📄 alpha.cpp
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/*******************************************************************************
*
* ViP model for FIMGSE
* version 1.0
*
* Alpha.c
*
* by cheolkyoo.kim
* Graphics IP Team in AP, Mobile Solution Development,
* System LSI Division, Semiconductor Business,
* Samsung Electronics
*
* Copyright (c) 2005 FIMG team
*
* All rights reserved. No part of this program may be reproduced, stored
* in a retrieval system, or tranmitted, in any form or by any means,
* electronic, mechanical, photocopying, recording, or otherwise, without
* the prior written permission of the author.
*
* 2005. 12. 26 by cheolkyoo.kim
*
* Description
*
* $RCSfile: Alpha.cpp,v $
* $Revision: 1.8 $
* $Author: cheolkyoo.kim $
* $Date: 2006/05/08 05:34:30 $
* $Locker: $
*
* $Source: C:/CVS/CVSrepository/FIMG-3DSE_SW/fimg3dse_fpga/fimg3d/src/Alpha.cpp,v $
* $State: Exp $
* $Log: Alpha.cpp,v $
* Revision 1.8 2006/05/08 05:34:30 cheolkyoo.kim
* no message
*
* Revision 1.7 2006/04/13 11:53:44 cheolkyoo.kim
* no message
*
* Revision 1.6 2006/04/07 07:30:58 inhosens.lee
* updated with fimg_ra code
*
* Revision 1.5 2006/04/05 04:06:07 cheolkyoo.kim
* Replaced ~_XCORD and ~_YCORD to ~_XCOORD and ~_YCOORD.
*
* Revision 1.4 2006/04/05 02:25:59 cheolkyoo.kim
* Some function are replaced by low-level API in the PF block
*
* Revision 1.3 2006/03/30 04:27:42 cheolkyoo.kim
* Thomas-20060330@comment: Add to code using directive WIN32_VIP for VIP
*
* Revision 1.2 2006/03/30 03:24:51 cheolkyoo.kim
* Thomas-20060330@comment: Add to code using directive WIN32_VIP for VIP
*
* Revision 1.1 2006/03/10 08:29:07 cheolkyoo.kim
* Initial import of FIMG-3DSE_SW package
*
*
******************************************************************************/
/****************************************************************************
* INCLUDES
****************************************************************************/
#if TARGET_PLATFORM == FPGA_BOARD
#include "Fimg3DTest.h"
#endif
#include "stdio.h"
#include "library.h"
#include "mov_v2o.vsa.h"
#include "mov_v2o.psa.h"
/****************************************************************************
* DEFINES
****************************************************************************/
int Alpha(void)
{
unsigned int uDataSize;
unsigned int j;
unsigned int alphaval;
#if 0
float attributes[] =
{
/* x y z w r g b a */
-0.4f, 0.1f, 0.5f, 1.0f, 0.0f, 1.0f, 1.0f, 0.3f,
-0.5f, -0.1f, 0.5f, 1.0f, 0.0f, 1.0f, 1.0f, 0.3f,
-0.3f, -0.1f, 0.5f, 1.0f, 0.0f, 1.0f, 1.0f, 0.3f,
-0.1f, 0.1f, 0.5f, 1.0f, 1.0f, 0.0f, 1.0f, 0.5f,
0.1f, 0.1f, 0.5f, 1.0f, 1.0f, 0.0f, 1.0f, 0.5f,
0.0f, -0.1f, 0.5f, 1.0f, 1.0f, 0.0f, 1.0f, 0.5f,
0.4f, 0.1f, 0.5f, 1.0f, 1.0f, 1.0f, 0.0f, 0.7f,
0.3f, -0.1f, 0.5f, 1.0f, 1.0f, 1.0f, 0.0f, 0.7f,
0.5f, -0.1f, 0.5f, 1.0f, 1.0f, 1.0f, 0.0f, 0.7f,
0.0f, 0.4f, 0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 0.9f,
-0.1f, 0.3f, 0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 0.9f,
0.1f, 0.3f, 0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 0.9f
};
#endif
float VERTICES[60];
for(int i = 0; i < 10; i++)
{
VERTICES[i*6] = -0.9f + ((float)i * 0.2f);
VERTICES[i*6+1] = 0.9f;
VERTICES[i*6+2] = 0.95f - ((float)i * 0.08f);
VERTICES[i*6+3] = 0.1f;
VERTICES[i*6+4] = 0.1f;
VERTICES[i*6+5] = ((float)(i+1)*0.1f);
}
if (fglLoadVShader(mov_v2o_vsa) != FGL_ERR_NO_ERROR) {
return ERROR;
}
if (fglLoadPShader(mov_v2o_psa) != FGL_ERR_NO_ERROR) {
return ERROR;
}
#if TARGET_PLATFORM == WIN32_VIP
// Clear frame buffer
WRITEREG(0x20080004, 0x40000000); //WRITEREG(DMA_REG_CLR_STARTA, 0x50000000);
WRITEREG(0x20080008, 0x10000); //WRITEREG(DMA_REG_CLR_SIZE, 0x10000);
WRITEREG(0x2008000C, 0x00000000); //WRITEREG(DMA_REG_FILL_DATA, 0xFFFFFFFF);
WRITEREG(0x20080010, 0xFFFFFFFF); //WRITEREG(DMA_REG_CLR_MEM, 0xFFFFFFFF);
#elif TARGET_PLATFORM == FPGA_BOARD
drvsys_clear_buf((unsigned int*)(FIMG_COLOR_BUFFER), CLEAR_SCREEN_SIZE, 0x0);
#endif
//fglSysPollingMask(FG_PIPELINE_STATUS, 0x0, 0x0003371F); // Pipeline status
fglFlush(FGL_PIPESTATE_ALL); // Pipeline status
// Vertex Shader SFR set
//WRITEREG(FGVS_ATTRIB_NUM, 0x00020002); // Attribute counter of VS input & output
//WRITEREG(FGVS_CONFIG, 0x00000001); // Configuration register
fglVSSetAttribNum(2);
// Pixel Shader SFR set
//WRITEREG(FGPS_EXE_MODE, 0x00000000); // Pixel shader execution mode control register
//WRITEREG(FGPS_PC_COPY, 0x00000001); // Copy PSPCS_ADDR value to program counter
//WRITEREG(FGPS_ATTRIB_NUM, 0x00000001); // Number of attribute of current context
//fglSysPollingMask(FGPS_INBUF_STATUS, 0x0, 0x00000001); // Status signal of pixel shader input buffer
//WRITEREG(FGPS_EXE_MODE, 0x00000001); // Pixel shader execution mode control register
fglPSSetAttributeNum(1);
// Alpha test main
{
// Initial alpha value set
//alphaval = 0xFF * 0.5;
alphaval = 0x80;
// Primitive Engine SFR Set
FGL_Vertex Vtx;
Vtx.prim = FGL_PRIM_POINTS;
Vtx.enablePointSize = FGL_FALSE;
Vtx.numVSOut = 1;
Vtx.shadeModel = FGL_SHADING_SMOOTH;
Vtx.colorAttribIdx = 0;
fglSetVertex(&Vtx); // Vertex context register
//point size set
fglSetPointWidth(24.0f);
fglSetMinimumPointWidth(1.0f);
fglSetMaximumPointWidth(1024.0f);
// Host Interface SFR Set
FGL_HInterface HInterface;
HInterface.enableAutoInc = FGL_TRUE;
HInterface.enableVtxBuffer = FGL_FALSE;
HInterface.enableVtxCache = FGL_FALSE;
HInterface.idxType = FGL_INDEX_DATA_UINT;
HInterface.numVSOut = 2;
fglSetHInterface(&HInterface);
FGL_Attribute HIAttr;
HIAttr.bEndFlag = FGL_FALSE;
HIAttr.type = FGL_ATTRIB_DATA_FLOAT;
HIAttr.numComp = 2;
HIAttr.srcW = FGL_ATTRIB_ORDER_4TH;
HIAttr.srcZ = FGL_ATTRIB_ORDER_3RD;
HIAttr.srcY = FGL_ATTRIB_ORDER_2ND;
HIAttr.srcX = FGL_ATTRIB_ORDER_1ST;
fglSetAttribute(0, &HIAttr);
HIAttr.bEndFlag = FGL_TRUE;
HIAttr.numComp = 4;
fglSetAttribute(1, &HIAttr);
for(j=0; j<8; j++)
{
// alpha function & enable set
if(fglSetAlphaParams(alphaval, (FGL_CompareFunc)j) != FGL_ERR_NO_ERROR) {
//if(fglSetAlphaParams(alphaval, (FGL_CompareFunc)2) != FGL_ERR_NO_ERROR) {
UART_Printf("\nAlpha Test: The fglSetAlphaParams fial");
}
if(fglEnablePerFragUnit(FGL_PF_ALPHA, FGL_TRUE) != FGL_ERR_NO_ERROR) {
UART_Printf("\nAlpha Test: The fglEnablePerFragUnit fial");
}
unsigned int uiTmpVertices = 0xA;
unsigned int uiDummy = 0xFFFFFFFF;
fglSendToFIFO(4, &uiTmpVertices);
fglSendToFIFO(4, &uiDummy);
uDataSize = sizeof(VERTICES)/sizeof(VERTICES[0]);
fglSysTransferToPort(
(unsigned int *)VERTICES,
/*(volatile unsigned int *)(FGHI_FIFO_ENTRY),*/
uDataSize
);
fglFlush(FGL_PIPESTATE_ALL); // Pipeline status
for(int i = 0; i < 10; i++)
{
VERTICES[i*6+1] -= 0.15f;
}
}
// Cache flush
//fglSysCacheFlush();
fglClearCache(FGL_CACHECTL_FLUSH_CCACHE);
fglSysDelay(50);
//drvsys_clear_buf((unsigned int*)(FIMG_COLOR_BUFFER), CLEAR_SCREEN_SIZE, 0x0);
// Per-fragment SFR Set
fglEnablePerFragUnit(FGL_PF_ALPHA, FGL_FALSE);
}
return NO_ERROR;
}
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