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📄 samplespider.as

📁 《Flash AS3殿堂之路》光盘源码 学习ActionScript 3.0
💻 AS
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package org.kingda.book.display
{
	import flash.display.Sprite;
	import flash.utils.getDefinitionByName;
	import flash.display.MovieClip;
	import flash.events.Event;
	import flash.events.MouseEvent;

	public class SampleSpider extends Sprite
	{
		private var __Spider:Class;
		private var spider:MovieClip;
		private var line:Sprite;
		private var speed:Number = 10;
		
		public function SampleSpider(){
			initView();
			this.addEventListener(Event.ENTER_FRAME, drawLine);
			this.addEventListener(Event.ENTER_FRAME, moveSpider);
			//鼠标点击后,停止侦听ENTER_FRAME事件
			this.stage.addEventListener(MouseEvent.CLICK, stopAnimation);
		}		
		private function initView():void {
			//获取库元件自动绑定的类
			__Spider = getDefinitionByName("Spider_mc") as Class;
			//生成线的容器
			line = new Sprite();
			addChild(line);			
			spider = new __Spider();
			addChild(spider);
			spider.cacheAsBitmap = true; //打开位图缓存,提高执行效率
		}
		//在每帧中,重新绘制蛛丝
		private function drawLine(evt:Event):void {
			line.graphics.clear();		//清空
		    line.graphics.moveTo(0, 0);		
		    line.graphics.lineStyle(1, 0xffffff, 100);		
		    line.graphics.lineTo(spider.x, spider.y);		    
		}
		//在每帧中,移动和旋转蜘蛛
		private function moveSpider(evt:Event):void {
			var dx:Number = this.mouseX - spider.x;
			var dy:Number = this.mouseY - spider.y;
			var p:Number  =Math.atan(dy/dx)*180/Math.PI;
			var rotateAngle:Number = (dx>0) ? (90+p):(270+p);
			spider.x += dx/speed;
			spider.rotation = rotateAngle;
			spider.y += dy/speed;
		}
		private function stopAnimation(evt:MouseEvent):void {
			this.removeEventListener(Event.ENTER_FRAME, drawLine);
			this.removeEventListener(Event.ENTER_FRAME, moveSpider);
		}
	}
}

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