📄 colorwritemask.cpp
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/*******************************************************************************
*
* ViP model for FIMGSE
* version 1.0
*
* ColorWriteMask.c
*
* by cheolkyoo.kim
* Graphics IP Team in AP, Mobile Solution Development,
* System LSI Division, Semiconductor Business,
* Samsung Electronics
*
* Copyright (c) 2005 FIMG team
*
* All rights reserved. No part of this program may be reproduced, stored
* in a retrieval system, or tranmitted, in any form or by any means,
* electronic, mechanical, photocopying, recording, or otherwise, without
* the prior written permission of the author.
*
* 2005. 12. 26 by cheolkyoo.kim
*
* Description
*
* $RCSfile: ColorWriteMask.cpp,v $
* $Revision: 1.7 $
* $Author: cheolkyoo.kim $
* $Date: 2006/05/08 05:34:30 $
* $Locker: $
*
* $Source: C:/CVS/CVSrepository/FIMG-3DSE_SW/fimg3dse_fpga/fimg3d/src/ColorWriteMask.cpp,v $
* $State: Exp $
* $Log: ColorWriteMask.cpp,v $
* Revision 1.7 2006/05/08 05:34:30 cheolkyoo.kim
* no message
*
* Revision 1.6 2006/04/13 11:53:45 cheolkyoo.kim
* no message
*
* Revision 1.5 2006/04/08 00:46:17 inhosens.lee
* updated with fimg_ra code
*
* Revision 1.4 2006/04/05 04:06:07 cheolkyoo.kim
* Replaced ~_XCORD and ~_YCORD to ~_XCOORD and ~_YCOORD.
*
* Revision 1.3 2006/03/30 08:25:50 cheolkyoo.kim
* Thomas-20060330@comment: initial commit
*
*
******************************************************************************/
/****************************************************************************
* INCLUDES
****************************************************************************/
#if TARGET_PLATFORM == FPGA_BOARD
#include "Fimg3DTest.h"
#endif
#include "stdio.h"
#include "library.h"
#include "mov_v2o.vsa.h"
#include "mov_v2o.psa.h"
/****************************************************************************
* DEFINES
****************************************************************************/
int ColorWriteMask(void)
{
unsigned int uDataSize;
FGL_BlendParam BlendParam;
float VERTICES[5] = { -0.75f, 0.75f, 1.0f, 1.0f, 1.0f };
if (fglLoadVShader(mov_v2o_vsa) != FGL_ERR_NO_ERROR) {
return ERROR;
}
if (fglLoadPShader(mov_v2o_psa) != FGL_ERR_NO_ERROR) {
return ERROR;
}
drvsys_clear_buf((unsigned int*)(FIMG_COLOR_BUFFER), CLEAR_SCREEN_SIZE, 0x0);
fglFlush(FGL_PIPESTATE_ALL); // Pipeline status
// Vertex Shader SFR set
//WRITEREG(FGVS_ATTRIB_NUM, 0x00020002); // Attribute counter of VS input & output
//WRITEREG(FGVS_CONFIG, 0x00000001); // Configuration register
fglVSSetAttribNum(2);
// Pixel Shader SFR set
//WRITEREG(FGPS_EXE_MODE, 0x00000000); // Pixel shader execution mode control register
//WRITEREG(FGPS_PC_COPY, 0x00000001); // Copy PSPCS_ADDR value to program counter
//WRITEREG(FGPS_ATTRIB_NUM, 0x00000001); // Number of attribute of current context
//fglSysPollingMask(FGPS_INBUF_STATUS, 0x0, 0x00000001); // Status signal of pixel shader input buffer
//WRITEREG(FGPS_EXE_MODE, 0x00000001); // Pixel shader execution mode control register
fglPSSetAttributeNum(1);
// Software workaround for FIMG-3DSE
BlendParam.dstAlpha = FGL_BLEND_ZERO;
BlendParam.dstColor = FGL_BLEND_ZERO;
BlendParam.srcAlpha = FGL_BLEND_ONE;
BlendParam.srcColor = FGL_BLEND_ONE;
BlendParam.colorEqua = FGL_EQ_ADD;
BlendParam.alphaEqua = FGL_EQ_ADD;
BlendParam.constColor = 0xFFFFFFFF;
if(fglEnablePerFragUnit(FGL_PF_BLENDING, FGL_TRUE) != FGL_ERR_NO_ERROR) {
UART_Printf("\nBlending Test: The fglEnablePerFragUnit fial\n");
}
if(fglSetBlendParams(&BlendParam) != FGL_ERR_NO_ERROR) {
UART_Printf("\nBlending Test: The fglSetBlendParams fial\n");
}
// Color write mask test main
{
// Primitive Engine SRF Set
FGL_Vertex Vtx;
Vtx.prim = FGL_PRIM_POINTS;
Vtx.enablePointSize = FGL_FALSE;
Vtx.numVSOut = 1;
Vtx.shadeModel = FGL_SHADING_SMOOTH;
Vtx.colorAttribIdx = 0;
fglSetVertex(&Vtx); // Vertex context register
//point size set
//WRITEREGF(FGRA_POINT_SIZE_MIN, 1.0f);
//WRITEREGF(FGRA_POINT_SIZE_MAX, 1024.0f);
//WRITEREGF(FGRA_POINT_WIDTH, 50.0f);
fglSetMinimumPointWidth(1.0f);
fglSetMaximumPointWidth(1024.0f);
fglSetPointWidth(50.0f);
// Host Interface SFR Set
FGL_HInterface HInterface;
HInterface.enableAutoInc = FGL_TRUE;
HInterface.enableVtxBuffer = FGL_FALSE;
HInterface.enableVtxCache = FGL_FALSE;
HInterface.idxType = FGL_INDEX_DATA_UINT;
HInterface.numVSOut = 2;
fglSetHInterface(&HInterface);
FGL_Attribute HIAttr;
HIAttr.bEndFlag = FGL_FALSE;
HIAttr.type = FGL_ATTRIB_DATA_FLOAT;
HIAttr.numComp = 2;
HIAttr.srcW = FGL_ATTRIB_ORDER_4TH;
HIAttr.srcZ = FGL_ATTRIB_ORDER_3RD;
HIAttr.srcY = FGL_ATTRIB_ORDER_2ND;
HIAttr.srcX = FGL_ATTRIB_ORDER_1ST;
fglSetAttribute(0, &HIAttr);
HIAttr.bEndFlag = FGL_TRUE;
HIAttr.numComp = 3;
fglSetAttribute(1, &HIAttr);
unsigned int uiTmpVertices = 1;
unsigned int uiDummy = 0xFFFFFFFF;
for(int i = 0; i < 16; i++)
{
// Per-fragment color buffer mask register
fglSetColorBufWriteMask((i & 0x1), (i & 0x2), (i & 0x4), (i & 0x8));
fglSendToFIFO(4, &uiTmpVertices);
fglSendToFIFO(4, &uiDummy);
uDataSize = sizeof(VERTICES)/sizeof(VERTICES[0]);
fglSysTransferToPort(
(unsigned int *)VERTICES,
/*(volatile unsigned int *)(FGHI_FIFO_ENTRY),*/
uDataSize
);
fglFlush(FGL_PIPESTATE_ALL); // Pipeline status
if(((i+1) % 4) == 0) {
VERTICES[0] = -0.75f;
VERTICES[1] -= 0.5f;
}
else {
VERTICES[0] += 0.5f;
}
}
}
// Cache flush
//fglSysCacheFlush();
fglClearCache(FGL_CACHECTL_FLUSH_ZCACHE | FGL_CACHECTL_FLUSH_CCACHE);
fglSysDelay(50);
//drvsys_clear_buf((unsigned int*)(FIMG_COLOR_BUFFER), CLEAR_SCREEN_SIZE, 0xFFFFFFFF);
fglSetColorBufWriteMask(FGL_FALSE, FGL_FALSE, FGL_FALSE, FGL_FALSE);
if(fglEnablePerFragUnit(FGL_PF_BLENDING, FGL_FALSE) != FGL_ERR_NO_ERROR) {
UART_Printf("\nBlending Test: The fglEnablePerFragUnit fial\n");
}
return NO_ERROR;
}
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