📄 gameset.cpp
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#include "Stdafx.h"
#include "GameSet.h"
#include "ClientGameDlg.h"
BEGIN_MESSAGE_MAP(CGameSet, CCoolView)
END_MESSAGE_MAP()
//构造函数
CGameSet::CGameSet(CWnd * pParent) : CCoolView(CGameSet::IDD,pParent)
{
m_bSound=TRUE;
m_bShowUser=TRUE;
m_bEnableWatch=TRUE;
m_pParent=pParent;
}
//析构函数
CGameSet::~CGameSet()
{
}
//DDX/DDV 支持
void CGameSet::DoDataExchange(CDataExchange* pDX)
{
CCoolView::DoDataExchange(pDX);
DDX_Control(pDX, IDCANCEL, m_Cancel);
DDX_Control(pDX, IDOK, m_Ok);
DDX_Control(pDX, IDC_SOUND, m_check_1);
DDX_Control(pDX, IDC_USER_MESSAGE, m_check_2);
DDX_Control(pDX, IDC_WATCH, m_check_3);
DDX_Control(pDX, IDC_RIGHT_POWER, m_check_4);
}
//确定按钮
void CGameSet::OnOK()
{
m_bSound=(m_check_1.GetCheck()==BST_CHECKED);
m_bShowUser=(m_check_2.GetCheck()==BST_CHECKED);
m_bEnableWatch=(m_check_3.GetCheck()==BST_CHECKED);
m_bRightPower=(m_check_4.GetCheck()==BST_CHECKED);
CCoolView::OnOK();
}
//初始化对话框
BOOL CGameSet::OnInitDialog()
{
CCoolView::OnInitDialog();
if (m_bSound) m_check_1.SetCheck(BST_CHECKED);
if (m_bShowUser) m_check_2.SetCheck(BST_CHECKED);
if (m_bEnableWatch) m_check_3.SetCheck(BST_CHECKED);
if (m_bRightPower) m_check_4.SetCheck(BST_CHECKED);
//HBITMAP
AfxSetResourceHandle(GetModuleHandle(CLIENT_DLL_NAME));
//LoadDialogBitmap(GetModuleHandle(CLIENT_DLL_NAME),已删除IDB_BITMAP_SETUP
LoadDialogBitmap("tml\\Set.gif",RGB(255,0,255),RGB(1,1,1));
AfxSetResourceHandle(GetModuleHandle(NULL));
CRect rect;
((CClientGameDlg*)m_pParent)->m_PlayView.GetClientRect(rect);
int cx=rect.Width();
int cy=rect.Height();
GetClientRect(rect);
MoveWindow((cx-rect.Width())/2,(cy-rect.Height())/2-110,rect.Width(),rect.Height());
return TRUE;
}
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