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📄 24dian.cpp

📁 24点游戏,用c++实现
💻 CPP
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// 24Dian.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "24Dian.h"
#include "24DianDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMy24DianApp

BEGIN_MESSAGE_MAP(CMy24DianApp, CWinApp)
	//{{AFX_MSG_MAP(CMy24DianApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMy24DianApp construction

CMy24DianApp::CMy24DianApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CMy24DianApp object

CMy24DianApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CMy24DianApp initialization

BOOL CMy24DianApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	/* 屏幕dc初始化*/
	HDC screenDC;
	int colorBits, xRes, yRes;
	screenDC = CreateDC("DISPLAY", NULL, NULL,NULL);
	/* 检索设备 */
	colorBits = GetDeviceCaps(screenDC, BITSPIXEL);
	xRes = GetDeviceCaps(screenDC, HORZRES);
	yRes = GetDeviceCaps(screenDC, VERTRES);
	/* 清除 */
	DeleteDC(screenDC);

	int nResponse = IDOK;
	if(xRes==1024 && yRes==768)
	{
		CMy24DianDlg dlg(IDD_MY24DIAN_DIALOG, NULL);
		m_pMainWnd = &dlg;
		nResponse = dlg.DoModal();
	}
	else
	{
		CMy24DianDlg dlg(IDD_DIALOG_800_600, NULL);
		m_pMainWnd = &dlg;
		nResponse = dlg.DoModal();
	}
	
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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