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📄 gamemain.as

📁 1.配置java环境
💻 AS
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/**
 * @(#)GameMain.as
 * 
 * @author soda E-mail:junaisy@163.com
 * @version 1.0
 * <br>Program Name: NetGame for Blue
 * <br>Date: 2007-4-20
 */
import org.blue.net.ConnectJavaServer;

import org.game.Application;
import org.game.role.UserMovie;
import org.game.context.Session;
import mx.soda.util.Map;
import org.game.context.CurrentMovie;
/**
 * 显示游戏所元件的主窗口
 */
class org.game.frame.GameMain extends MovieClip
{
	//背景深度
	private var BACKDROP_DEPTH:Number = Application.BACKDROP_DEPTH;
	//场景深度
	private var SCENE_DEPTH:Number = Application.SCENE_DEPTH;
	//操作栏深度
	private var COLUMN_DEPTH:Number = Application.COLUMN_DEPTH;
	//临时唯一的深度
	private var TEMP_DEPTH:Number = Application.TEMP_DEPTH;
	private var PERSON_DEPTH:Number = Application.PERSON_DEPTH;
	private var USER_DEPTH:Number = Application.USER_DEPTH;
	private var CLEW_DEPTH:Number = Application.CLEW_DEPTH;
	//背景mc
	private var backdropMC:MovieClip;
	//用户
	private var userMC:MovieClip;
	//临时mc
	private var tempMC:MovieClip;
	private var sceneMC:MovieClip;
	private var handleColumnMC:MovieClip;
	private var session:Session;
	private var clewArray:Array;
	private var comeMailMC:MovieClip;
	private var currentMovie:CurrentMovie;
	private var chatMC:MovieClip;
	
	public function GameMain()
	{
		comeMailMC = this.attachMovie("comeMailMC","comeMailMC",15000);
		comeMailMC._x = 65;
		comeMailMC._y = 42;
		comeMailMC._visible = false;
		
		chatMC = this.attachMovie("chatMC","chatMC",17000);
		chatMC._x = chatMC._x + 80;
		chatMC._y = chatMC._x + 10;
		chatMC._visible = false;
		//欢迎界面
		tempMC = this.createEmptyMovieClip("welcomeMC",TEMP_DEPTH);
		tempMC.loadMovie("frame/welcome.swf");
		tempMC._x = 50;
		tempMC._y = 50;
		setBackdrop("springBackdrop");
		session = Session.getSession();
		clewArray = new Array();
		currentMovie = CurrentMovie.getUserEsate();
	}
	
	public function loadRegister():Void
	{
		tempMC.unloadMovie();
		tempMC.loadMovie("frame/register.swf");
	}
	/**
	 * 初始化游戏界面
	 */
	private function gameInstance()
	{
		debug("mouseMC" + this._parent.mouseMC);
		setPublic("welcomeScene",SCENE_DEPTH,"scene");
		//载入玩家
		userMC = this.attachMovie(session.getSculpt(),"userMC",PERSON_DEPTH);
		userMC._x = 300;
		userMC._y = 428;
		userMC.setNameColor(0xFF0000);
		userMC.setName(session.getName());
		session.setUserMC(userMC);
		//载入控制面板
		loadColumn();
		debug("this._parent.mouseMC" + this._parent.mouseMC);
		currentMovie.setMouse(this._parent.mouseMC);
	}
	
	public function addClewFrame(msg:String,sceneName:String,clewX:Number,clewY:Number,isChange:Boolean)
	{
		var mc:MovieClip = mc = this.attachMovie("clewMC","clewMC" + CLEW_DEPTH,CLEW_DEPTH++);
		mc.setSceneName(sceneName);
		mc.setContent(msg);
		mc._x = clewX;
		mc._Y = clewY;
		if(isChange)
		{
			mc.changeWay();
		}
		clewArray.push(mc);
	}
	
	public function setScene(sceneName:String)
	{
		//初始化场景信息
		var len:Number = clewArray.length;
		if(len != 0)
		{
			for(var i:Number = 0; i < len; i++)
			{
				clewArray[i].removeMovieClip();
				delete clewArray[i];
			}
			CLEW_DEPTH = Application.CLEW_DEPTH;
		}
		//清除当前场景的所有玩家
		var map:Map = session.getUserSet();
		debug("==========map.size()==========" + map.size());
		if(map.size() > 0)
		{
			var ary:Array = map.values();
			debug("==========ary==========" + ary);
			var len:Number = ary.length;
			{
				for(var i:Number = 0; i < len; i++)
				{
					ary[i].removeMovieClip();
					delete ary[i];
				}
			}
			//清零
			map.clear();
		}
		clewArray = new Array();
		userMC._x = 300;
		userMC._y = 428;
		setPublic(sceneName,SCENE_DEPTH,"scene");
		var connect:ConnectJavaServer = ConnectJavaServer.getConnectJavaServer();
		connect.call("PersonAction","changeScene",null,session.getSceneName(),sceneName,
								session.getName(),session.getSculpt());
		session.setSceneName(sceneName);
		debug("setScene结束了!!!!!!!!!!");
	}
	
	/**
	 * 设置背景
	 * @param backdrop:背景swf的名称
	 */
	public function setBackdrop(backdrop:String):Void
	{
		setPublic(backdrop,BACKDROP_DEPTH,"backdrop");
	}
	
	/**
	 * 内部调用函数,加载其他mc
	 */
	private function setPublic(name:String, depth:Number,locality:String):Void
	{
		var mc:MovieClip = this[name + "MC"];
		if(mc!= undefined)
		{
			mc.unloadMovie();
		}
		else
		{
			mc = this.createEmptyMovieClip(name + "MC",depth);
		}
		mc.loadMovie(locality + "/" + name + ".swf");
	}
	
	/**
	 * 载入状态栏
	 */
	public function loadColumn()
	{
		handleColumnMC = this.createEmptyMovieClip("handleColumnMC",COLUMN_DEPTH);
		handleColumnMC.loadMovie("handleColumn.swf");
	}

	/**
	 * 输出调试信息
	 */
	public function debug(msg:String):Void
	{
		trace("GameMain debug ->" + msg);
	}
}

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