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📄 crc_ui.mak

📁 该工具用于数字电路仿真中的usb数据文件转换: 1.可以把11比特的令牌包数据(crc5)或者任意字节的数据包数据(crc16)转换为可以作为仿真输入的dn dp文件。 2.可以根据仿真接收到的d
💻 MAK
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# Microsoft Developer Studio Generated NMAKE File, Based on crc_ui.dsp
!IF "$(CFG)" == ""
CFG=crc_ui - Win32 Debug
!MESSAGE No configuration specified. Defaulting to crc_ui - Win32 Debug.
!ENDIF 

!IF "$(CFG)" != "crc_ui - Win32 Release" && "$(CFG)" != "crc_ui - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "crc_ui.mak" CFG="crc_ui - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "crc_ui - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "crc_ui - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 
!ERROR An invalid configuration is specified.
!ENDIF 

!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE 
NULL=nul
!ENDIF 

CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "crc_ui - Win32 Release"

OUTDIR=.\Release
INTDIR=.\Release
# Begin Custom Macros
OutDir=.\Release
# End Custom Macros

ALL : ".\hlp\crc_ui.hm" ".\Release\crc_ui.hlp" ".\Release\crc_ui.cnt" "$(OUTDIR)\crc_ui.exe"


CLEAN :
	-@erase "$(INTDIR)\crc_func.obj"
	-@erase "$(INTDIR)\crc_ui.obj"
	-@erase "$(INTDIR)\crc_ui.pch"
	-@erase "$(INTDIR)\crc_ui.res"
	-@erase "$(INTDIR)\crc_uiDlg.obj"
	-@erase "$(INTDIR)\StdAfx.obj"
	-@erase "$(INTDIR)\vc60.idb"
	-@erase "$(OUTDIR)\crc_ui.exe"
	-@erase ".\Release\crc_ui.cnt"
	-@erase ".\Release\crc_ui.hlp"
	-@erase "hlp\crc_ui.hm"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

CPP_PROJ=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)\crc_ui.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c 
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32 
RSC_PROJ=/l 0x804 /fo"$(INTDIR)\crc_ui.res" /d "NDEBUG" /d "_AFXDLL" 
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\crc_ui.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
LINK32_FLAGS=/nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\crc_ui.pdb" /machine:I386 /out:"$(OUTDIR)\crc_ui.exe" 
LINK32_OBJS= \
	"$(INTDIR)\crc_func.obj" \
	"$(INTDIR)\crc_ui.obj" \
	"$(INTDIR)\crc_uiDlg.obj" \
	"$(INTDIR)\StdAfx.obj" \
	"$(INTDIR)\crc_ui.res"

"$(OUTDIR)\crc_ui.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "crc_ui - Win32 Debug"

OUTDIR=.\Debug
INTDIR=.\Debug
# Begin Custom Macros
OutDir=.\Debug
# End Custom Macros

ALL : ".\hlp\crc_ui.hm" ".\Debug\crc_ui.hlp" ".\Debug\crc_ui.cnt" "$(OUTDIR)\crc_ui.exe" "$(OUTDIR)\crc_ui.pch"


CLEAN :
	-@erase "$(INTDIR)\crc_func.obj"
	-@erase "$(INTDIR)\crc_ui.obj"
	-@erase "$(INTDIR)\crc_ui.pch"
	-@erase "$(INTDIR)\crc_ui.res"
	-@erase "$(INTDIR)\crc_uiDlg.obj"
	-@erase "$(INTDIR)\StdAfx.obj"
	-@erase "$(INTDIR)\vc60.idb"
	-@erase "$(INTDIR)\vc60.pdb"
	-@erase "$(OUTDIR)\crc_ui.exe"
	-@erase "$(OUTDIR)\crc_ui.ilk"
	-@erase "$(OUTDIR)\crc_ui.pdb"
	-@erase ".\Debug\crc_ui.cnt"
	-@erase ".\Debug\crc_ui.hlp"
	-@erase "hlp\crc_ui.hm"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

CPP_PROJ=/nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /Fp"$(INTDIR)\crc_ui.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c 
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32 
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\crc_ui.res" /d "_DEBUG" /d "_AFXDLL" 
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\crc_ui.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
LINK32_FLAGS=setupapi.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\crc_ui.pdb" /debug /machine:I386 /out:"$(OUTDIR)\crc_ui.exe" /pdbtype:sept 
LINK32_OBJS= \
	"$(INTDIR)\crc_func.obj" \
	"$(INTDIR)\crc_ui.obj" \
	"$(INTDIR)\crc_uiDlg.obj" \
	"$(INTDIR)\StdAfx.obj" \
	"$(INTDIR)\crc_ui.res"

"$(OUTDIR)\crc_ui.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ENDIF 

.c{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.c{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<


!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("crc_ui.dep")
!INCLUDE "crc_ui.dep"
!ELSE 
!MESSAGE Warning: cannot find "crc_ui.dep"
!ENDIF 
!ENDIF 


!IF "$(CFG)" == "crc_ui - Win32 Release" || "$(CFG)" == "crc_ui - Win32 Debug"
SOURCE=.\crc_func.cpp

"$(INTDIR)\crc_func.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\crc_ui.pch"


SOURCE=.\crc_ui.cpp

"$(INTDIR)\crc_ui.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\crc_ui.pch"


SOURCE=.\hlp\crc_ui.hpj

!IF  "$(CFG)" == "crc_ui - Win32 Release"

OutDir=.\Release
InputPath=.\hlp\crc_ui.hpj
InputName=crc_ui

"$(INTDIR)\crc_ui.hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	<<tempfile.bat 
	@echo off 
	start /wait hcw /C /E /M "hlp\$(InputName).hpj" 
	if errorlevel 1 goto :Error 
	if not exist "hlp\$(InputName).hlp" goto :Error 
	copy "hlp\$(InputName).hlp" $(OutDir) 
	goto :done 
	:Error 
	echo hlp\$(InputName).hpj(1) : error: 
	type "hlp\$(InputName).log" 
	:done << 
	

!ELSEIF  "$(CFG)" == "crc_ui - Win32 Debug"

OutDir=.\Debug
InputPath=.\hlp\crc_ui.hpj
InputName=crc_ui

"$(INTDIR)\crc_ui.hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	<<tempfile.bat 
	@echo off 
	start /wait hcw /C /E /M "hlp\$(InputName).hpj" 
	if errorlevel 1 goto :Error 
	if not exist "hlp\$(InputName).hlp" goto :Error 
	copy "hlp\$(InputName).hlp" $(OutDir) 
	goto :done 
	:Error 
	echo hlp\$(InputName).hpj(1) : error: 
	type "hlp\$(InputName).log" 
	:done << 
	

!ENDIF 

SOURCE=.\crc_ui.rc

"$(INTDIR)\crc_ui.res" : $(SOURCE) "$(INTDIR)"
	$(RSC) $(RSC_PROJ) $(SOURCE)


SOURCE=.\crc_uiDlg.cpp

"$(INTDIR)\crc_uiDlg.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\crc_ui.pch"


SOURCE=.\StdAfx.cpp

!IF  "$(CFG)" == "crc_ui - Win32 Release"

CPP_SWITCHES=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)\crc_ui.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c 

"$(INTDIR)\StdAfx.obj"	"$(INTDIR)\crc_ui.pch" : $(SOURCE) "$(INTDIR)"
	$(CPP) @<<
  $(CPP_SWITCHES) $(SOURCE)
<<


!ELSEIF  "$(CFG)" == "crc_ui - Win32 Debug"

CPP_SWITCHES=/nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /Fp"$(INTDIR)\crc_ui.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c 

"$(INTDIR)\StdAfx.obj"	"$(INTDIR)\crc_ui.pch" : $(SOURCE) "$(INTDIR)"
	$(CPP) @<<
  $(CPP_SWITCHES) $(SOURCE)
<<


!ENDIF 

SOURCE=.\Resource.h

!IF  "$(CFG)" == "crc_ui - Win32 Release"

TargetName=crc_ui
InputPath=.\Resource.h

".\hlp\crc_ui.hm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	<<tempfile.bat 
	@echo off 
	echo. >"hlp\$(TargetName).hm" 
	echo // Commands (ID_* and IDM_*) >>"hlp\$(TargetName).hm" 
	makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 resource.h >>"hlp\$(TargetName).hm" 
	echo. >>"hlp\$(TargetName).hm" 
	echo // Prompts (IDP_*) >>"hlp\$(TargetName).hm" 
	makehm IDP_,HIDP_,0x30000 resource.h >>"hlp\$(TargetName).hm" 
	echo. >>"hlp\$(TargetName).hm" 
	echo // Resources (IDR_*) >>"hlp\$(TargetName).hm" 
	makehm IDR_,HIDR_,0x20000 resource.h >>"hlp\$(TargetName).hm" 
	echo. >>"hlp\$(TargetName).hm" 
	echo // Dialogs (IDD_*) >>"hlp\$(TargetName).hm" 
	makehm IDD_,HIDD_,0x20000 resource.h >>"hlp\$(TargetName).hm" 
	echo. >>"hlp\$(TargetName).hm" 
	echo // Frame Controls (IDW_*) >>"hlp\$(TargetName).hm" 
	makehm IDW_,HIDW_,0x50000 resource.h >>"hlp\$(TargetName).hm" << 
	

!ELSEIF  "$(CFG)" == "crc_ui - Win32 Debug"

TargetName=crc_ui
InputPath=.\Resource.h

".\hlp\crc_ui.hm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	<<tempfile.bat 
	@echo off 
	echo. >"hlp\$(TargetName).hm" 
	echo // Commands (ID_* and IDM_*) >>"hlp\$(TargetName).hm" 
	makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 resource.h >>"hlp\$(TargetName).hm" 
	echo. >>"hlp\$(TargetName).hm" 
	echo // Prompts (IDP_*) >>"hlp\$(TargetName).hm" 
	makehm IDP_,HIDP_,0x30000 resource.h >>"hlp\$(TargetName).hm" 
	echo. >>"hlp\$(TargetName).hm" 
	echo // Resources (IDR_*) >>"hlp\$(TargetName).hm" 
	makehm IDR_,HIDR_,0x20000 resource.h >>"hlp\$(TargetName).hm" 
	echo. >>"hlp\$(TargetName).hm" 
	echo // Dialogs (IDD_*) >>"hlp\$(TargetName).hm" 
	makehm IDD_,HIDD_,0x20000 resource.h >>"hlp\$(TargetName).hm" 
	echo. >>"hlp\$(TargetName).hm" 
	echo // Frame Controls (IDW_*) >>"hlp\$(TargetName).hm" 
	makehm IDW_,HIDW_,0x50000 resource.h >>"hlp\$(TargetName).hm" << 
	

!ENDIF 

SOURCE=.\hlp\crc_ui.cnt

!IF  "$(CFG)" == "crc_ui - Win32 Release"

OutDir=.\Release
InputPath=.\hlp\crc_ui.cnt
InputName=crc_ui

"$(INTDIR)\crc_ui.cnt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	<<tempfile.bat 
	@echo off 
	copy "hlp\$(InputName).cnt" $(OutDir)<< 
	

!ELSEIF  "$(CFG)" == "crc_ui - Win32 Debug"

OutDir=.\Debug
InputPath=.\hlp\crc_ui.cnt
InputName=crc_ui

"$(INTDIR)\crc_ui.cnt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	<<tempfile.bat 
	@echo off 
	copy "hlp\$(InputName).cnt" $(OutDir)<< 
	

!ENDIF 


!ENDIF 

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