📄 texlod.cpp
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/*******************************************************************************
*
* ViP model for FIMGSE
* version 1.0
*
* TexLOD.c
*
* by cheolkyoo.kim
* Graphics IP Team in AP, Mobile Solution Development,
* System LSI Division, Semiconductor Business,
* Samsung Electronics
*
* Copyright (c) 2005 FIMG team
*
* All rights reserved. No part of this program may be reproduced, stored
* in a retrieval system, or tranmitted, in any form or by any means,
* electronic, mechanical, photocopying, recording, or otherwise, without
* the prior written permission of the author.
*
* 2005. 1. 17 by cheolkyoo.kim
*
* Description
*
* $RCSfile: TexLOD.cpp,v $
* $Revision: 1.6 $
* $Author: cheolkyoo.kim $
* $Date: 2006/05/08 05:37:07 $
* $Locker: $
*
* $Source: C:/CVS/CVSrepository/FIMG-3DSE_SW/fimg3dse_fpga/fimg3d/src/TexLOD.cpp,v $
* $State: Exp $
* $Log: TexLOD.cpp,v $
* Revision 1.6 2006/05/08 05:37:07 cheolkyoo.kim
* no message
*
* Revision 1.5 2006/04/13 11:54:08 cheolkyoo.kim
* no message
*
* Revision 1.4 2006/04/10 05:34:49 inhosens.lee
* updated with fimg_ra and fimg_tu codes
*
* Revision 1.3 2006/04/05 04:06:11 cheolkyoo.kim
* Replaced ~_XCORD and ~_YCORD to ~_XCOORD and ~_YCOORD.
*
* Revision 1.2 2006/03/30 04:27:45 cheolkyoo.kim
* Thomas-20060330@comment: Add to code using directive WIN32_VIP for VIP
*
* Revision 1.1 2006/03/10 08:29:07 cheolkyoo.kim
* Initial import of FIMG-3DSE_SW package
*
*
******************************************************************************/
/****************************************************************************
* INCLUDES
****************************************************************************/
#include "Fimg3DTest.h"
//#include "Debug.h"
#include "TexLod.vsa.h"
#if TARGET_FIMG_VERSION == _FIMG3DSE_VER_1_2
#include "TexLod_v1_2.psa.h"
#else
#include "TexLod.psa.h"
#endif
/****************************************************************************
* DEFINES
****************************************************************************/
#define FIMG_TEXTURE_LOD 0x63000080
int TexLOD(void)
{
unsigned int uDataSize;
//unsigned int uFloatAddr;
float fAngle = 0.0f;
Matrix4 matMVP, matMV, matProj;
FGL_TexUnitParams tuParams;
float plan[] =
{
// x y z s t
-1.0f, 1.0f, 0.0f, 0.0f, 0.0f,
1.0f, 1.0f, 0.0f, 1.0f, 0.0f,
-1.0f, -1.0f, 0.0f, 0.0f, 1.0f,
1.0f, -1.0f, 0.0f, 1.0f, 1.0f
};
if (fglLoadVShader(TexLod_vsa) != FGL_ERR_NO_ERROR) {
return ERROR;
}
if (fglLoadPShader(TexLod_psa) != FGL_ERR_NO_ERROR) {
return ERROR;
}
/* Build projection matrix once. */
matProj.SetAsPerspectiveMatrix(45.0, 0.75, 1.0, 100.0);
drvsys_clear_buf((unsigned int*)(FIMG_COLOR_BUFFER), CLEAR_SCREEN_SIZE, 0x0);
fglFlush(FGL_PIPESTATE_ALL); // Pipeline status
/*
// Vertex Shader SFR set
WRITEREG(FGVS_ATTRIB_NUM, 0x00020002); // Attribute counter of VS input & output
WRITEREG(FGVS_CONFIG, 0x00000001); // Configuration register
WRITEREG(FGVS_OUT_ATTRIB_IDX0, 0x02020100); // Output attribute index control
// Pixel Shader SFR set
WRITEREG(FGPS_EXE_MODE, 0x00000000); // Pixel shader execution mode control register
WRITEREG(FGPS_PC_COPY, 0x00000001); // Copy PSPCS_ADDR value to program counter
WRITEREG(FGPS_ATTRIB_NUM, 0x00000001); // Number of attribute of current context
fglSysPollingMask(FGPS_INBUF_STATUS, 0x0, 0x00000001); // Status signal of pixel shader input buffer
WRITEREG(FGPS_EXE_MODE, 0x00000001); // Pixel shader execution mode control register
*/
fglSetVShaderAttribTable(FGL_OUTPUT_ATTRIB_IDX0, 0x03020100);
fglSetVShaderAttribTable(FGL_OUTPUT_ATTRIB_IDX1, 0x07060504);
fglSetVShaderAttribTable(FGL_OUTPUT_ATTRIB_IDX2, 0x0B0A0908);
fglVSSetAttribNum(2);
fglPSSetAttributeNum(1);
// Primitive Engine SRF Set
FGL_Vertex Vtx;
Vtx.prim = FGL_PRIM_TRIANGLE_STRIP;
Vtx.enablePointSize = FGL_FALSE;
Vtx.numVSOut = 1;
Vtx.shadeModel = FGL_SHADING_SMOOTH;
Vtx.colorAttribIdx = 0;
fglSetVertex(&Vtx); // Vertex context register
// Raster SFR set
//WRITEREG(FGRA_LOD_CTRL, 0x00000007); // Level of detail attribute1 set
fglSetLODRegister(FGL_LODCOEFF_ENABLE_ALL,
FGL_LODCOEFF_DISABLE,
FGL_LODCOEFF_DISABLE,
FGL_LODCOEFF_DISABLE,
FGL_LODCOEFF_DISABLE,
FGL_LODCOEFF_DISABLE,
FGL_LODCOEFF_DISABLE,
FGL_LODCOEFF_DISABLE);
// Texture Unit SFR Setting
tuParams.eType = FGL_TEX_2D;
tuParams.eColorkey = FGL_CKEY_DISABLE;
tuParams.bUseExpansion = FGL_FALSE;
tuParams.ePaletteFormat = FGL_PALETTE_ARGB8888;
tuParams.eFormat = FGL_TEXEL_RGB565;
tuParams.eUMode = FGL_TEX_WRAP_REPEAT;
tuParams.eVMode = FGL_TEX_WRAP_REPEAT;
tuParams.bIsNonparametric = FGL_FALSE;
tuParams.bUseMagFilter = FGL_FALSE;
tuParams.bUseMinFilter = FGL_FALSE;
// tuParams.bUseMagFilter = FGL_TRUE;
// tuParams.bUseMinFilter = FGL_TRUE;
//tuParams.eMipMapFilter = FGL_FILTER_LINEAR;
//tuParams.eMipMapFilter = FGL_FILTER_NEAREST;
tuParams.eMipMapFilter = FGL_FILTER_NEAREST;
tuParams.uUSize = 256;
tuParams.uVSize = 256;
tuParams.uPSize = 1;
fglSetTexUnitParams(0, &tuParams);
fglSetTexBaseAddr(0, FIMG_TEXTURE_LOD);
// Host Interface SFR Set
FGL_HInterface HInterface;
HInterface.enableAutoInc = FGL_TRUE;
HInterface.enableVtxBuffer = FGL_FALSE;
HInterface.enableVtxCache = FGL_FALSE;
HInterface.idxType = FGL_INDEX_DATA_UINT;
HInterface.numVSOut = 2;
fglSetHInterface(&HInterface);
FGL_Attribute HIAttr;
HIAttr.bEndFlag = FGL_FALSE;
HIAttr.type = FGL_ATTRIB_DATA_FLOAT;
HIAttr.numComp = 3;
HIAttr.srcW = FGL_ATTRIB_ORDER_4TH;
HIAttr.srcZ = FGL_ATTRIB_ORDER_3RD;
HIAttr.srcY = FGL_ATTRIB_ORDER_2ND;
HIAttr.srcX = FGL_ATTRIB_ORDER_1ST;
fglSetAttribute(0, &HIAttr);
HIAttr.bEndFlag = FGL_TRUE;
HIAttr.numComp = 2;
fglSetAttribute(1, &HIAttr);
//cheolkyoo-20070427@ADD Watch Point
//fglProbeWatchPoints();
//const char* pFileName_SFR_Dump = "TexLOD.txt";
//fglDumpContext(pFileName_SFR_Dump);
// Texture format rendering test main
//for(j = 0; j < 36; j++)
{
fAngle = 140.0f;
matMV.Rotate(0, 1, 0, fAngle);
matMV.Translate(0, 0, -3.50);
matMVP = matProj * matMV;
//fAngle += 10.f;
//uFloatAddr = FGVS_CFLOAT_SADDR;
//matMVP.WriteMatrix4(uFloatAddr);
fglWriteVertexShaderConstFloat(0, 16, matMVP.m[0]);
unsigned int uiTmpVertices = 4;
unsigned int uiDummy = 0xFFFFFFFF;
fglSendToFIFO(4, &uiTmpVertices);
fglSendToFIFO(4, &uiDummy);
uDataSize = sizeof(plan)/sizeof(plan[0]);
fglSysTransferToPort(
(unsigned int *)plan,
/*(volatile unsigned int *)(FGHI_FIFO_ENTRY),*/
uDataSize
);
fglFlush(FGL_PIPESTATE_ALL); // Pipeline status
// Cache flush
//fglSysCacheFlush();
//fglSysCacheClear();
//lClearCache(FGL_CACHECTL_FLUSH_CCACHE);
// fglSysDelay(50);
//fglClearCache(FGL_CACHECTL_FLUSH_CCACHE0 | FGL_CACHECTL_FLUSH_CCACHE1);
//fglClearCache(FGL_CACHECTL_CLEAR_TCACHE);
//fglClearCache(FGL_CACHECTL_CLEAR_TCACHE0 | FGL_CACHECTL_CLEAR_TCACHE1);
//fglClearCache(FGL_CACHECTL_INIT_ALL);
//fglClearCache(FGL_CACHECTL_FLUSH_CCACHE | FGL_CACHECTL_CLEAR_TCACHE0 | FGL_CACHECTL_CLEAR_TCACHE1);
fglClearCache(FGL_CACHECTL_FLUSH_CCACHE | FGL_CACHECTL_CLEAR_TCACHE);
fglSysDelay(100);
//drvsys_clear_buf((unsigned int*)(FIMG_COLOR_BUFFER+m_FBOffsize), CLEAR_SCREEN_SIZE, 0x0);
}
fglSetLODControl(0x0);
return NO_ERROR;
}
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