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📄 upgradelogic.cpp

📁 添七,棋牌游戏源代码,功能齐全,稳定,适合用于棋牌游戏开发
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	return -1;
}

//对比甩牌
int CUpGradeGameLogic::CompareShowCard(BYTE * iCardListArray[], int iCardCount)
{
	CardAnalyseStruct AnalyseResul[4];

	//分析扑克
	AnalyseCard(iCardListArray[0],iCardCount,AnalyseResul[0]);
	if (AnalyseResul[0].iCardHuaKind==UG_NT_CARD) return 0;

	///////////
	//如果是用主杀,别人追杀,就不是按这样的方式比较了,而是比最大的一类牌
	///////////

	//开始对比
	int iWiner=0;
	for (int i=1;i<4;i++)
	{
		if (GetCardListHua(iCardListArray[i],iCardCount)!=UG_NT_CARD) continue;
		if (FixCardType(iCardListArray[i],iCardCount,AnalyseResul[0],AnalyseResul[i])==FALSE) continue;

		//分析三条拖拉机
		if (AnalyseResul[0].iThreeTractorCount!=0)
		{
			if (AnalyseResul[i].iThreeTractorCount!=AnalyseResul[iWiner].iThreeTractorCount) continue;
			if (CompareOnlyOne(AnalyseResul[iWiner].iThreeTractorArray[2],AnalyseResul[i].iThreeTractorArray[2])==TRUE)
				continue;
		}

		//分析两条拖拉机
		if (AnalyseResul[0].iDoubleTractorCount!=0)
		{
			if (AnalyseResul[i].iDoubleTractorCount!=AnalyseResul[iWiner].iDoubleTractorCount) continue;
			if (CompareOnlyOne(AnalyseResul[iWiner].iDoubleArray[2],AnalyseResul[i].iDoubleArray[2])==TRUE)
	            continue;
		}

		//分析三条
		if (AnalyseResul[0].iThreeCount!=0)
		{
			if (AnalyseResul[i].iThreeCount!=AnalyseResul[iWiner].iThreeCount) continue;
			if (CompareOnlyOne(AnalyseResul[iWiner].iThreeArray[0],AnalyseResul[i].iThreeArray[0])==TRUE)
				continue;
		}

		//分析对牌
		if (AnalyseResul[0].iDoubleCount!=0)
		{
			if (AnalyseResul[i].iDoubleCount!=AnalyseResul[iWiner].iDoubleCount) continue;
			if (CompareOnlyOne(AnalyseResul[iWiner].iDoubleArray[0],AnalyseResul[i].iDoubleArray[0])==TRUE)
				continue;
		}

		//分析单牌
		if (AnalyseResul[i].iSignedCount!=0)
		{
			if (AnalyseResul[i].iSignedCount!=AnalyseResul[iWiner].iSignedCount) continue;
			if (CompareOnlyOne(AnalyseResul[iWiner].iBigSignedCard,AnalyseResul[i].iBigSignedCard)==TRUE)
				continue;
		}

		//对比成功
		iWiner=i;
	}

	//考虑追杀的情况
	if(iWiner!=0 && iCardCount>=3)
	{
		for(int i=1;i<4;i++)
		{
			if (GetCardListHua(iCardListArray[i],iCardCount)!=UG_NT_CARD) continue;
			if (FixCardType(iCardListArray[i],iCardCount,AnalyseResul[0],AnalyseResul[i])==FALSE) continue;

			//分析三条拖拉机
			if (AnalyseResul[0].iThreeTractorCount!=0)
			{
				if (AnalyseResul[i].iThreeTractorCount!=AnalyseResul[iWiner].iThreeTractorCount) continue;
				if (CompareOnlyOne(AnalyseResul[iWiner].iThreeTractorArray[2],AnalyseResul[i].iThreeTractorArray[2])==FALSE)
				{
					iWiner=i;
					break;
				}
			}

			//分析两条拖拉机
			if (AnalyseResul[0].iDoubleTractorCount!=0)
			{
				if (AnalyseResul[i].iDoubleTractorCount!=AnalyseResul[iWiner].iDoubleTractorCount) continue;
				if (CompareOnlyOne(AnalyseResul[iWiner].iDoubleArray[2],AnalyseResul[i].iDoubleArray[2])==FALSE)
				{
					iWiner=i;
					break;
				}
			}

			//分析三条
			if (AnalyseResul[0].iThreeCount!=0)
			{
				if (AnalyseResul[i].iThreeCount!=AnalyseResul[iWiner].iThreeCount) continue;
				if (CompareOnlyOne(AnalyseResul[iWiner].iThreeArray[0],AnalyseResul[i].iThreeArray[0])==FALSE)
				{
					iWiner=i;
					break;
				}
			}

			//分析对牌
			if (AnalyseResul[0].iDoubleCount!=0)
			{
				if (AnalyseResul[i].iDoubleCount!=AnalyseResul[iWiner].iDoubleCount) continue;
				if (CompareOnlyOne(AnalyseResul[iWiner].iDoubleArray[0],AnalyseResul[i].iDoubleArray[0])==FALSE)
				{
					iWiner=i;
					break;
				}
			}

			//分析单牌
			if (AnalyseResul[i].iSignedCount!=0)
			{
				if (AnalyseResul[i].iSignedCount!=AnalyseResul[iWiner].iSignedCount) continue;
				if (CompareOnlyOne(AnalyseResul[iWiner].iBigSignedCard,AnalyseResul[i].iBigSignedCard)==FALSE)
				{
					iWiner=i;
					break;
				}
			}
		}
	}
	return iWiner;
}

//分析函数
BOOL CUpGradeGameLogic::AnalyseCard(BYTE iCardList[], int iCardCount, CardAnalyseStruct & Analyse)
{
	//初始化数据
/*	::memset(&Analyse,0,sizeof(Analyse));

	//判断是否同花色
	Analyse.iCardHuaKind=GetCardListHua(iCardList,iCardCount);
	if (Analyse.iCardHuaKind==UG_ERROR_HUA) return FALSE;

	//分析临时数据
	BYTE iTempCard[39];
	::CopyMemory(iTempCard,iCardList,sizeof(BYTE)*iCardCount);

	//去除一张扑克的分析过程
	if (iCardCount==1) 
	{
		Analyse.iSignedCount=1;
		Analyse.iLessSignedCard=iCardList[0];
		return TRUE;
	}

	//提取三条
	Analyse.iThreeCount=TackOutThree(iTempCard,iCardCount,Analyse.iThreeArray,TRUE);
	iCardCount-=Analyse.iThreeCount;
	
	//提取三条拖拉机
	Analyse.iThreeTractorCount=TackOutThreeTrackor(Analyse.iThreeArray,Analyse.iThreeCount,
							   Analyse.iThreeTractorArray,TRUE);
	Analyse.iThreeCount-=Analyse.iThreeTractorCount;

	//提取对牌
	Analyse.iDoubleCount=TackOutDouble(iTempCard,iCardCount,Analyse.iDoubleArray,TRUE);
	iCardCount-=Analyse.iDoubleCount;

	//提取两条拖拉机
	Analyse.iDoubleTractorCount=TackOutDoubleTrackor(Analyse.iDoubleArray,Analyse.iDoubleCount,
							    Analyse.iDoubleTractorArray,TRUE);
	Analyse.iDoubleCount-=Analyse.iDoubleTractorCount;

	//提取单牌
	if (iCardCount>0)
	{
		Analyse.iSignedCount=iCardCount;
		Analyse.iBigSignedCard=iTempCard[0];
		Analyse.iLessSignedCard=iTempCard[iCardCount-1];
	}*/

	return TRUE;
}

//变化扑克格式
BOOL CUpGradeGameLogic::FixCardType(BYTE iCardList[], int iCardCount, CardAnalyseStruct & BaseAnalyse, CardAnalyseStruct & OutAnalyse)
{
	
	return TRUE;
}

//提取对牌函数
int CUpGradeGameLogic::TackOutDouble(BYTE iCardList[], int iCardCount, BYTE iDoubleBuffer[], BOOL bRemoveCard)
{
	int iCount=0;
	for (int i=0;i<iCardCount-1;i++)
	{
		if (iCardList[i]==iCardList[i+1])
		{
			iDoubleBuffer[iCount+1]=iDoubleBuffer[iCount]=iCardList[i];
			iCount+=2;
			if (bRemoveCard) iCardList[i]=iCardList[i+1]=0;
			i++;
		}
	}
	if (iCount && bRemoveCard) RemoveNummCard(iCardList,iCardCount);

	return iCount;
}

//提取两条拖拉机函数
int CUpGradeGameLogic::TackOutDoubleTrackor(BYTE iCardList[], int iCardCount, BYTE iDoubleBuffer[], BOOL bRemoveCard)
{
	BOOL bEndFind=FALSE;
	int iCount=0,iRecordPos=0,iDataPos=0,iTrackorLen=0;

	for (int i=0;i<iCardCount-3;i++)
	{
		if (IsDouble(&iCardList[i],2))
		{
			iDataPos=i;
			iTrackorLen=2;
			bEndFind=FALSE;
			do
			{
				if ((IsDouble(&iCardList[i+2],2))&&(IsTrackorRule(iCardList[i],iCardList[i+2])))
				{
					//是拖拉机
					i+=2;
					iTrackorLen+=2;
				}
				else bEndFind=TRUE;
			} while ((bEndFind==FALSE)&&(i<iCardCount-3));

			//记录数据
			if (iTrackorLen>=4)
			{
				iCount+=iTrackorLen;
				iDoubleBuffer[iRecordPos]=0;
				iDoubleBuffer[iRecordPos+1]=iTrackorLen;
				for (int j=0;j<iTrackorLen;j++)
				{
					iDoubleBuffer[iRecordPos+j+2]=iCardList[iDataPos+j];
					if (bRemoveCard) iCardList[iDataPos+j]=0;
				}
				iRecordPos+=(iTrackorLen+2);
			}
		}
	}
	if (iCount && bRemoveCard) RemoveNummCard(iCardList,iCardCount);

	return iCount;
}

//提取三条函数
int CUpGradeGameLogic::TackOutThree(BYTE iCardList[], int iCardCount, BYTE iThreeBuffer[], BOOL bRemoveCard)
{
	int iCount=0;
	for (int i=0;i<iCardCount-2;i++)
	{
		if ((iCardList[i]==iCardList[i+1])&&(iCardList[i]==iCardList[i+2]))
		{
			iThreeBuffer[iCount]=iThreeBuffer[iCount+1]=iThreeBuffer[iCount+2]=iCardList[i];
			iCount+=3;
			if (bRemoveCard) iCardList[i]=iCardList[i+1]=iCardList[i+2]=0;
			i+=2;
		}
	}
	if (iCount && bRemoveCard) RemoveNummCard(iCardList,iCardCount);

	return iCount;
}

//提取三条拖拉机函数
int CUpGradeGameLogic::TackOutThreeTrackor(BYTE iCardList[], int iCardCount, BYTE iThreeBuffer[], BOOL bRemoveCard)
{
	BOOL bEndFind=FALSE;
	int iCount=0,iRecordPos=0,iDataPos=0,iTrackorLen=0;

	for (int i=0;i<iCardCount-5;i++)
	{
		if (IsThree(&iCardList[i],3))
		{
			iDataPos=i;
			iTrackorLen=3;
			bEndFind=FALSE;
			do
			{
				if ((IsThree(&iCardList[i+3],3))&&(IsTrackorRule(iCardList[i],iCardList[i+3])))
				{
					//是拖拉机
					i+=3;
					iTrackorLen+=3;
				}
				else bEndFind=TRUE;
			} while ((bEndFind==FALSE)&&(i<iCardCount-5));

			//记录数据
			if (iTrackorLen>=6)
			{
				iCount+=iTrackorLen;
				iThreeBuffer[iRecordPos]=0;
				iThreeBuffer[iRecordPos+1]=iTrackorLen;
				for (int j=0;j<iTrackorLen;j++)
				{
					iThreeBuffer[iRecordPos+j+2]=iCardList[iDataPos+j];
					if (bRemoveCard) iCardList[iDataPos+j]=0;
				}
				iRecordPos+=(iTrackorLen+2);
			}
		}
	}
	if (iCount && bRemoveCard) RemoveNummCard(iCardList,iCardCount);

	return iCount;
}

//提取同一花色扑克
int CUpGradeGameLogic::TackOutCardByHua(BYTE iCardList[], int iCardCount, BYTE iHuaKind, BYTE iCardBuffer[], BOOL bRemoveCard)
{int iBeginPos,iEndPos;////Visual C++ .Net 2005
	for (iBeginPos=0;iBeginPos<iCardCount;iBeginPos++)
	{
		if (GetCardHuaKind(iCardList[iBeginPos],FALSE)==iHuaKind) break;
	}
	if (iBeginPos==iCardCount) return 0;
	for (iEndPos=iCardCount-1;iEndPos>=0;iEndPos--)
	{
		if (GetCardHuaKind(iCardList[iEndPos],FALSE)==iHuaKind) break;
	}
	::CopyMemory(iCardBuffer,&iCardList[iBeginPos],sizeof(BYTE)*(iEndPos-iBeginPos+1));
	if (bRemoveCard) RemoveNummCard(iCardList,iCardCount);
	return (iEndPos-iBeginPos+1);
}

//清除 0 位扑克
int CUpGradeGameLogic::RemoveNummCard(BYTE iCardList[], int iCardCount)
{
	int iRemoveCount=0;
	for (int i=0;i<iCardCount;i++)
	{
		if (iCardList[i]!=0) iCardList[i-iRemoveCount]=iCardList[i];
		else iRemoveCount++;
	}
	return iRemoveCount;
}

//混乱扑克
BYTE CUpGradeGameLogic::RandCard(BYTE iCard[], int iCardCount)
{
	static const BYTE m_CardArray[54]={
			0x01, 0x02 ,0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D,		//方块 2 - A
			0x11, 0x12 ,0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D,		//梅花 2 - A
			0x21, 0x22 ,0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D,		//红桃 2 - A
			0x31, 0x32 ,0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D,		//黑桃 2 - A
			0x4E, 0x4F};																		//小鬼,大鬼

	BYTE iSend=0,iStation=0,iCardList[162];
	srand((unsigned)time(NULL));
	
	for (int i=0;i<iCardCount;i+=54)
		::CopyMemory(&iCardList[i],m_CardArray,sizeof(m_CardArray));
	do
	{
		iStation=rand()%(iCardCount-iSend);
		iCard[iSend]=iCardList[iStation];
		iSend++;
		iCardList[iStation]=iCardList[iCardCount-iSend];
	} while (iSend<iCardCount);

	return iCardCount;
}

//删除扑克
int CUpGradeGameLogic::RemoveCard(BYTE iRemoveCard[], int iRemoveCount, BYTE iCardList[], int iCardCount)
{
	//检验数据
	if ((iRemoveCount>iCardCount)) return 0;

	//把要删除的牌置零
	int iDeleteCount=0;
	for (int i=0;i<iRemoveCount;i++)
	{
		for (int j=0;j<iCardCount;j++)
		{
			if (iRemoveCard[i]==iCardList[j])
			{
				iDeleteCount++;
				iCardList[j]=0;
				break;
			}
		}
	}
	RemoveNummCard(iCardList,iCardCount);
	if (iDeleteCount!=iRemoveCount) return 0;

	return iDeleteCount;
}

//是否可以出牌
int CUpGradeGameLogic::CanOutCard(BYTE iOutCard[], int iOutCount, BYTE iBaseCard[][13], 
								   BYTE iBaseCount[], BYTE iHandCard[], int iHandCount)
{
	///1出活牌,2扣牌,0有活牌没出
	if (iOutCount != 1) return 0;
	//////AfxMessageBox("是否可以出牌");
	if (GetCardNum(iOutCard[0]) == 7) return 1; ///出活牌

	bool bHaveLiveCard = false;
	
	for (int i = 0;i < iHandCount;i++)
	{
		if (GetCardNum(iHandCard[i]) == 7)
		{
			bHaveLiveCard = true;
			break;
		}
	}
	
	for (int i = 0;i < 4;i++)
	{	
		if (iBaseCount[i] <= 0)	continue;
		int ph = GetCardNum(iBaseCard[i][0]);
		int pt = GetCardNum(iBaseCard[i][iBaseCount[i]-1]);
		if(ph <= 0 || pt <= 0) continue;

		if (ph == 13) ph = -1;	///首为K
		else ph++;

		if (pt == 14) pt = -1;	///尾为A
		else if (pt == 2) pt = 14;
		else pt--;

		if ((GetCardNum(iOutCard[0]) == ph && GetCardHuaKind(iOutCard[0],FALSE) == GetCardHuaKind(iBaseCard[i][0],FALSE))|| 
			(GetCardNum(iOutCard[0]) == pt && GetCardHuaKind(iOutCard[0],FALSE) == GetCardHuaKind(iBaseCard[i][0],FALSE))
			) return 1;	//出活牌

		for (int j = 0;j < iHandCount;j++)
		{
			int pi = GetCardNum(iHandCard[j]);
			if ((pi == ph && GetCardHuaKind(iHandCard[j],FALSE) == GetCardHuaKind(iBaseCard[i][0],FALSE))|| 
				(pi == pt && GetCardHuaKind(iHandCard[j],FALSE) == GetCardHuaKind(iBaseCard[i][0],FALSE))|| 
				(pi == 7)
				)
			{
				bHaveLiveCard = true;
				break;
			}
		}
	}
	
	
	if (bHaveLiveCard) return 0;	///有活牌
	else return 2;
	
	

}

//查找分数
int CUpGradeGameLogic::FindPoint(BYTE iCardList[], int iCardCount)
{
	int iPoint=0,iNum=0;
	for (int i=0;i<iCardCount;i++)
	{
		iNum=GetCardNum(iCardList[i]);
		if (iNum==5) iPoint+=5;
		else if ((iNum==10)||(iNum==13)) iPoint+=10;
	}
	return iPoint;
}

//查找最长的拖拉机
int	CUpGradeGameLogic::MaxThreeTractorLong(BYTE iCardList[], int iCardCount, BYTE iTrackorBuffer[])
{
	int iMaxPos=0,iMaxCount=0,i=0;
	BYTE iTempThreeTrackor[48];
	int iCount=TackOutThreeTrackor(iCardList,iCardCount,iTempThreeTrackor,FALSE);
	while (i<iCount)
	{
		if (iTempThreeTrackor[i+1]>iMaxCount)
		{
			iMaxPos=i;
			iMaxCount=iTrackorBuffer[i+1];
		}
		i+=(iTempThreeTrackor[i+1]+2);
	}
	if ((iMaxCount!=0)&&(iTrackorBuffer!=NULL)) 
		::CopyMemory(iTrackorBuffer,&iTempThreeTrackor[iMaxPos],sizeof(BYTE)*(iMaxCount+2));

	return iMaxCount;
}

//查找最长的拖拉机
int	CUpGradeGameLogic::MaxDoubleTractorLong(BYTE iCardList[], int iCardCount, BYTE iTrackorBuffer[])
{
	int iMaxPos=0,iMaxCount=0,i=0;
	BYTE iTempDoubleTrackor[54];
	int iCount=TackOutDoubleTrackor(iCardList,iCardCount,iTempDoubleTrackor,FALSE);
	while (i<iCount)
	{
		if (iTempDoubleTrackor[i+1]>iMaxCount)
		{
			iMaxPos=i;
			iMaxCount=iTempDoubleTrackor[i+1];
		}
		i+=(iTempDoubleTrackor[i+1]+2);
	}
	if ((iMaxCount!=0)&&(iTrackorBuffer!=NULL)) 
		::CopyMemory(iTrackorBuffer,&iTempDoubleTrackor[iMaxPos],sizeof(BYTE)*(iMaxCount+2));

	return iMaxCount;
}

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