📄 crc_ui.mak
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# Microsoft Developer Studio Generated NMAKE File, Based on crc_ui.dsp
!IF "$(CFG)" == ""
CFG=crc_ui - Win32 Debug
!MESSAGE No configuration specified. Defaulting to crc_ui - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "crc_ui - Win32 Release" && "$(CFG)" != "crc_ui - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "crc_ui.mak" CFG="crc_ui - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "crc_ui - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "crc_ui - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "crc_ui - Win32 Release"
OUTDIR=.\Release
INTDIR=.\Release
# Begin Custom Macros
OutDir=.\Release
# End Custom Macros
ALL : ".\hlp\crc_ui.hm" ".\Release\crc_ui.hlp" ".\Release\crc_ui.cnt" "$(OUTDIR)\crc_ui.exe"
CLEAN :
-@erase "$(INTDIR)\crc_func.obj"
-@erase "$(INTDIR)\crc_ui.obj"
-@erase "$(INTDIR)\crc_ui.pch"
-@erase "$(INTDIR)\crc_ui.res"
-@erase "$(INTDIR)\crc_uiDlg.obj"
-@erase "$(INTDIR)\StdAfx.obj"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(OUTDIR)\crc_ui.exe"
-@erase ".\Release\crc_ui.cnt"
-@erase ".\Release\crc_ui.hlp"
-@erase "hlp\crc_ui.hm"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)\crc_ui.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
RSC_PROJ=/l 0x804 /fo"$(INTDIR)\crc_ui.res" /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\crc_ui.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=/nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\crc_ui.pdb" /machine:I386 /out:"$(OUTDIR)\crc_ui.exe"
LINK32_OBJS= \
"$(INTDIR)\crc_func.obj" \
"$(INTDIR)\crc_ui.obj" \
"$(INTDIR)\crc_uiDlg.obj" \
"$(INTDIR)\StdAfx.obj" \
"$(INTDIR)\crc_ui.res"
"$(OUTDIR)\crc_ui.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "crc_ui - Win32 Debug"
OUTDIR=.\Debug
INTDIR=.\Debug
# Begin Custom Macros
OutDir=.\Debug
# End Custom Macros
ALL : ".\hlp\crc_ui.hm" ".\Debug\crc_ui.hlp" ".\Debug\crc_ui.cnt" "$(OUTDIR)\crc_ui.exe" "$(OUTDIR)\crc_ui.pch"
CLEAN :
-@erase "$(INTDIR)\crc_func.obj"
-@erase "$(INTDIR)\crc_ui.obj"
-@erase "$(INTDIR)\crc_ui.pch"
-@erase "$(INTDIR)\crc_ui.res"
-@erase "$(INTDIR)\crc_uiDlg.obj"
-@erase "$(INTDIR)\StdAfx.obj"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\vc60.pdb"
-@erase "$(OUTDIR)\crc_ui.exe"
-@erase "$(OUTDIR)\crc_ui.ilk"
-@erase "$(OUTDIR)\crc_ui.pdb"
-@erase ".\Debug\crc_ui.cnt"
-@erase ".\Debug\crc_ui.hlp"
-@erase "hlp\crc_ui.hm"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /Fp"$(INTDIR)\crc_ui.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\crc_ui.res" /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\crc_ui.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=setupapi.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\crc_ui.pdb" /debug /machine:I386 /out:"$(OUTDIR)\crc_ui.exe" /pdbtype:sept
LINK32_OBJS= \
"$(INTDIR)\crc_func.obj" \
"$(INTDIR)\crc_ui.obj" \
"$(INTDIR)\crc_uiDlg.obj" \
"$(INTDIR)\StdAfx.obj" \
"$(INTDIR)\crc_ui.res"
"$(OUTDIR)\crc_ui.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("crc_ui.dep")
!INCLUDE "crc_ui.dep"
!ELSE
!MESSAGE Warning: cannot find "crc_ui.dep"
!ENDIF
!ENDIF
!IF "$(CFG)" == "crc_ui - Win32 Release" || "$(CFG)" == "crc_ui - Win32 Debug"
SOURCE=.\crc_func.cpp
"$(INTDIR)\crc_func.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\crc_ui.pch"
SOURCE=.\crc_ui.cpp
"$(INTDIR)\crc_ui.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\crc_ui.pch"
SOURCE=.\hlp\crc_ui.hpj
!IF "$(CFG)" == "crc_ui - Win32 Release"
OutDir=.\Release
InputPath=.\hlp\crc_ui.hpj
InputName=crc_ui
"$(INTDIR)\crc_ui.hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
<<tempfile.bat
@echo off
start /wait hcw /C /E /M "hlp\$(InputName).hpj"
if errorlevel 1 goto :Error
if not exist "hlp\$(InputName).hlp" goto :Error
copy "hlp\$(InputName).hlp" $(OutDir)
goto :done
:Error
echo hlp\$(InputName).hpj(1) : error:
type "hlp\$(InputName).log"
:done <<
!ELSEIF "$(CFG)" == "crc_ui - Win32 Debug"
OutDir=.\Debug
InputPath=.\hlp\crc_ui.hpj
InputName=crc_ui
"$(INTDIR)\crc_ui.hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
<<tempfile.bat
@echo off
start /wait hcw /C /E /M "hlp\$(InputName).hpj"
if errorlevel 1 goto :Error
if not exist "hlp\$(InputName).hlp" goto :Error
copy "hlp\$(InputName).hlp" $(OutDir)
goto :done
:Error
echo hlp\$(InputName).hpj(1) : error:
type "hlp\$(InputName).log"
:done <<
!ENDIF
SOURCE=.\crc_ui.rc
"$(INTDIR)\crc_ui.res" : $(SOURCE) "$(INTDIR)"
$(RSC) $(RSC_PROJ) $(SOURCE)
SOURCE=.\crc_uiDlg.cpp
"$(INTDIR)\crc_uiDlg.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\crc_ui.pch"
SOURCE=.\StdAfx.cpp
!IF "$(CFG)" == "crc_ui - Win32 Release"
CPP_SWITCHES=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)\crc_ui.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
"$(INTDIR)\StdAfx.obj" "$(INTDIR)\crc_ui.pch" : $(SOURCE) "$(INTDIR)"
$(CPP) @<<
$(CPP_SWITCHES) $(SOURCE)
<<
!ELSEIF "$(CFG)" == "crc_ui - Win32 Debug"
CPP_SWITCHES=/nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /Fp"$(INTDIR)\crc_ui.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c
"$(INTDIR)\StdAfx.obj" "$(INTDIR)\crc_ui.pch" : $(SOURCE) "$(INTDIR)"
$(CPP) @<<
$(CPP_SWITCHES) $(SOURCE)
<<
!ENDIF
SOURCE=.\Resource.h
!IF "$(CFG)" == "crc_ui - Win32 Release"
TargetName=crc_ui
InputPath=.\Resource.h
".\hlp\crc_ui.hm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
<<tempfile.bat
@echo off
echo. >"hlp\$(TargetName).hm"
echo // Commands (ID_* and IDM_*) >>"hlp\$(TargetName).hm"
makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Prompts (IDP_*) >>"hlp\$(TargetName).hm"
makehm IDP_,HIDP_,0x30000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Resources (IDR_*) >>"hlp\$(TargetName).hm"
makehm IDR_,HIDR_,0x20000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Dialogs (IDD_*) >>"hlp\$(TargetName).hm"
makehm IDD_,HIDD_,0x20000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Frame Controls (IDW_*) >>"hlp\$(TargetName).hm"
makehm IDW_,HIDW_,0x50000 resource.h >>"hlp\$(TargetName).hm" <<
!ELSEIF "$(CFG)" == "crc_ui - Win32 Debug"
TargetName=crc_ui
InputPath=.\Resource.h
".\hlp\crc_ui.hm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
<<tempfile.bat
@echo off
echo. >"hlp\$(TargetName).hm"
echo // Commands (ID_* and IDM_*) >>"hlp\$(TargetName).hm"
makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Prompts (IDP_*) >>"hlp\$(TargetName).hm"
makehm IDP_,HIDP_,0x30000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Resources (IDR_*) >>"hlp\$(TargetName).hm"
makehm IDR_,HIDR_,0x20000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Dialogs (IDD_*) >>"hlp\$(TargetName).hm"
makehm IDD_,HIDD_,0x20000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Frame Controls (IDW_*) >>"hlp\$(TargetName).hm"
makehm IDW_,HIDW_,0x50000 resource.h >>"hlp\$(TargetName).hm" <<
!ENDIF
SOURCE=.\hlp\crc_ui.cnt
!IF "$(CFG)" == "crc_ui - Win32 Release"
OutDir=.\Release
InputPath=.\hlp\crc_ui.cnt
InputName=crc_ui
"$(INTDIR)\crc_ui.cnt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
<<tempfile.bat
@echo off
copy "hlp\$(InputName).cnt" $(OutDir)<<
!ELSEIF "$(CFG)" == "crc_ui - Win32 Debug"
OutDir=.\Debug
InputPath=.\hlp\crc_ui.cnt
InputName=crc_ui
"$(INTDIR)\crc_ui.cnt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
<<tempfile.bat
@echo off
copy "hlp\$(InputName).cnt" $(OutDir)<<
!ENDIF
!ENDIF
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