📄 sampletimer.as
字号:
package org.kingda.book.display
{
import flash.display.Sprite;
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.events.MouseEvent;
public class SampleTimer extends Sprite
{
private var star:StarShape;
private var timer:Timer;
public function SampleTimer() {
star = new StarShape();
addChild(star);
setStarPosition();
//设置计时器,每半秒钟发出一次计时事件,共发20次
timer = new Timer(500, 20);
//计时事件侦听
timer.addEventListener(TimerEvent.TIMER, moving);
//计时结束事件侦听
timer.addEventListener(TimerEvent.TIMER_COMPLETE, ended);
timer.start();
//鼠标按下,停止计时器
stage.addEventListener(MouseEvent.MOUSE_DOWN, stopTimer);
//鼠标弹起,继续计时器
stage.addEventListener(MouseEvent.MOUSE_UP, resumeTimer);
}
//星星滚动
private function moving(evt:TimerEvent):void {
star.x +=5;
star.rotation +=5;
evt.updateAfterEvent();
}
//重设星星位置,重设计时器
private function ended(evt:TimerEvent):void {
setStarPosition();
timer.reset();
}
private function setStarPosition():void {
star.x = 100;
star.y = 100;
star.rotation = 0;
}
private function stopTimer(evt:MouseEvent):void {
timer.stop();
}
private function resumeTimer(evt:MouseEvent):void {
timer.start();
}
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -