📄 random.c
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// ----------------------------------------------------------------------------// Copyright 2006-2007, Martin D. Flynn// All rights reserved// ----------------------------------------------------------------------------//// Licensed under the Apache License, Version 2.0 (the "License");// you may not use this file except in compliance with the License.// You may obtain a copy of the License at// // http://www.apache.org/licenses/LICENSE-2.0// // Unless required by applicable law or agreed to in writing, software// distributed under the License is distributed on an "AS IS" BASIS,// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.// See the License for the specific language governing permissions and// limitations under the License.//// ----------------------------------------------------------------------------// Description:// Pseudo random number generator // ---// Change History:// 2007/01/28 Martin D. Flynn// WindowsCE port// ----------------------------------------------------------------------------#include "stdafx.h" // TARGET_WINCE#define SKIP_TRANSPORT_MEDIA_CHECK // only if TRANSPORT_MEDIA not used in this file #include "custom/defaults.h"#if defined(SUPPORT_UInt64) // currently 'random' only supports 64-bit architectures#include <stdio.h>#include <stdlib.h>#include <string.h>#include <stdarg.h>#include <ctype.h>//#include <unistd.h>#include "custom/log.h"#include "tools/stdtypes.h"#include "tools/utctools.h"#include "tools/random.h"// ----------------------------------------------------------------------------// For some reasone Windows eVC++ compiler will not recognize 'LL' as a valid // suffix to define 64-bit integer constants! Because of this 64-bit integers// are defined a 32-bit integer constants (ie. "3L" instead of "3LL") and we// let the compiler cast it into a 64-bit quantity where possible.// ----------------------------------------------------------------------------typedef struct { UInt64 IA; // multiplier UInt64 IC; // addend UInt64 IM; // modulo} RandomGenerator_t;// Taken from Numerical Recipies p211.static RandomGenerator_t ranGen[] = { // IA IC IM { 2416L, 374441L, 1771875L }, { 84589L, 45989L, 217728L }, { 17221L, 107839L, 510300L }, { 7141L, 54773L, 259200L },};#define RAND_BITS 16#define RAND_MASK ((((UInt64)1L) << RAND_BITS) - ((UInt64)1L))static UInt64 nextRandom[4] = { 1L, 1L, 1L, 1L };static UInt64 nextRandomCount = 0L;static UInt64 _randomBits(int ndx){ if (ndx < 0) { ndx = (int)(nextRandomCount++ % 4); } RandomGenerator_t *rg = &ranGen[ndx]; nextRandom[ndx] = (((nextRandom[ndx] * rg->IA) + rg->IC) % rg->IM) & RAND_MASK; return nextRandom[ndx];}void randomSeed(UInt64 seed){ int i; for (i = 0; i < 4; i++) { nextRandom[i] = ((seed >> (i * 16)) & ((UInt64)0xFFFFL)) & RAND_MASK; } nextRandomCount = 0L;}UInt64 randomBits(int bits){ UInt64 r = 0L; int b = 0; /* limit bit size */ if (bits > 64) { bits = 64; } /* fill random accumulator */ while (b < bits) { r = (r << RAND_BITS) | _randomBits(-1); b += RAND_BITS; } /* extract requested bits */ if (b > bits) { r = (r >> (b - bits)) & ((((UInt64)1L) << bits) - ((UInt64)1L)); } return r;}UInt16 randomNext16(UInt16 low, UInt16 high){ int bits = 16; UInt16 delta = high - low; return low + (UInt16)((double)delta * (double)randomBits(bits) / (double)(1 << bits));}UInt32 randomNext32(UInt32 low, UInt32 high){ int bits = 32; UInt32 delta = high - low; return low + (UInt32)((double)delta * (double)randomBits(bits) / (double)(1 << bits));}// ----------------------------------------------------------------------------#endif // defined(SUPPORT_UInt64)
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