📄 backcarddlg.cpp
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#include "Stdafx.h"
#include "Resource.h"
#include "BackCardDlg.h"
BEGIN_MESSAGE_MAP(CBackCardDlg, CGameFaceGo)
END_MESSAGE_MAP()
//构造函数
CBackCardDlg::CBackCardDlg(CWnd * pParent) : CGameFaceGo(CBackCardDlg::IDD)
{
m_iBackCount=0;
}
//析构函数
CBackCardDlg::~CBackCardDlg()
{
}
//DDX/DDV 支持
void CBackCardDlg::DoDataExchange(CDataExchange* pDX)
{
CGameFaceGo::DoDataExchange(pDX);
DDX_Control(pDX, IDOK, m_btOk);
}
//设置底牌
void CBackCardDlg::SetBackCard(BYTE iCardList[], int iCardCount)
{
m_iBackCount=iCardCount;
::CopyMemory(m_iBackCard,iCardList,sizeof(BYTE)*iCardCount);
if (m_BackCard.GetSafeHwnd()) m_BackCard.SetCard(m_iBackCard,NULL,m_iBackCount);
return;
}
//初始化函数
BOOL CBackCardDlg::OnInitDialog()
{
CGameFaceGo::OnInitDialog();
RECT Rect;
m_BackCard.Create(NULL,NULL,WS_CHILD|WS_VISIBLE|WS_CLIPSIBLINGS,CRect(0,0,0,0),this,20,NULL);
m_BackCard.SetCard(m_iBackCard,NULL,m_iBackCount);
m_BackCard.SetShowCard(true);
GetClientRect(&Rect);
m_BackCard.SetBasePoint(CPoint(Rect.right/2,-10),CUpGradeGameCard::XShowMode::SWX_MODE_CENTER,CUpGradeGameCard::YShowMode::SWY_MODE_TOP);
return TRUE;
}
//取消函数
void CBackCardDlg::OnCancel()
{
__super::OnCancel();
// CGameFaceGo::OnClose();
}
//确定函数
void CBackCardDlg::OnOK()
{
__super::OnOK();
// CGameFaceGo::OnClose();
}
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