📄 timer.java
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/* ====================================================================
* The Apache Software License, Version 1.1
*
* Copyright (c) 2000 The Apache Software Foundation. All rights
* reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
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*
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* distribution.
*
* 3. The end-user documentation included with the redistribution,
* if any, must include the following acknowledgment:
* "This product includes software developed by the
* Apache Software Foundation (http://www.apache.org/)."
* Alternately, this acknowledgment may appear in the software itself,
* if and wherever such third-party acknowledgments normally appear.
*
* 4. The names "Apache" and "Apache Software Foundation" must
* not be used to endorse or promote products derived from this
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*
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* ====================================================================
*
* This software consists of voluntary contributions made by many
* individuals on behalf of the Apache Software Foundation. For more
* information on the Apache Software Foundation, please see
* <http://www.apache.org/>.
*
* Portions of this software are based upon public domain software
* originally written at the National Center for Supercomputing Applications,
* University of Illinois, Urbana-Champaign.
*/
package net.java.sipmack.common.scheduler;
import java.util.Date;
/**
* A facility for threads to schedule tasks for future execution in a background
* thread. Tasks may be scheduled for one-time execution, or for repeated
* execution at regular intervals.
* <p/>
* Corresponding to each <tt>Timer</tt> object is a single background thread
* that is used to execute all of the timer's tasks, sequentially. Timer tasks
* should complete quickly. If a timer task takes excessive time to complete, it
* "hogs" the timer's task execution thread. This can, in turn, delay the
* execution of subsequent tasks, which may "bunch up" and execute in rapid
* succession when (and if) the offending task finally completes.
* <p/>
* After the last live reference to a <tt>Timer</tt> object goes away <i>and</i>
* all outstanding tasks have completed execution, the timer's task execution
* thread terminates gracefully (and becomes subject to garbage collection).
* However, this can take arbitrarily long to occur. By default, the task
* execution thread does not run as a <i>daemon thread</i>, so it is capable of
* keeping an application from terminating. If a caller wants to terminate a
* timer's task execution thread rapidly, the caller should invoke the the
* timer's <tt>cancel</tt> method.
* <p/>
* If the timer's task execution thread terminates unexpectedly, for example,
* because its <tt>stop</tt> method is invoked, any further attempt to
* schedule a task on the timer will result in an <tt>IllegalStateException</tt>,
* as if the timer's <tt>cancel</tt> method had been invoked.
* <p/>
* This class is thread-safe: multiple threads can share a single <tt>Timer</tt>
* object without the need for external synchronization.
* <p/>
* This class does <i>not</i> offer real-time guarantees: it schedules tasks
* using the <tt>Object.wait(long)</tt> method.
* <p/>
* Implementation note: This class scales to large numbers of concurrently
* scheduled tasks (thousands should present no problem). Internally, it uses a
* binary heap to represent its task queue, so the cost to schedule a task is
* O(log n), where n is the number of concurrently scheduled tasks.
*
* @author Josh Bloch
* @version 1.9, 01/23/03
* @see TimerTask
* @see Object#wait(long)
* @since 1.3
*/
public class Timer {
/**
* The timer task queue. This data structure is shared with the timer
* thread. The timer produces tasks, via its various schedule calls, and the
* timer thread consumes, executing timer tasks as appropriate, and removing
* them from the queue when they're obsolete.
*/
private TaskQueue queue = new TaskQueue();
/**
* The timer thread.
*/
private TimerThread thread = new TimerThread(queue);
/**
* ReSchedules the specified task to perform after "delay" milliseconds
*
* @param task the task to reschedule
* @param date the time/date this task is scheduled for
*/
public void reschedule(TimerTask task, java.util.Date date) {
queue.reschedule(task, date.getTime());
}
/**
* ReSchedules the specified task to perform after "delay" milliseconds
*
* @param task the task to reschedule
* @param delay delay in milliseconds before task is to be executed.
*/
public void reschedule(TimerTask task, long delay) {
queue.reschedule(task, delay);
}
/**
* This object causes the timer's task execution thread to exit gracefully
* when there are no live references to the Timer object and no tasks in the
* timer queue. It is used in preference to a finalizer on Timer as such a
* finalizer would be susceptible to a subclass's finalizer forgetting to
* call it.
*/
private Object threadReaper = new Object() {
protected void finalize() throws Throwable {
synchronized (queue) {
thread.newTasksMayBeScheduled = false;
queue.notify(); // In case queue is empty.
}
}
};
/**
* Creates a new timer. The associated thread does <i>not</i> run as a
* daemon.
*
* @see Thread
* @see #cancel()
*/
public Timer() {
thread.start();
}
/**
* Creates a new timer whose associated thread may be specified to run as a
* daemon. A deamon thread is called for if the timer will be used to
* schedule repeating "maintenance activities", which must be performed as
* long as the application is running, but should not prolong the lifetime
* of the application.
*
* @param isDaemon true if the associated thread should run as a daemon.
* @see Thread
* @see #cancel()
*/
public Timer(boolean isDaemon) {
thread.setDaemon(isDaemon);
thread.start();
}
/**
* Schedules the specified task for execution after the specified delay.
*
* @param task task to be scheduled.
* @param delay delay in milliseconds before task is to be executed.
* @throws IllegalArgumentException if <tt>delay</tt> is negative, or
* <tt>delay + System.currentTimeMillis()</tt> is negative.
* @throws IllegalStateException if task was already scheduled or cancelled, or timer was
* cancelled.
*/
public void schedule(TimerTask task, long delay) {
if (delay < 0)
throw new IllegalArgumentException("Negative delay.");
sched(task, System.currentTimeMillis() + delay, 0);
}
/**
* Schedules the specified task for execution at the specified time. If the
* time is in the past, the task is scheduled for immediate execution.
*
* @param task task to be scheduled.
* @param time time at which task is to be executed.
* @throws IllegalArgumentException if <tt>time.getTime()</tt> is negative.
* @throws IllegalStateException if task was already scheduled or cancelled, timer was
* cancelled, or timer thread terminated.
*/
public void schedule(TimerTask task, Date time) {
sched(task, time.getTime(), 0);
}
/**
* Schedules the specified task for repeated <i>fixed-delay execution</i>,
* beginning after the specified delay. Subsequent executions take place at
* approximately regular intervals separated by the specified period.
* <p/>
* <p/>
* In fixed-delay execution, each execution is scheduled relative to the
* actual execution time of the previous execution. If an execution is
* delayed for any reason (such as garbage collection or other background
* activity), subsequent executions will be delayed as well. In the long
* run, the frequency of execution will generally be slightly lower than the
* reciprocal of the specified period (assuming the system clock underlying
* <tt>Object.wait(long)</tt> is accurate).
* <p/>
* <p/>
* Fixed-delay execution is appropriate for recurring activities that
* require "smoothness." In other words, it is appropriate for activities
* where it is more important to keep the frequency accurate in the short
* run than in the long run. This includes most animation tasks, such as
* blinking a cursor at regular intervals. It also includes tasks wherein
* regular activity is performed in response to human input, such as
* automatically repeating a character as long as a key is held down.
*
* @param task task to be scheduled.
* @param delay delay in milliseconds before task is to be executed.
* @param period time in milliseconds between successive task executions.
* @throws IllegalArgumentException if <tt>delay</tt> is negative, or
* <tt>delay + System.currentTimeMillis()</tt> is negative.
* @throws IllegalStateException if task was already scheduled or cancelled, timer was
* cancelled, or timer thread terminated.
*/
public void schedule(TimerTask task, long delay, long period) {
if (delay < 0)
throw new IllegalArgumentException("Negative delay.");
if (period <= 0)
throw new IllegalArgumentException("Non-positive period.");
sched(task, System.currentTimeMillis() + delay, -period);
}
/**
* Schedules the specified task for repeated <i>fixed-delay execution</i>,
* beginning at the specified time. Subsequent executions take place at
* approximately regular intervals, separated by the specified period.
* <p/>
* <p/>
* In fixed-delay execution, each execution is scheduled relative to the
* actual execution time of the previous execution. If an execution is
* delayed for any reason (such as garbage collection or other background
* activity), subsequent executions will be delayed as well. In the long
* run, the frequency of execution will generally be slightly lower than the
* reciprocal of the specified period (assuming the system clock underlying
* <tt>Object.wait(long)</tt> is accurate).
* <p/>
* <p/>
* Fixed-delay execution is appropriate for recurring activities that
* require "smoothness." In other words, it is appropriate for activities
* where it is more important to keep the frequency accurate in the short
* run than in the long run. This includes most animation tasks, such as
* blinking a cursor at regular intervals. It also includes tasks wherein
* regular activity is performed in response to human input, such as
* automatically repeating a character as long as a key is held down.
*
* @param task task to be scheduled.
* @param firstTime First time at which task is to be executed.
* @param period time in milliseconds between successive task executions.
* @throws IllegalArgumentException if <tt>time.getTime()</tt> is negative.
* @throws IllegalStateException if task was already scheduled or cancelled, timer was
* cancelled, or timer thread terminated.
*/
public void schedule(TimerTask task, Date firstTime, long period) {
if (period <= 0)
throw new IllegalArgumentException("Non-positive period.");
sched(task, firstTime.getTime(), -period);
}
/**
* Schedules the specified task for repeated <i>fixed-rate execution</i>,
* beginning after the specified delay. Subsequent executions take place at
* approximately regular intervals, separated by the specified period.
* <p/>
* <p/>
* In fixed-rate execution, each execution is scheduled relative to the
* scheduled execution time of the initial execution. If an execution is
* delayed for any reason (such as garbage collection or other background
* activity), two or more executions will occur in rapid succession to
* "catch up." In the long run, the frequency of execution will be exactly
* the reciprocal of the specified period (assuming the system clock
* underlying <tt>Object.wait(long)</tt> is accurate).
* <p/>
* <p/>
* Fixed-rate execution is appropriate for recurring activities that are
* sensitive to <i>absolute</i> time, such as ringing a chime every hour on
* the hour, or running scheduled maintenance every day at a particular
* time. It is also appropriate for for recurring activities where the total
* time to perform a fixed number of executions is important, such as a
* countdown timer that ticks once every second for ten seconds. Finally,
* fixed-rate execution is appropriate for scheduling multiple repeating
* timer tasks that must remain synchronized with respect to one another.
*
* @param task task to be scheduled.
* @param delay delay in milliseconds before task is to be executed.
* @param period time in milliseconds between successive task executions.
* @throws IllegalArgumentException if <tt>delay</tt> is negative, or
* <tt>delay + System.currentTimeMillis()</tt> is negative.
* @throws IllegalStateException if task was already scheduled or cancelled, timer was
* cancelled, or timer thread terminated.
*/
public void scheduleAtFixedRate(TimerTask task, long delay, long period) {
if (delay < 0)
throw new IllegalArgumentException("Negative delay.");
if (period <= 0)
throw new IllegalArgumentException("Non-positive period.");
sched(task, System.currentTimeMillis() + delay, period);
}
/**
* Schedules the specified task for repeated <i>fixed-rate execution</i>,
* beginning at the specified time. Subsequent executions take place at
* approximately regular intervals, separated by the specified period.
* <p/>
* <p/>
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