📄 wzdstbar.h
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#if !defined(AFX_WZDSTATUSBAR_H__DDA34AC3_D491_11D1_9B68_00AA003D8695__INCLUDED_)
#define AFX_WZDSTATUSBAR_H__DDA34AC3_D491_11D1_9B68_00AA003D8695__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// WzdStBar.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CWzdStatusBar window
class CWzdStatusBar : public CStatusBar
{
// Construction
public:
CWzdStatusBar();
// Attributes
public:
CButton &GetButton(){return m_WzdButton;};
CProgressCtrl &GetProgressCtrl(){return m_WzdProgressCtrl;};
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CWzdStatusBar)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CWzdStatusBar();
// Generated message map functions
protected:
//{{AFX_MSG(CWzdStatusBar)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnSize(UINT nType, int cx, int cy);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
CButton m_WzdButton;
CProgressCtrl m_WzdProgressCtrl;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_WZDSTATUSBAR_H__DDA34AC3_D491_11D1_9B68_00AA003D8695__INCLUDED_)
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