📄 clientview.cpp
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{
ptCardPoint[1].x=cx-40;
ptCardPoint[1].y=iBaseLine+30;
}
else
{
ptCardPoint[1].x=cx-83;
ptCardPoint[1].y=iBaseLine+60;
}
m_PtNt[1].x=cx-80;
m_PtNt[1].y=iBaseLine+155;
m_PtNtLogo[1].x=cx-85;
m_PtNtLogo[1].y=iMidLine+20;
m_PtLogo[1].x=cx-62;
m_PtLogo[1].y=iMidLine;
m_PtName[1].x=cx-70;
m_PtName[1].y=iMidLine;
m_PtTime[1].x=cx-60;
m_PtTime[1].y=iMidLine+42;
m_PtAgree[1].x=cx-100;
m_PtAgree[1].y=iMidLine+22;
// iListState[2]=SW_MODE_CENTER;
if (GetSystemMetrics(SM_CXSCREEN)>=1024)
{
ptCardPoint[2].x=cx/2;
ptCardPoint[2].y=cy-325;
}
else
{
ptCardPoint[2].x=cx/2;
ptCardPoint[2].y=cy-300;
}
m_PtNt[2].x=cx/2-115;
m_PtNt[2].y=cy-37;
m_PtNtLogo[2].x=cx/2;
m_PtNtLogo[2].y=cy-20;
m_PtLogo[2].x=cx/2-50;
m_PtLogo[2].y=cy-37;
m_PtName[2].x=cx/2-10;
m_PtName[2].y=cy-37;
m_PtTime[2].x=cx/2-85;
m_PtTime[2].y=cy-37;
m_PtAgree[2].x=cx/2+25;
m_PtAgree[2].y=cy-20;
// iListState[3]=SW_MODE_LEFT;
if (GetSystemMetrics(SM_CXSCREEN)>=1024)
{
ptCardPoint[3].x=40;
ptCardPoint[3].y=iBaseLine+30;
}
else
{
ptCardPoint[3].x=80;
ptCardPoint[3].y=iBaseLine+60;
}
m_PtNt[3].x=35;
m_PtNt[3].y=iBaseLine+155;
m_PtNtLogo[3].x=70;
m_PtNtLogo[3].y=iMidLine+20;
m_PtLogo[3].x=30;
m_PtLogo[3].y=iMidLine;
m_PtName[3].x=70;
m_PtName[3].y=iMidLine;
m_PtTime[3].x=33;
m_PtTime[3].y=iMidLine+42;
m_PtAgree[3].x=90;
m_PtAgree[3].y=iMidLine+22;
//移动扑克
m_UserCard[1].SetBasePoint(CPoint(ptCardPoint[0].x + 40 ,ptCardPoint[0].y),
CUpGradeGameCard::XShowMode::SWX_MODE_CENTER,CUpGradeGameCard::YShowMode::SWY_MODE_TOP);
m_UserCard[0].SetBasePoint(CPoint(ptCardPoint[0].x + 190,ptCardPoint[0].y),
CUpGradeGameCard::XShowMode::SWX_MODE_RIGHT,CUpGradeGameCard::YShowMode::SWY_MODE_TOP);
m_UserCard[2].SetBasePoint(CPoint(ptCardPoint[0].x - 80 ,ptCardPoint[0].y),
CUpGradeGameCard::XShowMode::SWX_MODE_CENTER,CUpGradeGameCard::YShowMode::SWY_MODE_TOP);
m_UserCard[3].SetBasePoint(CPoint(ptCardPoint[0].x - 230,ptCardPoint[0].y),
CUpGradeGameCard::XShowMode::SWX_MODE_LEFT,CUpGradeGameCard::YShowMode::SWY_MODE_TOP);
//m_UserCard[0].SetBasePoint(CPoint(ptCardPoint[0].x,ptCardPoint[0].y),
// CUpGradeGameCard::XShowMode::SWX_MODE_CENTER,CUpGradeGameCard::YShowMode::SWY_MODE_TOP);
//m_UserCard[1].SetBasePoint(CPoint(ptCardPoint[1].x,ptCardPoint[1].y),
// CUpGradeGameCard::XShowMode::SWX_MODE_RIGHT,CUpGradeGameCard::YShowMode::SWY_MODE_TOP);
//m_UserCard[2].SetBasePoint(CPoint(ptCardPoint[2].x,ptCardPoint[2].y),
// CUpGradeGameCard::XShowMode::SWX_MODE_CENTER,CUpGradeGameCard::YShowMode::SWY_MODE_TOP);
//m_UserCard[3].SetBasePoint(CPoint(ptCardPoint[3].x,ptCardPoint[3].y),
// CUpGradeGameCard::XShowMode::SWX_MODE_LEFT,CUpGradeGameCard::YShowMode::SWY_MODE_TOP);
m_MeCard.SetBasePoint(CPoint(cx/2,cy-170),
CUpGradeGameCard::XShowMode::SWX_MODE_CENTER,CUpGradeGameCard::YShowMode::SWY_MODE_TOP);
m_MeBackCard.SetBasePoint(CPoint(cx/2,cy-170),
CUpGradeGameCard::XShowMode::SWX_MODE_CENTER,CUpGradeGameCard::YShowMode::SWY_MODE_TOP);
//移动反牌视图
CRect ContronRect;
m_NtList.GetClientRect(&ContronRect);
m_NtList.MoveWindow((cx-ContronRect.Width())/2,cy-205,ContronRect.Width(),ContronRect.Height(),FALSE);
//移动信息视图
m_GameNoteView.GetClientRect(&ContronRect);
m_GameNoteView.MoveWindow((cx-ContronRect.Width())/2,((cy-150)-ContronRect.Height())/2,
ContronRect.Width(),ContronRect.Height(),FALSE);
//移动控件
m_btOutCard.GetClientRect(&ContronRect);
m_btOutCard.MoveWindow(m_ClientRect.Width()/2,cy-200,70,25);
///m_btPass.MoveWindow(m_ClientRect.Width()/2 + 10,cy-200,70,25);
m_btGiveBack.MoveWindow((cx-ContronRect.right)/2,cy-200,ContronRect.right,ContronRect.bottom);
m_btContinue.MoveWindow((cx-ContronRect.right)/2,cy-200,ContronRect.right,ContronRect.bottom);
m_StationView.MoveWindow(0,m_ClientRect.bottom - 23 + 20,
m_ClientRect.Width(),
113- 20);
m_MeKouCard.SetBasePoint(CPoint(cx/2-100,cy-170),
CUpGradeGameCard::XShowMode::SWX_MODE_CENTER,CUpGradeGameCard::YShowMode::SWY_MODE_TOP);
//移动按钮
m_btLastTurn.MoveWindow(cx-75,cy-60,73,25);
//m_btLastTurn
m_btBackCard.MoveWindow(cx-75,cy-90,73,25);
m_btThing.MoveWindow(cx-75,cy-120,73,25);
m_btStop.MoveWindow(cx-75,cy-150,73,25);
return;
}
//开始按钮
void CClientPlayView::OnHitBegin()
{
CClientGameDlg *p=CONTAINING_RECORD(this,CClientGameDlg,m_PlayView);
p->SendMessage(IDM_BEGIN,0,0);
return;
}
//出牌按钮
void CClientPlayView::OnHitOutCard()
{
CClientGameDlg *p=CONTAINING_RECORD(this,CClientGameDlg,m_PlayView);
p->SendMessage(IDM_OUT_CARD,0,0);
return;
}
//继续按钮
void CClientPlayView::OnHitContinue()
{
CClientGameDlg *p=CONTAINING_RECORD(this,CClientGameDlg,m_PlayView);
p->SendMessage(IDM_BEGIN,0,0);
return;
}
//上轮扑克
void CClientPlayView::OnHitLastTurn()
{
CClientGameDlg *p=CONTAINING_RECORD(this,CClientGameDlg,m_PlayView);
p->SendMessage(IDM_LOOK_LAST,0,0);
return;
}
//底牌按钮
void CClientPlayView::OnHitLookBack()
{
CClientGameDlg *p=CONTAINING_RECORD(this,CClientGameDlg,m_PlayView);
p->SendMessage(IDM_BACK_CARD,0,0);
return;
}
//有事要走
void CClientPlayView::OnHitThing()
{
CClientGameDlg *p=CONTAINING_RECORD(this,CClientGameDlg,m_PlayView);
p->SendMessage(IDM_HAVE_THING,0,0);
return;
}
//留底牌按钮
void CClientPlayView::OnHitBackCard()
{
CClientGameDlg *p=CONTAINING_RECORD(this,CClientGameDlg,m_PlayView);
p->SendMessage(IDM_GIVE_BACK,0,0);
return;
}
//提前停止
void CClientPlayView::OnHitStop()
{
CClientGameDlg *p=CONTAINING_RECORD(this,CClientGameDlg,m_PlayView);
p->SendMessage(IDM_STOP,0,0);
return;
}
//不出按钮
void CClientPlayView::OnHitPass()
{
CClientGameDlg *p = CONTAINING_RECORD(this,CClientGameDlg,m_PlayView);
p->SendMessage(IDM_PASS,0,0);
return;
}
//重置界面函数
void CClientPlayView::ResetGameView()
{
CUsingSkinClass::ResetGameView();
return;
}
//绘画 NT 标志
void CClientPlayView::DrawNt(CDC * pDC, int x, int y)
{
CDC NtDC;
BITMAP BmpInfo;
m_NT.GetBitmap(&BmpInfo);
NtDC.CreateCompatibleDC(pDC);
NtDC.SelectObject(&m_NT);
pDC->BitBlt(x,y,BmpInfo.bmWidth,BmpInfo.bmHeight,&NtDC,0,0,SRCCOPY);
return;
}
//绘画 NT 图标
void CClientPlayView::DrawNtLogo(CDC * pDC, int x, int y, int iHuaKind)
{
CDC NtDC;
COLORREF crColor=0;
NtDC.CreateCompatibleDC(pDC);
NtDC.SelectObject(&m_NTLogo);
int iBeginStation=(iHuaKind>>4)*15;
for (int i=0;i<15;i++)
{
for (int j=0;j<15;j++)
{
crColor=NtDC.GetPixel(i+iBeginStation,j);
if (crColor!=RGB(255,255,255)) pDC->SetPixel(x+i,y+j,crColor);
}
}
return;
}
//设置庄家的位置
void CClientPlayView::SetNTStation(int iViewStation)
{
m_iNtStation=iViewStation;
UpdateViewFace(NULL);
return;
}
//设置报主位置
void CClientPlayView::SetShowNtStation(int iViewStation, int iHuaKind)
{
m_iHuaKind=iHuaKind;
m_iShowStation=iViewStation;
UpdateViewFace(NULL);
return;
}
//设置游戏分数
void CClientPlayView::SetGamePoint(int iGamePoint, int bMeSide)
{
if ((iGamePoint==0)&&(bMeSide==-1))
{
bMeSide=-1;
m_iGamePoint=0;
}
else if (iGamePoint==0) m_bMeSide=bMeSide;
else m_iGamePoint+=iGamePoint;
UpdateViewFace(NULL);
return;
}
//设置背景色
void CClientPlayView::SetBackBmp(UINT uResourceID, TCHAR * szFileName, BOOL bResource)
{
if (bResource)
{
CBitmap Temp;
if (!Temp.LoadBitmap(uResourceID)) return;
return;
}
else
{
if (szFileName==NULL) return;
}
return;
}
void CClientPlayView::DrawInfo(CDC *pDC)
{
if (!m_StationView.m_bShowMessage)
return;
CFont Font;
CPaintDC dc(this);
Font.CreateFont(-12,0,0,0,400,NULL,NULL,NULL,134,3,2,1,2,TEXT("宋体"));
// dc.SelectObject(Font);
pDC->SetTextColor(RGB(0,0,0));
pDC->SetBkMode(TRANSPARENT);
//绘画信息
//TCHAR szBuffer[50];
TCHAR * szUpGrade[]={TEXT("本方 -- 对家"),TEXT("敌方 -- 右家"),TEXT("本方 -- 自己"),TEXT("敌方 -- 左家")};
TCHAR * szHua[]={TEXT("方块"),TEXT("梅花"),TEXT("红桃"),TEXT("黑桃")};
TCHAR * szCard[13]={TEXT("2"),TEXT("3"),TEXT("4"),TEXT("5"),TEXT("6"),TEXT("7"),
TEXT("8"),TEXT("9"),TEXT("10"),TEXT("J"),TEXT("Q"),TEXT("K"),
TEXT("A")};
/*
pDC->TextOut(10+VIEW_FRAME_LEFT,5+VIEW_FRAME_TOP,TEXT("本方:"));
pDC->TextOut(10+VIEW_FRAME_LEFT,20+VIEW_FRAME_TOP,TEXT("敌方:"));
pDC->TextOut(10+VIEW_FRAME_LEFT,35+VIEW_FRAME_TOP,TEXT("已打局数:"));
// pDC->TextOut(10+VIEW_FRAME_LEFT,50+VIEW_FRAME_TOP,TEXT("分数:"));
// pDC->TextOut(10+VIEW_FRAME_LEFT,65+VIEW_FRAME_TOP,TEXT("罚分:"));
pDC->TextOut(10+VIEW_FRAME_LEFT,50+VIEW_FRAME_TOP,TEXT("主牌:"));
*/
/*
pDC->TextOut(10+VIEW_FRAME_LEFT,750,TEXT("本方:"));
pDC->TextOut(10+VIEW_FRAME_LEFT,20+VIEW_FRAME_TOP,TEXT("敌方:"));
pDC->TextOut(10+VIEW_FRAME_LEFT,35+VIEW_FRAME_TOP,TEXT("已打局数:"));
// pDC->TextOut(10+VIEW_FRAME_LEFT,50+VIEW_FRAME_TOP,TEXT("分数:"));
// pDC->TextOut(10+VIEW_FRAME_LEFT,65+VIEW_FRAME_TOP,TEXT("罚分:"));
pDC->TextOut(10+VIEW_FRAME_LEFT,50+VIEW_FRAME_TOP,TEXT("主牌:"));
if (m_StationView.m_iMeStation!=-1)
{
sprintf(szBuffer,TEXT("%s打到%s,现在打%s"),szCard[m_StationView.m_iBeginStation-2],szCard[m_StationView.m_iEndStation-2],szCard[m_StationView.m_iMeStation-2]);
pDC->TextOut(50+VIEW_FRAME_LEFT,5+VIEW_FRAME_TOP,szBuffer,lstrlen(szBuffer));
}
if (m_StationView.m_iOtherStation!=-1)
{
sprintf(szBuffer,TEXT("%s打到%s,现在打%s"),szCard[m_StationView.m_iBeginStation-2],szCard[m_StationView.m_iEndStation-2],szCard[m_StationView.m_iOtherStation-2]);
pDC->TextOut(50+VIEW_FRAME_LEFT,20+VIEW_FRAME_TOP,szBuffer,lstrlen(szBuffer));
}
if (m_StationView.m_iLessPlay!=-1)
{
// sprintf(szBuffer,TEXT("%d (最少回合=%d)"),m_StationView.m_iPlayCount,m_StationView.m_iLessPlay);
sprintf(szBuffer,TEXT("%d"),m_StationView.m_iPlayCount);
pDC->TextOut(80+VIEW_FRAME_LEFT,35+VIEW_FRAME_TOP,szBuffer,lstrlen(szBuffer));
}
// sprintf(szBuffer,TEXT("%d"),m_StationView.m_iTurePoint);
// pDC->TextOut(50+VIEW_FRAME_LEFT,50+VIEW_FRAME_TOP,szBuffer,lstrlen(szBuffer));
//if (m_StationView.m_iPunishPoint!=0)
//{
// sprintf(szBuffer,TEXT("%d"),m_StationView.m_iPunishPoint);
// pDC->TextOut(50+VIEW_FRAME_LEFT,65+VIEW_FRAME_TOP,szBuffer,lstrlen(szBuffer));
//}
//else
// pDC->TextOut(50+VIEW_FRAME_LEFT,65+VIEW_FRAME_TOP,TEXT("无"),2);
if (m_StationView.m_iNTStation!=-1)
{
DrawNtLogo(pDC,50+VIEW_FRAME_LEFT,50+VIEW_FRAME_TOP,m_iHuaKind);
sprintf(szBuffer,TEXT("%s %s"),szHua[m_StationView.m_iNTHua>>4],(m_StationView.m_iUpGrade==0 || m_StationView.m_iUpGrade==2)?szCard[m_StationView.m_iMeStation-2]:szCard[m_StationView.m_iOtherStation-2]);
pDC->TextOut(50+VIEW_FRAME_LEFT+17,50+VIEW_FRAME_TOP,szBuffer,lstrlen(szBuffer));
}
*/
return;
}
/*******************************************************************************************************/
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