sampleupcast.as
来自「《Flash AS3殿堂之路》光盘源码 学习ActionScript 3.0」· AS 代码 · 共 33 行
AS
33 行
package org.kingda.book.basicoop.polymorphism
{
import flash.display.Sprite;
import flash.display.Stage;
public class SampleUpcast extends Sprite
{
public function SampleUpcast() {
//生成50个形状
for (var i:int = 0; i<50; i++) {
//生成一个随机数Math.random()
//大于0.5,则生成一个Circle对象传给ramdomShape()
//否则,生成一个Rect对象传给ramdomShape()
if (Math.random()> 0.5) {
randomShape(new Circle(this));
}else {
randomShape(new Rect(this));
}
}
}
//只接受KingdaShape类的对象。并在舞台上将传入的对象随机摆放
private function randomShape(target:KingdaShape):void {
//生成随机的颜色值
var rand:uint = Math.random()* 0xFFFFFF;
//生成随机的x,y 坐标
var posX:Number = stage.stageWidth * Math.random();
var posY:Number = stage.stageHeight * Math.random();
target.fill(rand);
target.move(posX, posY);
}
}
}
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