📄 engine.java
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{Level.BG_TYPE_SOLID, Level.BG_LAYER_BACK, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 221,252, 242},
{Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 16, bg_fill_y, 8, bg_fill_height, 208,230,223},
{Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 94, bg_fill_y, 10, bg_fill_height, 208,230,223},
{Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 157, bg_fill_y, 6, bg_fill_height, 208,230,223},
{Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 38, bg_fill_y, 12, bg_fill_height, 190,208,202},
{Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 134, bg_fill_y, 14, bg_fill_height, 190,208,202},
{Level.BG_TYPE_IMAGE, Level.BG_LAYER_MID, 0, bg_mid_y, 1, Coords.CAVE_BGMID_1},
{Level.BG_TYPE_IMAGE, Level.BG_LAYER_MID, 0, bg_bot_y, 4, Coords.CAVE_BGBTM_1, Coords.CAVE_BGBTM_2, Coords.CAVE_BGBTM_3, Coords.CAVE_BGBTM_2},
{Level.BG_TYPE_IMAGE, Level.BG_LAYER_MID, 0, bg_fill_y, 1, Coords.CAVE_BGPIECE_1},
{Level.BG_TYPE_IMAGE, Level.BG_LAYER_MID, 0, 0, 1, Coords.CAVE_BGTOP_1},
{Level.BG_TYPE_VINES, Level.BG_LAYER_MID, BOARD_MARGIN_LEFT, (short)(bg_fill_y-MAX_SHAKE), Level.GAME_SQUARE_W, (short)(bg_fill_height+MAX_SHAKE), 75,29,46},
},
// adventure #6, mushrooms.
{
{Level.BG_TYPE_SOLID, Level.BG_LAYER_BACK, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 217, 245, 236},
{Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 23, bg_fill_y, 26, bg_fill_height, 170,204,192},
{Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 170, bg_fill_y, 6, bg_fill_height, 170,204,192},
{Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 59, bg_fill_y, 9, bg_fill_height, 193,223,213},
{Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 134, bg_fill_y, 14, bg_fill_height, 193,223,213},
{Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 0, bg_fill_y, 6, bg_fill_height, 111,51,49},
{Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 6, bg_fill_y, 3, bg_fill_height, 132,73,70},
{Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 9, bg_fill_y, 3, bg_fill_height, 161,93,89},
{Level.BG_TYPE_IMAGE, Level.BG_LAYER_MID, 0, bg_mid_y, 1, Coords.MUSHROOM_BGMID_1},
{Level.BG_TYPE_IMAGE, Level.BG_LAYER_MID, 0, bg_bot_y, 4, Coords.MUSHROOM_BGBTM_1, Coords.MUSHROOM_BGBTM_2, Coords.MUSHROOM_BGBTM_3, Coords.MUSHROOM_BGBTM_2},
{Level.BG_TYPE_IMAGE, Level.BG_LAYER_MID, 0, (short)(bg_top_y+(bg_mid_y-bg_top_y)/2), 1, Coords.MUSHROOM_BGPIECE_1},
{Level.BG_TYPE_IMAGE, Level.BG_LAYER_MID, 0, 0, 1, Coords.MUSHROOM_BGTOP_1},
{Level.BG_TYPE_VINES, Level.BG_LAYER_MID, BOARD_MARGIN_LEFT, (short)(bg_fill_y-MAX_SHAKE), Level.GAME_SQUARE_W, (short)(bg_fill_height+MAX_SHAKE), 220,35,190},
},
// adventure #7, beach 2.
{
{Level.BG_TYPE_GRADIENT_V, Level.BG_LAYER_BACK, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 251,201,197, 248,219,217},
{Level.BG_TYPE_CLOUD, Level.BG_LAYER_BACK, 0, 120, 4, Coords.CLOUD_2},
{Level.BG_TYPE_CLOUD, Level.BG_LAYER_BACK, 15, 124, 3, Coords.CLOUD_3},
{Level.BG_TYPE_IMAGE, Level.BG_LAYER_MID, 0, bg_mid_y, 1, Coords.BEACH2_BGMID_1},
{Level.BG_TYPE_IMAGE, Level.BG_LAYER_MID, 0, bg_bot_y, 4, Coords.BEACH2_BGBTM_3, Coords.BEACH2_BGBTM_1, Coords.BEACH2_BGBTM_2, Coords.BEACH2_BGBTM_1},
{Level.BG_TYPE_IMAGE, Level.BG_LAYER_MID, 0, 0, 1, Coords.BEACH2_BGTOP_1},
{Level.BG_TYPE_VINES, Level.BG_LAYER_MID, BOARD_MARGIN_LEFT, (short)(bg_fill_y-MAX_SHAKE), Level.GAME_SQUARE_W, (short)(bg_fill_height+MAX_SHAKE), 113,0,2},
},
// score screen background.
{
{Level.BG_TYPE_GRADIENT_V, Level.BG_LAYER_BACK, 0, 0, SCREEN_WIDTH, (short)(SCREEN_HEIGHT+MAX_SHAKE), 125,204,224, 158,229,249},
{Level.BG_TYPE_SUN, Level.BG_LAYER_BACK, 140, 30, SCREEN_WIDTH, SCREEN_HEIGHT, 255,255,55, 158,229,249},
},
};
//#elif Nokia_3220 || Nokia_3220_Unobfuscated
//# short bg_top_height = COORDS[Coords.JUNGLE_BGTOP_1][HEIGHT];
//# short bg_bot_height = COORDS[Coords.JUNGLE_BGBTM_1][HEIGHT];
//# short bg_fill_height = (short)(SCREEN_HEIGHT - bg_top_height - bg_bot_height);
//# short bg_top_y = 0;
//# short bg_fill_y = bg_top_height;
//# short bg_bot_y = (short)(SCREEN_HEIGHT - bg_bot_height);
//#
//# Level.s_backgrounds = new short [][][] {
//#
//# // title.
//# {
//# {Level.BG_TYPE_SOLID, Level.BG_LAYER_BACK, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 226, 237, 170},
//# {Level.BG_TYPE_SOLID, Level.BG_LAYER_BACK, 0, 0, 14, SCREEN_HEIGHT, 207, 224, 183},
//# {Level.BG_TYPE_SOLID, Level.BG_LAYER_BACK, 118, 0, 10, SCREEN_HEIGHT, 207, 224, 183},
//# {Level.BG_TYPE_SOLID, Level.BG_LAYER_BACK, 4, 0, 1, SCREEN_HEIGHT, 141, 156, 69},
//# {Level.BG_TYPE_SOLID, Level.BG_LAYER_BACK, 28, 0, 1, SCREEN_HEIGHT, 141, 156, 69},
//# {Level.BG_TYPE_IMAGE, Level.BG_LAYER_BACK, 0, 0, 1, Coords.TITLE_TOP},
//# {Level.BG_TYPE_IMAGE, Level.BG_LAYER_BACK, 0, (short)(SCREEN_HEIGHT-COORDS[Coords.TITLE_BTM][HEIGHT]), 1, Coords.TITLE_BTM},
//# },
//#
//# // tutorial.
//# {
//# {Level.BG_TYPE_SOLID, Level.BG_LAYER_BACK, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, /*245, 220, 154*/255,221,153},
//# {Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 26, bg_fill_y, 13, bg_fill_height, /*227, 188, 113*/238,187,119},
//# {Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 83, bg_fill_y, 14, bg_fill_height, /*227, 188, 113*/238,187,119},
//# {Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 0, bg_fill_y, 10, bg_fill_height, /*234, 206, 149*/238,204,153},
//# {Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 49, bg_fill_y, 24, bg_fill_height, /*234, 206, 149*/238,204,153},
//# {Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 111, bg_fill_y, 10, bg_fill_height, /*234, 206, 149*/238,204,153},
//# {Level.BG_TYPE_IMAGE, Level.BG_LAYER_MID, 0, bg_bot_y, 1, Coords.TUTORIAL_BGBTM_1},
//# {Level.BG_TYPE_IMAGE, Level.BG_LAYER_MID, 0, (short)(bg_bot_y), 7, Coords.ELDERBIGGS_IDLE_1, Coords.ELDERBIGGS_IDLE_2, Coords.ELDERBIGGS_IDLE_3, Coords.ELDERBIGGS_IDLE_4, Coords.ELDERBIGGS_IDLE_4, Coords.ELDERBIGGS_IDLE_3, Coords.ELDERBIGGS_IDLE_2},
//# {Level.BG_TYPE_IMAGE, Level.BG_LAYER_MID, 0, 0, 1, Coords.TUTORIAL_BGTOP_1},
//# },
//#
//# // puzzle.
//# {
//# {Level.BG_TYPE_GRADIENT_V, Level.BG_LAYER_BACK, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 209,185,124, 230,204,142},
//# {Level.BG_TYPE_IMAGE_TILED, Level.BG_LAYER_MID, 0, bg_bot_y, 1, Coords.PUZZLE_BGBTM_1},
//# {Level.BG_TYPE_IMAGE, Level.BG_LAYER_MID, 0, 0, 1, Coords.PUZZLE_BGTOP_1},
//# },
//#
//# // time trial.
//# {
//# {Level.BG_TYPE_SOLID, Level.BG_LAYER_BACK, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, /*196,204,157*/204,204,153},
//# {Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 10, bg_fill_y, 13, bg_fill_height, /*164,178,128*/170,187,136},
//# {Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 54, bg_fill_y, 25, bg_fill_height, /*164,178,128*/170,187,136},
//# {Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 117, bg_fill_y, 11, bg_fill_height, /*164,178,128*/170,187,136},
//# {Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 36, bg_fill_y, 7, bg_fill_height, /*186,194,148*/187,204,153},
//# {Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 106, bg_fill_y, 6, bg_fill_height, /*186,194,148*/187,204,153},
//# {Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 88, bg_fill_y, 11, bg_fill_height, /*178,186,140*/187,187,136},
//# {Level.BG_TYPE_IMAGE_TILED, Level.BG_LAYER_MID, 0, bg_bot_y, 1, Coords.TIMETRAIL_BGBTM_1},
//# {Level.BG_TYPE_IMAGE, Level.BG_LAYER_MID, 0, 0, 1, Coords.TIMETRAIL_BGTOP_1},
//# },
//#
//# // survival mode.
//# {
//# {Level.BG_TYPE_GRADIENT_V, Level.BG_LAYER_BACK, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 125,204,224, 158,229,249},
//# {Level.BG_TYPE_IMAGE, Level.BG_LAYER_MID, 0, bg_bot_y, 1, Coords.SURVIVAL_BGBTM_1},
//# {Level.BG_TYPE_IMAGE, Level.BG_LAYER_MID, 0, 0, 1, Coords.SURVIVAL_BGTOP_1},
//# },
//#
//# // extra mode #1.
//# {
//# {Level.BG_TYPE_SOLID, Level.BG_LAYER_BACK, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 255, 255, 255},
//# },
//#
//# // adventure #1, jungle.
//# // {
//# // {Level.BG_TYPE_SOLID, Level.BG_LAYER_BACK, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, /*197, 204, 140*/204,204,136},
//# // {Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 27, 0, 17, SCREEN_HEIGHT, /*175, 183, 120*/170,187,119},
//# // {Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 63, 0, 6, SCREEN_HEIGHT, /*175, 183, 120*/170,187,119},
//# // {Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 92, 0, 14, SCREEN_HEIGHT, /*175, 183, 120*/170,187,119},
//# // {Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 78, 0, 8, SCREEN_HEIGHT, /*186, 193, 130*/187,204,136},
//# // {Level.BG_TYPE_IMAGE, Level.BG_LAYER_MID, 0, bg_bot_y, 1, Coords.JUNGLE_BGBTM_1},
//# // {Level.BG_TYPE_IMAGE, Level.BG_LAYER_MID, 0, 0, 1, Coords.JUNGLE_BGTOP_1},
//# // },
//# // adventure #1, mushrooms.
//# {
//# {Level.BG_TYPE_SOLID, Level.BG_LAYER_BACK, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 217, 245, 236},
//# {Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 15, bg_fill_y, 18, bg_fill_height, 170,204,204},
//# {Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 123, bg_fill_y, 5, bg_fill_height, 170,204,204},
//# {Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 39, bg_fill_y, 7, bg_fill_height, 204,221,221},
//# {Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 97, bg_fill_y, 13, bg_fill_height, 204,221,221},
//# {Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 0, bg_fill_y, 4, bg_fill_height, 102,51,51},
//# {Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 4, bg_fill_y, 3, bg_fill_height, 136,68,68},
//# {Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 7, bg_fill_y, 2, bg_fill_height, 170,85,85},
//# {Level.BG_TYPE_IMAGE, Level.BG_LAYER_MID, 0, bg_bot_y, 1, Coords.JUNGLE_BGBTM_1},
//# {Level.BG_TYPE_IMAGE, Level.BG_LAYER_MID, 0, 0, 1, Coords.JUNGLE_BGTOP_1},
//# },
//#
//# // adventure #2, jungle 2.
//# // {
//# // {Level.BG_TYPE_SOLID, Level.BG_LAYER_BACK, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, /*245, 220, 154*/255,221,153},
//# // {Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 0, bg_fill_y, 33, bg_fill_height, /*234,206,149*/238,204,153},
//# // {Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 51, bg_fill_y, 4, bg_fill_height, /*234,206,149*/238,204,153},
//# // {Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 73, bg_fill_y, 9, bg_fill_height, /*234,206,149*/238,204,153},
//# // {Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 103, bg_fill_y, 10, bg_fill_height, /*234,206,149*/238,204,153},
//# // {Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 10, bg_fill_y, 9, bg_fill_height, /*227,193,124*/238,204,119},
//# // {Level.BG_TYPE_SOLID, Level.BG_LAYER_MID, 113, bg_fill_y, 8, bg_fill_height, /*227,193,124*/238,204,119},
//# // {Level.BG_TYPE_IMAGE, Level.BG_LAYER_MID, 0, bg_bot_y, 1, Coords.JUNGLE2_BGBTM_1},
//# // {Level.BG_TYPE_IMAGE, Level.BG_LAYER_MID, 0, 0, 1, Coords.JUNGLE2_BGTOP_1},
//# // },
//# // adventure #2, beach 2
//# {
//# {Level.BG_TYPE_GRADIENT_V, Level.BG_LAYER_BACK, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 251,201,197, 251,210,214},
//# {Level.BG_TYPE_IMAGE, Level.BG_LAYER_MID, 0, bg_bot_y, 1, Coords.JUNGLE2_BGBTM_1},
//# {Level.BG_TYPE_IMAGE, Level.BG_LAYER_MID, 0, 0, 1, Coords.JUNGLE2_BGTOP_1},
//# },
//#
//# // adventure #3, beach
//# {
//# {Level.BG_TYPE_GRADIENT_V, Level.BG_LAYER_BACK, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 125,204,224, 158,229,249},
//# {Level.BG_TYPE_IMAGE, Level.BG_LAYER_MID, 0, bg_bot_y, 1, Coords.BEACH_BGBTM_1},
//# {Level.BG_TYPE_IMAGE, Level.BG_LAYER_MID, 0, 0, 1, Coords.BEACH_BGTOP_1},
//# },
//#
//# // adventure #4, mountain.
//# {
//# {Level.BG_TYPE_GRADIENT_V, Level.BG_LAYER_BACK, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 251,201,197, 251, 210, 214},
//# {Level.BG_TYPE_IMAGE, Level.BG_LAYER_MID, 0, bg_bot_y, 1, Coords.MT_BGBTM_1},
//# {Level.BG_TYPE_IMAGE, Level.BG_LAYER_MID, 0, 0, 1, Coords.MT_BGTOP_1},
//# },
//#
//# // adventure #5, cave.
//# {
//# {Level.BG_TYPE_SOLID, Level.BG_LAYER_BACK, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 221,252, 242},
//# {Level.BG_TYPE_SOLID, Level.BG_LAYER_BACK, 73, bg_fill_y, 6, bg_fill_height, 204,221, 221},
//# {Level.BG_TYPE_SOLID, Level.BG_LAYER_BACK, 26, bg_fill_y, 8, bg_fill_height, 187,221, 204},
//# {Level.BG_TYPE_SOLID, Level.BG_LAYER_BACK, 98, bg_fill_y, 10, bg_fill_height, 187,221, 204},
//# {Level.BG_TYPE_IMAGE, Level.BG_LAYER_MID, 0, bg_bot_y, 1, Coords.CAVE_BGBTM_1},
//# {Level.BG_TYPE_IMAGE, Level.BG_LAYER_MID, 0, 0, 1, Coords.CAVE_BGTOP_1},
//# },
//#
//# // adventure #6
//# {
//# },
//#
//# // adventure #7
//# {
//# },
//#
//# // score screen background.
//# {
//# {Level.BG_TYPE_GRADIENT_V, Level.BG_LAYER_BACK, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 125,204,224, 158,229,249},
//# },
//# };
//#
//#
//#elif Nokia_3100 || Nokia_3100_Unobfuscated
//# Level.s_backgrounds = new short [][][] {
//#
//# // title.
//# {
//# {Level.BG_TYPE_GRADIENT_V, Level.BG_LAYER_BACK, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 208, 200, 126, 232, 220, 151},
//# {Level.BG_TYPE_IMAGE, Level.BG_LAYER_MID, (short)(SCREEN_HALF_WIDTH-COORDS[Coords.LAYER_2][WIDTH]/2), 0, 1, Coords.LAYER_2},
//# },
//#
//# // tutorial.
//# {
//# {Level.BG_TYPE_GRADIENT_V, Level.BG_LAYER_BACK, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 208, 200, 126, 232, 220, 151},
//# },
//#
//# // puzzle.
//# {
//# //{Level.BG_TYPE_GRADIENT_V, Level.BG_LAYER_BACK, 0, 0, SCREEN_WIDTH, (short)(SCREEN_HEIGHT+MAX_SHAKE), 208, 200, 126, 232, 220, 1
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