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📄 regc_color.c

📁 从一个开源软件中摘取的正则表达式模块
💻 C
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			return COLORLESS;		}		cm->cd[co].sub = sco;		cm->cd[sco].sub = sco;	/* open subcolor points to self */	}	assert(sco != NOSUB);	return sco;}/* * subrange - allocate new subcolors to this range of chrs, fill in arcs */static voidsubrange(struct vars * v,		 chr from,		 chr to,		 struct state * lp,		 struct state * rp){	uchr		uf;	int			i;	assert(from <= to);	/* first, align "from" on a tree-block boundary */	uf = (uchr) from;	i = (int) (((uf + BYTTAB - 1) & (uchr) ~BYTMASK) - uf);	for (; from <= to && i > 0; i--, from++)		newarc(v->nfa, PLAIN, subcolor(v->cm, from), lp, rp);	if (from > to)				/* didn't reach a boundary */		return;	/* deal with whole blocks */	for (; to - from >= BYTTAB; from += BYTTAB)		subblock(v, from, lp, rp);	/* clean up any remaining partial table */	for (; from <= to; from++)		newarc(v->nfa, PLAIN, subcolor(v->cm, from), lp, rp);}/* * subblock - allocate new subcolors for one tree block of chrs, fill in arcs */static voidsubblock(struct vars * v,		 chr start,				/* first of BYTTAB chrs */		 struct state * lp,		 struct state * rp){	uchr		uc = start;	struct colormap *cm = v->cm;	int			shift;	int			level;	int			i;	int			b;	union tree *t;	union tree *cb;	union tree *fillt;	union tree *lastt;	int			previ;	int			ndone;	color		co;	color		sco;	assert((uc % BYTTAB) == 0);	/* find its color block, making new pointer blocks as needed */	t = cm->tree;	fillt = NULL;	for (level = 0, shift = BYTBITS * (NBYTS - 1); shift > 0;		 level++, shift -= BYTBITS)	{		b = (uc >> shift) & BYTMASK;		lastt = t;		t = lastt->tptr[b];		assert(t != NULL);		fillt = &cm->tree[level + 1];		if (t == fillt && shift > BYTBITS)		{						/* need new ptr block */			t = (union tree *) MALLOC(sizeof(struct ptrs));			if (t == NULL)			{				CERR(REG_ESPACE);				return;			}			memcpy(VS(t->tptr), VS(fillt->tptr),				   BYTTAB * sizeof(union tree *));			lastt->tptr[b] = t;		}	}	/* special cases:  fill block or solid block */	co = t->tcolor[0];	cb = cm->cd[co].block;	if (t == fillt || t == cb)	{		/* either way, we want a subcolor solid block */		sco = newsub(cm, co);		t = cm->cd[sco].block;		if (t == NULL)		{						/* must set it up */			t = (union tree *) MALLOC(sizeof(struct colors));			if (t == NULL)			{				CERR(REG_ESPACE);				return;			}			for (i = 0; i < BYTTAB; i++)				t->tcolor[i] = sco;			cm->cd[sco].block = t;		}		/* find loop must have run at least once */		lastt->tptr[b] = t;		newarc(v->nfa, PLAIN, sco, lp, rp);		cm->cd[co].nchrs -= BYTTAB;		cm->cd[sco].nchrs += BYTTAB;		return;	}	/* general case, a mixed block to be altered */	i = 0;	while (i < BYTTAB)	{		co = t->tcolor[i];		sco = newsub(cm, co);		newarc(v->nfa, PLAIN, sco, lp, rp);		previ = i;		do		{			t->tcolor[i++] = sco;		} while (i < BYTTAB && t->tcolor[i] == co);		ndone = i - previ;		cm->cd[co].nchrs -= ndone;		cm->cd[sco].nchrs += ndone;	}}/* * okcolors - promote subcolors to full colors */static voidokcolors(struct nfa * nfa,		 struct colormap * cm){	struct colordesc *cd;	struct colordesc *end = CDEND(cm);	struct colordesc *scd;	struct arc *a;	color		co;	color		sco;	for (cd = cm->cd, co = 0; cd < end; cd++, co++)	{		sco = cd->sub;		if (UNUSEDCOLOR(cd) || sco == NOSUB)		{			/* has no subcolor, no further action */		}		else if (sco == co)		{			/* is subcolor, let parent deal with it */		}		else if (cd->nchrs == 0)		{			/* parent empty, its arcs change color to subcolor */			cd->sub = NOSUB;			scd = &cm->cd[sco];			assert(scd->nchrs > 0);			assert(scd->sub == sco);			scd->sub = NOSUB;			while ((a = cd->arcs) != NULL)			{				assert(a->co == co);				uncolorchain(cm, a);				a->co = sco;				colorchain(cm, a);			}			freecolor(cm, co);		}		else		{			/* parent's arcs must gain parallel subcolor arcs */			cd->sub = NOSUB;			scd = &cm->cd[sco];			assert(scd->nchrs > 0);			assert(scd->sub == sco);			scd->sub = NOSUB;			for (a = cd->arcs; a != NULL; a = a->colorchain)			{				assert(a->co == co);				newarc(nfa, a->type, sco, a->from, a->to);			}		}	}}/* * colorchain - add this arc to the color chain of its color */static voidcolorchain(struct colormap * cm,		   struct arc * a){	struct colordesc *cd = &cm->cd[a->co];	if (cd->arcs != NULL)		cd->arcs->colorchainRev = a;	a->colorchain = cd->arcs;	a->colorchainRev = NULL;	cd->arcs = a;}/* * uncolorchain - delete this arc from the color chain of its color */static voiduncolorchain(struct colormap * cm,			 struct arc * a){	struct colordesc *cd = &cm->cd[a->co];	struct arc *aa = a->colorchainRev;	if (aa == NULL)	{		assert(cd->arcs == a);		cd->arcs = a->colorchain;	}	else	{		assert(aa->colorchain == a);		aa->colorchain = a->colorchain;	}	if (a->colorchain != NULL)		a->colorchain->colorchainRev = aa;	a->colorchain = NULL;		/* paranoia */	a->colorchainRev = NULL;}/* * singleton - is this character in its own color? */static int						/* predicate */singleton(struct colormap * cm,		  chr c){	color		co;				/* color of c */	co = GETCOLOR(cm, c);	if (cm->cd[co].nchrs == 1 && cm->cd[co].sub == NOSUB)		return 1;	return 0;}/* * rainbow - add arcs of all full colors (but one) between specified states */static voidrainbow(struct nfa * nfa,		struct colormap * cm,		int type,		pcolor but,				/* COLORLESS if no exceptions */		struct state * from,		struct state * to){	struct colordesc *cd;	struct colordesc *end = CDEND(cm);	color		co;	for (cd = cm->cd, co = 0; cd < end && !CISERR(); cd++, co++)		if (!UNUSEDCOLOR(cd) && cd->sub != co && co != but &&			!(cd->flags & PSEUDO))			newarc(nfa, type, co, from, to);}/* * colorcomplement - add arcs of complementary colors * * The calling sequence ought to be reconciled with cloneouts(). */static voidcolorcomplement(struct nfa * nfa,				struct colormap * cm,				int type,				struct state * of,		/* complements of this guy's PLAIN										 * outarcs */				struct state * from,				struct state * to){	struct colordesc *cd;	struct colordesc *end = CDEND(cm);	color		co;	assert(of != from);	for (cd = cm->cd, co = 0; cd < end && !CISERR(); cd++, co++)		if (!UNUSEDCOLOR(cd) && !(cd->flags & PSEUDO))			if (findarc(of, PLAIN, co) == NULL)				newarc(nfa, type, co, from, to);}#ifdef REG_DEBUG/* * dumpcolors - debugging output */static voiddumpcolors(struct colormap * cm,		   FILE *f){	struct colordesc *cd;	struct colordesc *end;	color		co;	chr			c;	char	   *has;	fprintf(f, "max %ld\n", (long) cm->max);	if (NBYTS > 1)		fillcheck(cm, cm->tree, 0, f);	end = CDEND(cm);	for (cd = cm->cd + 1, co = 1; cd < end; cd++, co++) /* skip 0 */		if (!UNUSEDCOLOR(cd))		{			assert(cd->nchrs > 0);			has = (cd->block != NULL) ? "#" : "";			if (cd->flags & PSEUDO)				fprintf(f, "#%2ld%s(ps): ", (long) co, has);			else				fprintf(f, "#%2ld%s(%2d): ", (long) co,						has, cd->nchrs);			/*			 * Unfortunately, it's hard to do this next bit more efficiently.			 *			 * Spencer's original coding has the loop iterating from CHR_MIN			 * to CHR_MAX, but that's utterly unusable for 32-bit chr. For			 * debugging purposes it seems fine to print only chr codes up to			 * 1000 or so.			 */			for (c = CHR_MIN; c < 1000; c++)				if (GETCOLOR(cm, c) == co)					dumpchr(c, f);			fprintf(f, "\n");		}}/* * fillcheck - check proper filling of a tree */static voidfillcheck(struct colormap * cm,		  union tree * tree,		  int level,			/* level number (top == 0) of this block */		  FILE *f){	int			i;	union tree *t;	union tree *fillt = &cm->tree[level + 1];	assert(level < NBYTS - 1);	/* this level has pointers */	for (i = BYTTAB - 1; i >= 0; i--)	{		t = tree->tptr[i];		if (t == NULL)			fprintf(f, "NULL found in filled tree!\n");		else if (t == fillt)		{		}		else if (level < NBYTS - 2)		/* more pointer blocks below */			fillcheck(cm, t, level + 1, f);	}}/* * dumpchr - print a chr * * Kind of char-centric but works well enough for debug use. */static voiddumpchr(chr c,		FILE *f){	if (c == '\\')		fprintf(f, "\\\\");	else if (c > ' ' && c <= '~')		putc((char) c, f);	else		fprintf(f, "\\u%04lx", (long) c);}#endif   /* REG_DEBUG */

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