📄 simpleclock.as
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package com.example.programmingas3.clock {
import flash.display.Sprite;
public class SimpleClock extends Sprite
{
import com.example.programmingas3.clock.AnalogClockFace;
import flash.events.TimerEvent;
import flash.utils.Timer;
/**
* The time display component.
*/
public var face:AnalogClockFace;
/**
* The Timer that acts like a heartbeat for the application.
*/
public var ticker:Timer;
public static const millisecondsPerMinute:int = 1000 * 60;
public static const millisecondsPerHour:int = 1000 * 60 * 60;
public static const millisecondsPerDay:int = 1000 * 60 * 60 * 24;
/**
* Sets up a SimpleClock instance.
*/
public function initClock(faceSize:Number = 200):void
{
// sets the invoice date to today’s date
var invoiceDate:Date = new Date();
// adds 30 days to get the due date
var millisecondsPerDay:int = 1000 * 60 * 60 * 24;
var dueDate:Date = new Date(invoiceDate.getTime() + (30 * millisecondsPerDay));
var oneHourFromNow:Date = new Date(); // starts at the current time
oneHourFromNow.setTime(oneHourFromNow.getTime() + millisecondsPerHour);
// Creates the clock face and adds it to the Display List
face = new AnalogClockFace(Math.max(20, faceSize));
face.init();
addChild(face);
// Draws the initial clock display
face.draw();
// Creates a Timer that fires an event once per second.
ticker = new Timer(1000);
// Designates the onTick() method to handle Timer events
ticker.addEventListener(TimerEvent.TIMER, onTick);
// Starts the clock ticking
ticker.start();
}
/**
* Called once per second when the Timer event is received.
*/
public function onTick(evt:TimerEvent):void
{
// Updates the clock display.
face.draw();
}
}
}
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