📄 transform.cpp
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/*******************************************************************************
*
* ViP model for FIMGSE
* version 1.0
*
* Transform.c
*
* by cheolkyoo.kim
* Graphics IP Team in AP, Mobile Solution Development,
* System LSI Division, Semiconductor Business,
* Samsung Electronics
*
* Copyright (c) 2005 FIMG team
*
* All rights reserved. No part of this program may be reproduced, stored
* in a retrieval system, or tranmitted, in any form or by any means,
* electronic, mechanical, photocopying, recording, or otherwise, without
* the prior written permission of the author.
*
* 2006. 1. 26 by cheolkyoo.kim
*
* Description -
* Minimum primitive engine diagnostic tests:
*
* $RCSfile: Transform.cpp,v $
* $Revision: 1.6 $
* $Author: cheolkyoo.kim $
* $Date: 2006/05/08 05:37:06 $
* $Locker: $
*
* $Source: C:/CVS/CVSrepository/FIMG-3DSE_SW/fimg3dse_fpga/fimg3d/src/Transform.cpp,v $
* $State: Exp $
* $Log: Transform.cpp,v $
* Revision 1.6 2006/05/08 05:37:06 cheolkyoo.kim
* no message
*
* Revision 1.5 2006/04/13 11:53:57 cheolkyoo.kim
* no message
*
* Revision 1.4 2006/04/08 04:33:11 inhosens.lee
* updated with fimg_ra code
*
* Revision 1.3 2006/04/05 04:06:11 cheolkyoo.kim
* Replaced ~_XCORD and ~_YCORD to ~_XCOORD and ~_YCOORD.
*
* Revision 1.2 2006/03/30 04:27:45 cheolkyoo.kim
* Thomas-20060330@comment: Add to code using directive WIN32_VIP for VIP
*
* Revision 1.1 2006/03/10 08:29:07 cheolkyoo.kim
* Initial import of FIMG-3DSE_SW package
*
*
******************************************************************************/
#if 0
/****************************************************************************
* INCLUDES
****************************************************************************/
#if TARGET_PLATFORM == FPGA_BOARD
#include "Fimg3DTest.h"
#endif
#include "Transform.vsa.h"
#include "Transform.psa.h"
/****************************************************************************
* DEFINES
****************************************************************************/
//static unsigned int nNumTrisCube = 12;
//static unsigned int nNumAttributesCube = 12;
int Transform(void)
{
unsigned int nNumOfVertices;
unsigned int nNumofData;
//unsigned int ConstFloatAddr;
FGL_TexUnitParams tuParams;
unsigned int nNumTrisCube = 12;
unsigned int nNumAttributesCube = 12;
float Cube_Data[] =
{
// x y z w r g b a s t r q
/*
// FRONT
-0.2f, -0.2f, 0.2f, 1.f, 1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f,
0.2f, -0.2f, 0.2f, 1.f, 1.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f,
-0.2f, 0.2f, 0.2f, 1.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 1.f,
0.2f, -0.2f, 0.2f, 1.f, 1.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f,
0.2f, 0.2f, 0.2f, 1.f, 1.f, 0.f, 0.f, 0.f, 1.f, 1.f, 0.f, 1.f,
-0.2f, 0.2f, 0.2f, 1.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 1.f,
// BACK
-0.2f, -0.2f, -0.2f, 1.f, 0.f, 1.f, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f,
-0.2f, 0.2f, -0.2f, 1.f, 0.f, 1.f, 0.f, 0.f, 1.f, 1.f, 0.f, 1.f,
0.2f, -0.2f, -0.2f, 1.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f,
-0.2f, 0.2f, -0.2f, 1.f, 0.f, 1.f, 0.f, 0.f, 1.f, 1.f, 0.f, 1.f,
0.2f, 0.2f, -0.2f, 1.f, 0.f, 1.f, 0.f, 0.f, 0.f, 1.f, 0.f, 1.f,
0.2f, -0.2f, -0.2f, 1.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f,
// LEFT
-0.2f, -0.2f, 0.2f, 1.f, 0.f, 0.f, 1.f, 0.f, 1.f, 0.f, 0.f, 1.f,
-0.2f, 0.2f, 0.2f, 1.f, 0.f, 0.f, 1.f, 0.f, 1.f, 1.f, 0.f, 1.f,
-0.2f, -0.2f, -0.2f, 1.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f,
-0.2f, 0.2f, 0.2f, 1.f, 0.f, 0.f, 1.f, 0.f, 1.f, 1.f, 0.f, 1.f,
-0.2f, 0.2f, -0.2f, 1.f, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f, 0.f, 1.f,
-0.2f, -0.2f, -0.2f, 1.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f,
// RIGHT
0.2f, -0.2f, -0.2f, 1.f, 1.f, 1.f, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f,
0.2f, 0.2f, -0.2f, 1.f, 1.f, 1.f, 0.f, 0.f, 1.f, 1.f, 0.f, 1.f,
0.2f, -0.2f, 0.2f, 1.f, 1.f, 1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f,
0.2f, 0.2f, -0.2f, 1.f, 1.f, 1.f, 0.f, 0.f, 1.f, 1.f, 0.f, 1.f,
0.2f, 0.2f, 0.2f, 1.f, 1.f, 1.f, 0.f, 0.f, 0.f, 1.f, 0.f, 1.f,
0.2f, -0.2f, 0.2f, 1.f, 1.f, 1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f,
// TOP
-0.2f, 0.2f, 0.2f, 1.f, 1.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f,
0.2f, 0.2f, 0.2f, 1.f, 1.f, 0.f, 1.f, 0.f, 1.f, 0.f, 0.f, 1.f,
-0.2f, 0.2f, -0.2f, 1.f, 1.f, 0.f, 1.f, 0.f, 0.f, 1.f, 0.f, 1.f,
0.2f, 0.2f, 0.2f, 1.f, 1.f, 0.f, 1.f, 0.f, 1.f, 0.f, 0.f, 1.f,
0.2f, 0.2f, -0.2f, 1.f, 1.f, 0.f, 1.f, 0.f, 1.f, 1.f, 0.f, 1.f,
-0.2f, 0.2f, -0.2f, 1.f, 1.f, 0.f, 1.f, 0.f, 0.f, 1.f, 0.f, 1.f,
// BOTTOM
-0.2f, -0.2f, 0.2f, 1.f, 0.f, 1.f, 1.f, 0.f, 1.f, 0.f, 0.f, 1.f,
-0.2f, -0.2f, -0.2f, 1.f, 0.f, 1.f, 1.f, 0.f, 1.f, 1.f, 0.f, 1.f,
0.2f, -0.2f, 0.2f, 1.f, 0.f, 1.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f,
-0.2f, -0.2f, -0.2f, 1.f, 0.f, 1.f, 1.f, 0.f, 1.f, 1.f, 0.f, 1.f,
0.2f, -0.2f, -0.2f, 1.f, 0.f, 1.f, 1.f, 0.f, 0.f, 1.f, 0.f, 1.f,
0.2f, -0.2f, 0.2f, 1.f, 0.f, 1.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f
*/
// FRONT
-0.3f, -0.3f, 0.3f, 1.f, 1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f,
0.3f, -0.3f, 0.3f, 1.f, 1.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f,
-0.3f, 0.3f, 0.3f, 1.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 1.f,
0.3f, -0.3f, 0.3f, 1.f, 1.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f,
0.3f, 0.3f, 0.3f, 1.f, 1.f, 0.f, 0.f, 0.f, 1.f, 1.f, 0.f, 1.f,
-0.3f, 0.3f, 0.3f, 1.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 1.f,
// 3ACK 3 3
-0.3f, -0.3f, -0.3f, 1.f, 0.f, 1.f, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f,
-0.3f, 0.3f, -0.3f, 1.f, 0.f, 1.f, 0.f, 0.f, 1.f, 1.f, 0.f, 1.f,
0.3f, -0.3f, -0.3f, 1.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f,
-0.3f, 0.3f, -0.3f, 1.f, 0.f, 1.f, 0.f, 0.f, 1.f, 1.f, 0.f, 1.f,
0.3f, 0.3f, -0.3f, 1.f, 0.f, 1.f, 0.f, 0.f, 0.f, 1.f, 0.f, 1.f,
0.3f, -0.3f, -0.3f, 1.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f,
// 3EFT 3 3
-0.3f, -0.3f, 0.3f, 1.f, 0.f, 0.f, 1.f, 0.f, 1.f, 0.f, 0.f, 1.f,
-0.3f, 0.3f, 0.3f, 1.f, 0.f, 0.f, 1.f, 0.f, 1.f, 1.f, 0.f, 1.f,
-0.3f, -0.3f, -0.3f, 1.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f,
-0.3f, 0.3f, 0.3f, 1.f, 0.f, 0.f, 1.f, 0.f, 1.f, 1.f, 0.f, 1.f,
-0.3f, 0.3f, -0.3f, 1.f, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f, 0.f, 1.f,
-0.3f, -0.3f, -0.3f, 1.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f,
// 3IGHT 3 3
0.3f, -0.3f, -0.3f, 1.f, 1.f, 1.f, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f,
0.3f, 0.3f, -0.3f, 1.f, 1.f, 1.f, 0.f, 0.f, 1.f, 1.f, 0.f, 1.f,
0.3f, -0.3f, 0.3f, 1.f, 1.f, 1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f,
0.3f, 0.3f, -0.3f, 1.f, 1.f, 1.f, 0.f, 0.f, 1.f, 1.f, 0.f, 1.f,
0.3f, 0.3f, 0.3f, 1.f, 1.f, 1.f, 0.f, 0.f, 0.f, 1.f, 0.f, 1.f,
0.3f, -0.3f, 0.3f, 1.f, 1.f, 1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f,
// 3OP 3 3
-0.3f, 0.3f, 0.3f, 1.f, 1.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f,
0.3f, 0.3f, 0.3f, 1.f, 1.f, 0.f, 1.f, 0.f, 1.f, 0.f, 0.f, 1.f,
-0.3f, 0.3f, -0.3f, 1.f, 1.f, 0.f, 1.f, 0.f, 0.f, 1.f, 0.f, 1.f,
0.3f, 0.3f, 0.3f, 1.f, 1.f, 0.f, 1.f, 0.f, 1.f, 0.f, 0.f, 1.f,
0.3f, 0.3f, -0.3f, 1.f, 1.f, 0.f, 1.f, 0.f, 1.f, 1.f, 0.f, 1.f,
-0.3f, 0.3f, -0.3f, 1.f, 1.f, 0.f, 1.f, 0.f, 0.f, 1.f, 0.f, 1.f,
// 3OTTOM 3 M 3
-0.3f, -0.3f, 0.3f, 1.f, 0.f, 1.f, 1.f, 0.f, 1.f, 0.f, 0.f, 1.f,
-0.3f, -0.3f, -0.3f, 1.f, 0.f, 1.f, 1.f, 0.f, 1.f, 1.f, 0.f, 1.f,
0.3f, -0.3f, 0.3f, 1.f, 0.f, 1.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f,
-0.3f, -0.3f, -0.3f, 1.f, 0.f, 1.f, 1.f, 0.f, 1.f, 1.f, 0.f, 1.f,
0.3f, -0.3f, -0.3f, 1.f, 0.f, 1.f, 1.f, 0.f, 0.f, 1.f, 0.f, 1.f,
0.3f, -0.3f, 0.3f, 1.f, 0.f, 1.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f
};
Matrix4 matMVP(1.707107f, 0.0f, 1.707107f, 0.0f,
1.207107f, 1.707107f, -1.207107f, 0.0f,
0.501001f, -0.708522f, -0.501001f, 1.302803f,
0.5f, -0.707107f, -0.5f, 1.5f);
if (fglLoadVShader(Transform_vsa) != FGL_ERR_NO_ERROR) {
return ERROR;
}
if (fglLoadPShader(Transform_psa) != FGL_ERR_NO_ERROR) {
return ERROR;
}
//ConstFloatAddr = FGVS_CFLOAT_SADDR;
//matMVP.WriteMatrix4(ConstFloatAddr);
fglWriteVertexShaderConstFloat(0, 16, matMVP.m[0]);
drvsys_clear_buf((unsigned int*)FIMG_DEPTH_BUFFER, CLEAR_SCREEN_SIZE, 0xFFFFFFFF);
drvsys_clear_buf((unsigned int*)FIMG_COLOR_BUFFER, CLEAR_SCREEN_SIZE, 0x0);
fglFlush(FGL_PIPESTATE_ALL); // Pipeline status
/*
// Vertex Shader SFR set
WRITEREG(FGVS_ATTRIB_NUM, 0x00030003); // Attribute counter of VS output & input
WRITEREG(FGVS_OUT_ATTRIB_IDX0, 0x02020100); // Output attribute index control
WRITEREG(FGVS_CONFIG, 0x00000001); // Configuration register
// Pixel Shader SFR set
WRITEREG(FGPS_EXE_MODE, 0x00000000); // Pixel shader execution mode control register
WRITEREG(FGPS_PC_COPY, 0x00000001); // Copy PSPCS_ADDR value to program counter
WRITEREG(FGPS_ATTRIB_NUM, 0x00000002); // Number of attribute of current context
fglSysPollingMask(FGPS_INBUF_STATUS, 0x0, 0x00000001); // Status signal of pixel shader input buffer
WRITEREG(FGPS_EXE_MODE, 0x00000001); // Pixel shader execution mode control register
*/
fglSetVShaderAttribTable(FGL_OUTPUT_ATTRIB_IDX0, 0x02020100);
fglSetVShaderAttribTable(FGL_OUTPUT_ATTRIB_IDX1, 0x07060504);
fglSetVShaderAttribTable(FGL_OUTPUT_ATTRIB_IDX2, 0x0B0A0908);
fglVSSetAttribNum(3);
fglPSSetAttributeNum(2);
// Raster engine SFR set
fglSetFaceCullControl(FGL_TRUE, FGL_FALSE/*CCW*/, FGL_FACE_BACK);
//FGL_DPFAPI( fglSetLODControl(0x0000003F) );
fglSetLODRegister(FGL_LODCOEFF_ENABLE_ALL,
FGL_LODCOEFF_ENABLE_ALL,
FGL_LODCOEFF_DISABLE,
FGL_LODCOEFF_DISABLE,
FGL_LODCOEFF_DISABLE,
FGL_LODCOEFF_DISABLE,
FGL_LODCOEFF_DISABLE,
FGL_LODCOEFF_DISABLE);
// Per-fragment Unit SFR set
//WRITEREG(FGPF_DEPTHBUF_ADDR, FIMG_DEPTH_BUFFER); // Depth/Stencil buffer base address
//WRITEREG(FGPF_DEPTH, 0x00000005); // Depth test control
fglSetZBufBaseAddr(FIMG_DEPTH_BUFFER);
fglSetDepthParams(FGL_COMP_LESS);
fglEnablePerFragUnit(FGL_PF_DEPTH, FGL_TRUE);
{
// Primitive Engine SRF Set
FGL_Vertex Vtx;
Vtx.prim = FGL_PRIM_TRIANGLES;
Vtx.enablePointSize = FGL_FALSE;
Vtx.numVSOut = 2;
Vtx.shadeModel = FGL_SHADING_SMOOTH;
Vtx.colorAttribIdx = 0;
fglSetVertex(&Vtx); // Vertex context register
#ifdef _FIMG3DSE_VER_1_2
// Texture Unit SFR Setting
tuParams.eType = FGL_TEX_2D;
tuParams.eColorkey = FGL_CKEY_DISABLE;
tuParams.bUseExpansion = FGL_FALSE;
tuParams.ePaletteFormat = FGL_PALETTE_ARGB8888;
tuParams.eFormat = FGL_TEXEL_ARGB1555;
tuParams.eUMode = FGL_TEX_WRAP_REPEAT;
tuParams.eVMode = FGL_TEX_WRAP_REPEAT;
tuParams.bIsNonparametric = FGL_FALSE;
tuParams.bUseMagFilter = FGL_TRUE;
tuParams.bUseMinFilter = FGL_TRUE;
tuParams.eMipMapFilter = FGL_FILTER_LINEAR;
tuParams.uUSize = 256;
tuParams.uVSize = 256;
tuParams.uPSize = 1;
fglSetTexUnitParams(0, &tuParams);
fglSetTexBaseAddr(0, FIMG_TEXTURE_MEMORY);
#else
// Texture Unit SFR Setting
WRITEREG(FGTU_TEX0_CTRL, 0x08150088); // FIMG_TUSFR_TEX0_STATUS
WRITEREG(FGTU_TEX0_BASE_LEVEL, 0x00000000); // FIMG_TUSFR_TEX0_BASE_LEVEL
WRITEREG(FGTU_TEX0_MAX_LEVEL, 0x00000008); // FIMG_TUSFR_TEX0_MAX_LEVEL
WRITEREG(FGTU_TEX0_BASE_ADDR, FIMG_TEXTURE_MEMORY); // FIMG_TUSFR_TEX0_BASE_ADDRESS
#endif
// Host Interface SFR Set
FGL_HInterface HInterface;
HInterface.enableAutoInc = FGL_TRUE;
HInterface.enableVtxBuffer = FGL_FALSE;
HInterface.enableVtxCache = FGL_FALSE;
HInterface.idxType = FGL_INDEX_DATA_UINT;
HInterface.numVSOut = 3;
fglSetHInterface(&HInterface);
FGL_Attribute HIAttr;
HIAttr.bEndFlag = FGL_FALSE;
HIAttr.type = FGL_ATTRIB_DATA_FLOAT;
HIAttr.numComp = 4;
HIAttr.srcW = FGL_ATTRIB_ORDER_4TH;
HIAttr.srcZ = FGL_ATTRIB_ORDER_3RD;
HIAttr.srcY = FGL_ATTRIB_ORDER_2ND;
HIAttr.srcX = FGL_ATTRIB_ORDER_1ST;
fglSetAttribute(0, &HIAttr);
fglSetAttribute(1, &HIAttr);
HIAttr.bEndFlag = FGL_TRUE;
fglSetAttribute(2, &HIAttr);
nNumOfVertices = nNumTrisCube * 3;
nNumofData = nNumAttributesCube * nNumOfVertices;
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