📄 sampleoverandout.as
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package org.kingda.book.display
{
import flash.display.Sprite;
import flash.events.MouseEvent;
public class SampleOverAndOut extends Sprite
{
public function SampleOverAndOut() {
var foo:RectSprite = new RectSprite("Foo", 0xffcc00);
foo.name = "Foo";
addChild(foo);
fooCon.addEventListener(MouseEvent.MOUSE_OVER, overHandler);
fooCon.addEventListener(MouseEvent.MOUSE_OUT, outHandler);
var bar:RectSprite = new RectSprite("Bar", 0x669900);
bar.name = "Bar";
bar.x = 150;
addChild(bar);
bar.addEventListener(MouseEvent.ROLL_OVER, overHandler);
bar.addEventListener(MouseEvent.ROLL_OUT, outHandler);
}
private function overHandler(evt:MouseEvent):void {
trace ("悬停" + evt.target + ":" + evt.target.name);
}
private function outHandler(evt:MouseEvent):void {
trace ("移出" + evt.target + ":" + evt.target.name);
}
}
}
/*MOUSE_OVER MOUSE_OUT
对于Foo,从外到里移动过程中,发现移到里面的TextField对象时,也会发出悬停和移出事件
输出:
悬停[object RectSprite]:Foo
移出[object RectSprite]:Foo
悬停[object TextField]:instance2
移出[object TextField]:instance2
悬停[object RectSprite]:Foo
移出[object RectSprite]:Foo
*/
/*ROLL_OVER ROLL_OUT
对于Bar,则不会,悬停和移出事件只会对bar发出
输出:
悬停[object RectSprite]:Bar
移出[object RectSprite]:Bar
*/
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