DCull = _D3DCULL;

const
  D3DCULL_NONE       = 1;
  {$EXTERNALSYM D3DCULL_NONE}
  D3DCULL_CW         = 2;
  {$EXTERNALSYM D3DCULL_CW}
  D3DCULL_CCW        = 3;
  {$EXTERNALSYM D3DCULL_CCW}

type
  _D3DCMPFUNC = type DWord;
  {$EXTERNALSYM _D3DCMPFUNC}
  D3DCMPFUNC = _D3DCMPFUNC;
  {$EXTERNALSYM D3DCMPFUNC}
  TD3DCmpFunc = _D3DCMPFUNC;

const
  D3DCMP_NEVER          = 1;
  {$EXTERNALSYM D3DCMP_NEVER}
  D3DCMP_LESS           = 2;
  {$EXTERNALSYM D3DCMP_LESS}
  D3DCMP_EQUAL          = 3;
  {$EXTERNALSYM D3DCMP_EQUAL}
  D3DCMP_LESSEQUAL      = 4;
  {$EXTERNALSYM D3DCMP_LESSEQUAL}
  D3DCMP_GREATER        = 5;
  {$EXTERNALSYM D3DCMP_GREATER}
  D3DCMP_NOTEQUAL       = 6;
  {$EXTERNALSYM D3DCMP_NOTEQUAL}
  D3DCMP_GREATEREQUAL   = 7;
  {$EXTERNALSYM D3DCMP_GREATEREQUAL}
  D3DCMP_ALWAYS         = 8;
  {$EXTERNALSYM D3DCMP_ALWAYS}

type
  _D3DSTENCILOP = type DWord;
  {$EXTERNALSYM _D3DSTENCILOP}
  D3DSTENCILOP = _D3DSTENCILOP;
  {$EXTERNALSYM D3DSTENCILOP}
  TD3DStencilOp = _D3DSTENCILOP;

const
  D3DSTENCILOP_KEEP     = 1;
  {$EXTERNALSYM D3DSTENCILOP_KEEP}
  D3DSTENCILOP_ZERO     = 2;
  {$EXTERNALSYM D3DSTENCILOP_ZERO}
  D3DSTENCILOP_REPLACE  = 3;
  {$EXTERNALSYM D3DSTENCILOP_REPLACE}
  D3DSTENCILOP_INCRSAT  = 4;
  {$EXTERNALSYM D3DSTENCILOP_INCRSAT}
  D3DSTENCILOP_DECRSAT  = 5;
  {$EXTERNALSYM D3DSTENCILOP_DECRSAT}
  D3DSTENCILOP_INVERT   = 6;
  {$EXTERNALSYM D3DSTENCILOP_INVERT}
  D3DSTENCILOP_INCR     = 7;
  {$EXTERNALSYM D3DSTENCILOP_INCR}
  D3DSTENCILOP_DECR     = 8;
  {$EXTERNALSYM D3DSTENCILOP_DECR}

type
  _D3DFOGMODE = type DWord;
  {$EXTERNALSYM _D3DFOGMODE}
  D3DFOGMODE = _D3DFOGMODE;
  {$EXTERNALSYM D3DFOGMODE}
  TD3DFogMode = _D3DFOGMODE;

const
  D3DFOG_NONE   = 0;
  {$EXTERNALSYM D3DFOG_NONE}
  D3DFOG_EXP    = 1;
  {$EXTERNALSYM D3DFOG_EXP}
  D3DFOG_EXP2   = 2;
  {$EXTERNALSYM D3DFOG_EXP2}
  D3DFOG_LINEAR = 3;
  {$EXTERNALSYM D3DFOG_LINEAR}

type
  _D3DZBUFFERTYPE = type DWord;
  {$EXTERNALSYM _D3DZBUFFERTYPE}
  D3DZBUFFERTYPE = _D3DZBUFFERTYPE;
  {$EXTERNALSYM D3DZBUFFERTYPE}
  TD3DZBufferType = _D3DZBUFFERTYPE;

const
  D3DZB_FALSE   = 0;
  {$EXTERNALSYM D3DZB_FALSE}
  D3DZB_TRUE    = 1;
  {$EXTERNALSYM D3DZB_TRUE}
  D3DZB_USEW    = 2;
  {$EXTERNALSYM D3DZB_USEW}

type
  // Primitives supported by draw-primitive API
  _D3DPRIMITIVETYPE = (
    D3DPT_POINTLIST     = 1,
    D3DPT_LINELIST      = 2,
    D3DPT_LINESTRIP     = 3,
    D3DPT_TRIANGLELIST  = 4,
    D3DPT_TRIANGLESTRIP = 5,
    D3DPT_TRIANGLEFAN   = 6
  );
  {$EXTERNALSYM _D3DPRIMITIVETYPE}
  D3DPRIMITIVETYPE = _D3DPRIMITIVETYPE;
  {$EXTERNALSYM D3DPRIMITIVETYPE}
  TD3DPrimitiveType = _D3DPRIMITIVETYPE;

type
  _D3DTRANSFORMSTATETYPE = (
    D3DTS_VIEW          = 2,
    D3DTS_PROJECTION    = 3,
    D3DTS_TEXTURE0      = 16,
    D3DTS_TEXTURE1      = 17,
    D3DTS_TEXTURE2      = 18,
    D3DTS_TEXTURE3      = 19,
    D3DTS_TEXTURE4      = 20,
    D3DTS_TEXTURE5      = 21,
    D3DTS_TEXTURE6      = 22,
    D3DTS_TEXTURE7      = 23
  );
  {$EXTERNALSYM _D3DTRANSFORMSTATETYPE}
  D3DTRANSFORMSTATETYPE = _D3DTRANSFORMSTATETYPE;
  {$EXTERNALSYM D3DTRANSFORMSTATETYPE}
  TD3DTransformStateType = _D3DTRANSFORMSTATETYPE;

// #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
function D3DTS_WORLDMATRIX(index: Byte): TD3DTransformStateType; inline;
{$EXTERNALSYM D3DTS_WORLDMATRIX}

const
  D3DTS_WORLD   =  TD3DTransformStateType(0 + 256); // #define D3DTS_WORLD  D3DTS_WORLDMATRIX(0)
  {$EXTERNALSYM D3DTS_WORLD}
  D3DTS_WORLD1  =  TD3DTransformStateType(1 + 256); // #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
  {$EXTERNALSYM D3DTS_WORLD1}
  D3DTS_WORLD2  =  TD3DTransformStateType(2 + 256); // #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
  {$EXTERNALSYM D3DTS_WORLD2}
  D3DTS_WORLD3  =  TD3DTransformStateType(3 + 256); // #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
  {$EXTERNALSYM D3DTS_WORLD3}

type
  _D3DRENDERSTATETYPE = (
    D3DRS_ZENABLE                   = 7,    (* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) *)
    D3DRS_FILLMODE                  = 8,    (* D3DFILLMODE *)
    D3DRS_SHADEMODE                 = 9,    (* D3DSHADEMODE *)
    D3DRS_ZWRITEENABLE              = 14,   (* TRUE to enable z writes *)
    D3DRS_ALPHATESTENABLE           = 15,   (* TRUE to enable alpha tests *)
    D3DRS_LASTPIXEL                 = 16,   (* TRUE for last-pixel on lines *)
    D3DRS_SRCBLEND                  = 19,   (* D3DBLEND *)
    D3DRS_DESTBLEND                 = 20,   (* D3DBLEND *)
    D3DRS_CULLMODE                  = 22,   (* D3DCULL *)
    D3DRS_ZFUNC                     = 23,   (* D3DCMPFUNC *)
    D3DRS_ALPHAREF                  = 24,   (* D3DFIXED *)
    D3DRS_ALPHAFUNC                 = 25,   (* D3DCMPFUNC *)
    D3DRS_DITHERENABLE              = 26,   (* TRUE to enable dithering *)
    D3DRS_ALPHABLENDENABLE          = 27,   (* TRUE to enable alpha blending *)
    D3DRS_FOGENABLE                 = 28,   (* TRUE to enable fog blending *)
    D3DRS_SPECULARENABLE            = 29,   (* TRUE to enable specular *)
    D3DRS_FOGCOLOR                  = 34,   (* D3DCOLOR *)
    D3DRS_FOGTABLEMODE              = 35,   (* D3DFOGMODE *)
    D3DRS_FOGSTART                  = 36,   (* Fog start (for both vertex and pixel fog) *)
    D3DRS_FOGEND                    = 37,   (* Fog end      *)
    D3DRS_FOGDENSITY                = 38,   (* Fog density  *)
    D3DRS_RANGEFOGENABLE            = 48,   (* Enables range-based fog *)
    D3DRS_STENCILENABLE             = 52,   (* BOOL enable/disable stenciling *)
    D3DRS_STENCILFAIL               = 53,   (* D3DSTENCILOP to do if stencil test fails *)
    D3DRS_STENCILZFAIL              = 54,   (* D3DSTENCILOP to do if stencil test passes and Z test fails *)
    D3DRS_STENCILPASS               = 55,   (* D3DSTENCILOP to do if both stencil and Z tests pass *)
    D3DRS_STENCILFUNC               = 56,   (* D3DCMPFUNC fn.  Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true *)
    D3DRS_STENCILREF                = 57,   (* Reference value used in stencil test *)
    D3DRS_STENCILMASK               = 58,   (* Mask value used in stencil test *)
    D3DRS_STENCILWRITEMASK          = 59,   (* Write mask applied to values written to stencil buffer *)
    D3DRS_TEXTUREFACTOR             = 60,   (* D3DCOLOR used for multi-texture blend *)
    D3DRS_WRAP0                     = 128,  (* wrap for 1st texture coord. set *)
    D3DRS_WRAP1                     = 129,  (* wrap for 2nd texture coord. set *)
    D3DRS_WRAP2                     = 130,  (* wrap for 3rd texture coord. set *)
    D3DRS_WRAP3                     = 131,  (* wrap for 4th texture coord. set *)
    D3DRS_WRAP4                     = 132,  (* wrap for 5th texture coord. set *)
    D3DRS_WRAP5                     = 133,  (* wrap for 6th texture coord. set *)
    D3DRS_WRAP6                     = 134,  (* wrap for 7th texture coord. set *)
    D3DRS_WRAP7                     = 135,  (* wrap for 8th texture coord. set *)
    D3DRS_CLIPPING                  = 136,
    D3DRS_LIGHTING                  = 137,
    D3DRS_AMBIENT                   = 139,
    D3DRS_FOGVERTEXMODE             = 140,
    D3DRS_COLORVERTEX               = 141,
    D3DRS_LOCALVIEWER               = 142,
    D3DRS_NORMALIZENORMALS          = 143,
    D3DRS_DIFFUSEMATERIALSOURCE     = 145,
    D3DRS_SPECULARMATERIALSOURCE    = 146,
    D3DRS_AMBIENTMATERIALSOURCE     = 147,
    D3DRS_EMISSIVEMATERIALSOURCE    = 148,
    D3DRS_VERTEXBLEND               = 151,
    D3DRS_CLIPPLANEENABLE           = 152,
    D3DRS_POINTSIZE                 = 154,   (* float point size *)
    D3DRS_POINTSIZE_MIN             = 155,   (* float point size min threshold *)
    D3DRS_POINTSPRITEENABLE         = 156,   (* BOOL point texture coord control *)
    D3DRS_POINTSCALEENABLE          = 157,   (* BOOL point size scale enable *)
    D3DRS_POINTSCALE_A              = 158,   (* float point attenuation A value *)
    D3DRS_POINTSCALE_B              = 159,   (* float point attenuation B value *)
    D3DRS_POINTSCALE_C              = 160,   (* float point attenuation C value *)
    D3DRS_MULTISAMPLEANTIALIAS      = 161,  // BOOL - set to do FSAA with multisample buffer
    D3DRS_MULTISAMPLEMASK           = 162,  // DWORD - per-sample enable/disable
    D3DRS_PATCHEDGESTYLE            = 163,  // Sets whether patch edges will use float style tessellation
    D3DRS_DEBUGMONITORTOKEN         = 165,  // DEBUG ONLY - token to debug monitor
    D3DRS_POINTSIZE_MAX             = 166,   (* float point size max threshold *)
    D3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
    D3DRS_COLORWRITEENABLE          = 168,  // per-channel write enable
    D3DRS_TWEENFACTOR               = 170,   // float tween factor
    D3DRS_BLENDOP                   = 171,   // D3DBLENDOP setting
    D3DRS_POSITIONDEGREE            = 172,   // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default)
    D3DRS_NORMALDEGREE              = 173,   // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC
    D3DRS_SCISSORTESTENABLE         = 174,
    D3DRS_SLOPESCALEDEPTHBIAS       = 175,
    D3DRS_ANTIALIASEDLINEENABLE     = 176,

    D3DRS_MINTESSELLATIONLEVEL      = 178,
    D3DRS_MAXTESSELLATIONLEVEL      = 179,
    D3DRS_ADAPTIVETESS_X            = 180,
    D3DRS_ADAPTIVETESS_Y            = 181,
    D3DRS_ADAPTIVETESS_Z            = 182,
    D3DRS_ADAPTIVETESS_W            = 183,
    D3DRS_ENABLEADAPTIVETESSELLATION = 184,
    D3DRS_TWOSIDEDSTENCILMODE       = 185,   (* BOOL enable/disable 2 sided stenciling *)
    D3DRS_CCW_STENCILFAIL           = 186,   (* D3DSTENCILOP to do if ccw stencil test fails *)
    D3DRS_CCW_STENCILZFAIL          = 187,   (* D3DSTENCILOP to do if ccw stencil test passes and Z test fails *)
    D3DRS_CCW_STENCILPASS           = 188,   (* D3DSTENCILOP to do if both ccw stencil and Z tests pass *)
    D3DRS_CCW_STENCILFUNC           = 189,   (* D3DCMPFUNC fn.  ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true *)
    D3DRS_COLORWRITEENABLE1         = 190,   (* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS *)
    D3DRS_COLORWRITEENABLE2         = 191,   (* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS *)
    D3DRS_COLORWRITEENABLE3         = 192,   (* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS *)
    D3DRS_BLENDFACTOR               = 193,   (* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR *)
    D3DRS_SRGBWRITEENABLE           = 194,   (* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) *)
    D3DRS_DEPTHBIAS                 = 195,
    D3DRS_WRAP8                     = 198,   (* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD *)
    D3DRS_WRAP9                     = 199,
    D3DRS_WRAP10                    = 200,
    D3DRS_WRAP11                    = 201,
    D3DRS_WRAP12                    = 202,
    D3DRS_WRAP13                    = 203,
    D3DRS_WRAP14                    = 204,
    D3DRS_WRAP15                    = 205,

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