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📄 fyfjm.csproj

📁 Symbol_MC3000_C#.条码扫码范例程序之2
💻 CSPROJ
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>8.0.50727</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{2337BEC8-A173-4948-BDF4-75947D7FCBCD}</ProjectGuid>
    <OutputType>WinExe</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>Fyfjm</RootNamespace>
    <AssemblyName>Fyfjm</AssemblyName>
    <ProjectTypeGuids>{4D628B5B-2FBC-4AA6-8C16-197242AEB884};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
    <PlatformFamilyName>WindowsCE</PlatformFamilyName>
    <PlatformID>E2BECB1F-8C8C-41ba-B736-9BE7D946A398</PlatformID>
    <OSVersion>5.0</OSVersion>
    <DeployDirSuffix>Fyfjm</DeployDirSuffix>
    <TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
    <FormFactorID>
    </FormFactorID>
    <ApplicationIcon>Marc OS-W Black Icon 01.ico</ApplicationIcon>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE;$(PlatformFamilyName)</DefineConstants>
    <NoStdLib>true</NoStdLib>
    <NoConfig>true</NoConfig>
    <ErrorReport>prompt</ErrorReport>
    <FileAlignment>512</FileAlignment>
    <WarningLevel>4</WarningLevel>
    <GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE;$(PlatformFamilyName)</DefineConstants>
    <NoStdLib>true</NoStdLib>
    <NoConfig>true</NoConfig>
    <ErrorReport>prompt</ErrorReport>
    <FileAlignment>512</FileAlignment>
    <WarningLevel>4</WarningLevel>
    <GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="mscorlib" />
    <Reference Include="Symbol, Version=1.4.1.1, Culture=neutral, PublicKeyToken=68ec8db391f150ca" />
    <Reference Include="Symbol.Audio, Version=1.4.1.1, Culture=neutral, PublicKeyToken=68ec8db391f150ca" />
    <Reference Include="Symbol.Display, Version=1.4.1.1, Culture=neutral, PublicKeyToken=68ec8db391f150ca" />
    <Reference Include="Symbol.StandardForms, Version=1.4.1.1, Culture=neutral, PublicKeyToken=68ec8db391f150ca" />
    <Reference Include="SymbolScanWood, Version=1.0.2872.25204, Culture=neutral, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>..\SymbolScanWood.dll</HintPath>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Data" />
    <Reference Include="System.Data.SqlServerCe, Version=3.0.3600.0, Culture=neutral, PublicKeyToken=3be235df1c8d2ad3, processorArchitecture=MSIL">
      <Private>False</Private>
    </Reference>
    <Reference Include="System.Drawing" />
    <Reference Include="System.Windows.Forms" />
    <Reference Include="System.Windows.Forms.DataGrid" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Backlight.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Backlight.Designer.cs">
      <DependentUpon>Backlight.cs</DependentUpon>
    </Compile>
    <Compile Include="Configuration.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Configuration.Designer.cs">
      <DependentUpon>Configuration.cs</DependentUpon>
    </Compile>
    <Compile Include="DataAccess.cs" />
    <Compile Include="DataBase\FyfjmDataSet.Designer.cs">
      <AutoGen>True</AutoGen>
      <DesignTime>True</DesignTime>
      <DependentUpon>FyfjmDataSet.xsd</DependentUpon>
    </Compile>
    <Compile Include="Delete.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Delete.Designer.cs">
      <DependentUpon>Delete.cs</DependentUpon>
    </Compile>
    <Compile Include="Enquiry.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Enquiry.Designer.cs">
      <DependentUpon>Enquiry.cs</DependentUpon>
    </Compile>
    <Compile Include="Logic\DataAcess.cs" />
    <Compile Include="MainForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="MainForm.Designer.cs">
      <DependentUpon>MainForm.cs</DependentUpon>
    </Compile>
    <Compile Include="Program.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <EmbeddedResource Include="Backlight.resx">
      <SubType>Designer</SubType>
      <DependentUpon>Backlight.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="Configuration.resx">
      <SubType>Designer</SubType>
      <DependentUpon>Configuration.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="Delete.resx">
      <SubType>Designer</SubType>
      <DependentUpon>Delete.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="Enquiry.resx">
      <SubType>Designer</SubType>
      <DependentUpon>Enquiry.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="MainForm.resx">
      <SubType>Designer</SubType>
      <DependentUpon>MainForm.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="Properties\Resources.resx">
      <Generator>ResXFileCodeGenerator</Generator>
      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
      <SubType>Designer</SubType>
    </EmbeddedResource>
    <EmbeddedResource Include="StockTake.resx">
      <SubType>Designer</SubType>
      <DependentUpon>StockTake.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="Zone.resx">
      <SubType>Designer</SubType>
      <DependentUpon>Zone.cs</DependentUpon>
    </EmbeddedResource>
    <Compile Include="Properties\Resources.Designer.cs">
      <AutoGen>True</AutoGen>
      <DependentUpon>Resources.resx</DependentUpon>
      <DesignTime>True</DesignTime>
    </Compile>
    <Compile Include="StockTake.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="StockTake.Designer.cs">
      <DependentUpon>StockTake.cs</DependentUpon>
    </Compile>
    <Compile Include="Zone.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="Zone.Designer.cs">
      <DependentUpon>Zone.cs</DependentUpon>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <None Include="DataBase\Fyfjm.sdf" />
    <None Include="DataBase\FyfjmDataSet.xsc">
      <DependentUpon>FyfjmDataSet.xsd</DependentUpon>
    </None>
    <None Include="DataBase\FyfjmDataSet.xsd">
      <Generator>MSDataSetGenerator</Generator>
      <LastGenOutput>FyfjmDataSet.Designer.cs</LastGenOutput>
      <SubType>Designer</SubType>
    </None>
    <None Include="DataBase\FyfjmDataSet.xss">
      <DependentUpon>FyfjmDataSet.xsd</DependentUpon>
    </None>
  </ItemGroup>
  <ItemGroup>
    <Content Include="Marc OS-W Black Icon 01.ico" />
    <Content Include="Setting.xml" />
  </ItemGroup>
  <Import Condition="'$(TargetFrameworkVersion)' == 'v1.0'" Project="$(MSBuildBinPath)\Microsoft.CompactFramework.CSharp.v1.targets" />
  <Import Condition="'$(TargetFrameworkVersion)' == 'v2.0'" Project="$(MSBuildBinPath)\Microsoft.CompactFramework.CSharp.targets" />
  <ProjectExtensions>
    <VisualStudio>
      <FlavorProperties GUID="{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}">
        <HostingProcess disable="1" />
      </FlavorProperties>
    </VisualStudio>
  </ProjectExtensions>
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>

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