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📁 添七,棋牌游戏源代码,功能齐全,稳定,适合用于棋牌游戏开发
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		//分析三条
		if (AnalyseResul[0].iThreeCount!=0)
		{
			if (AnalyseResul[i].iThreeCount!=AnalyseResul[iWiner].iThreeCount) continue;
			if (CompareOnlyOne(AnalyseResul[iWiner].iThreeArray[0],AnalyseResul[i].iThreeArray[0])==TRUE)
				continue;
		}

		//分析对牌
		if (AnalyseResul[0].iDoubleCount!=0)
		{
			if (AnalyseResul[i].iDoubleCount!=AnalyseResul[iWiner].iDoubleCount) continue;
			if (CompareOnlyOne(AnalyseResul[iWiner].iDoubleArray[0],AnalyseResul[i].iDoubleArray[0])==TRUE)
				continue;
		}

		//分析单牌
		if (AnalyseResul[i].iSignedCount!=0)
		{
			if (AnalyseResul[i].iSignedCount!=AnalyseResul[iWiner].iSignedCount) continue;
			if (CompareOnlyOne(AnalyseResul[iWiner].iBigSignedCard,AnalyseResul[i].iBigSignedCard)==TRUE)
				continue;
		}

		//对比成功
		iWiner=i;
	}

	//考虑追杀的情况
	if(iWiner!=0 && iCardCount>=3)
	{
		for(int i=1;i<4;i++)
		{
			if (GetCardListHua(iCardListArray[i],iCardCount)!=UG_NT_CARD || i==iWiner) continue;
			if (FixCardType(iCardListArray[i],iCardCount,AnalyseResul[0],AnalyseResul[i])==FALSE) continue;

			//分析三条拖拉机
			if (AnalyseResul[0].iThreeTractorCount!=0)
			{
				if (AnalyseResul[i].iThreeTractorCount!=AnalyseResul[iWiner].iThreeTractorCount) continue;
				if (CompareOnlyOne(AnalyseResul[iWiner].iThreeTractorArray[2],AnalyseResul[i].iThreeTractorArray[2])==FALSE)
				{
					iWiner=i;
					break;
				}
			}

			//分析两条拖拉机
			if (AnalyseResul[0].iDoubleTractorCount!=0)
			{
				if (AnalyseResul[i].iDoubleTractorCount!=AnalyseResul[iWiner].iDoubleTractorCount) continue;
				if (CompareOnlyOne(AnalyseResul[iWiner].iDoubleArray[2],AnalyseResul[i].iDoubleArray[2])==FALSE)
				{
					iWiner=i;
					break;
				}
			}

			//分析三条
			if (AnalyseResul[0].iThreeCount!=0)
			{
				if (AnalyseResul[i].iThreeCount!=AnalyseResul[iWiner].iThreeCount) continue;
				if (CompareOnlyOne(AnalyseResul[iWiner].iThreeArray[0],AnalyseResul[i].iThreeArray[0])==FALSE)
				{
					iWiner=i;
					break;
				}
			}

			//分析对牌
			if (AnalyseResul[0].iDoubleCount!=0)
			{
				if (AnalyseResul[i].iDoubleCount!=AnalyseResul[iWiner].iDoubleCount) continue;
				if (CompareOnlyOne(AnalyseResul[iWiner].iDoubleArray[0],AnalyseResul[i].iDoubleArray[0])==FALSE)
				{
					iWiner=i;
					break;
				}
			}

			//分析单牌
			if (AnalyseResul[i].iSignedCount!=0)
			{
				if (AnalyseResul[i].iSignedCount!=AnalyseResul[iWiner].iSignedCount) continue;
				if (CompareOnlyOne(AnalyseResul[iWiner].iBigSignedCard,AnalyseResul[i].iBigSignedCard)==FALSE)
				{
					iWiner=i;
					break;
				}
			}
		}
	}
	return iWiner;
}

//分析函数
BOOL CUpGradeGameLogic::AnalyseCard(BYTE iCardList[], int iCardCount, CardAnalyseStruct & Analyse)
{
	//初始化数据
	::memset(&Analyse,0,sizeof(Analyse));

	//判断是否同花色
	Analyse.iCardHuaKind=GetCardListHua(iCardList,iCardCount);
	if (Analyse.iCardHuaKind==UG_ERROR_HUA) return FALSE;

	//分析临时数据
	BYTE iTempCard[39];
	::CopyMemory(iTempCard,iCardList,sizeof(BYTE)*iCardCount);

	//去除一张扑克的分析过程
	if (iCardCount==1) 
	{
		Analyse.iSignedCount=1;
		Analyse.iLessSignedCard=iCardList[0];
		return TRUE;
	}

	//提取三条
	Analyse.iThreeCount=TackOutThree(iTempCard,iCardCount,Analyse.iThreeArray,TRUE);
	iCardCount-=Analyse.iThreeCount;
	
	//提取三条拖拉机
	Analyse.iThreeTractorCount=TackOutThreeTrackor(Analyse.iThreeArray,Analyse.iThreeCount,
							   Analyse.iThreeTractorArray,TRUE);
	Analyse.iThreeCount-=Analyse.iThreeTractorCount;

	//提取对牌
	Analyse.iDoubleCount=TackOutDouble(iTempCard,iCardCount,Analyse.iDoubleArray,TRUE);
	iCardCount-=Analyse.iDoubleCount;

	//提取两条拖拉机
	Analyse.iDoubleTractorCount=TackOutDoubleTrackor(Analyse.iDoubleArray,Analyse.iDoubleCount,
							    Analyse.iDoubleTractorArray,TRUE);
	Analyse.iDoubleCount-=Analyse.iDoubleTractorCount;

	//提取单牌
	if (iCardCount>0)
	{
		Analyse.iSignedCount=iCardCount;
		Analyse.iBigSignedCard=iTempCard[0];
		Analyse.iLessSignedCard=iTempCard[iCardCount-1];
	}

	return TRUE;
}

//变化扑克格式
BOOL CUpGradeGameLogic::FixCardType(BYTE iCardList[], int iCardCount, CardAnalyseStruct & BaseAnalyse, CardAnalyseStruct & OutAnalyse)
{
	if (GetCardListHua(iCardList,iCardCount)==UG_ERROR_HUA) return FALSE;

	BYTE iSoureCard[39],iTempCard[39];
	int iSoureCardCount=iCardCount,iTempCount=0;
	::CopyMemory(iSoureCard,iCardList,sizeof(BYTE)*iCardCount);
	::memset(&OutAnalyse,0,sizeof(OutAnalyse));

	//调整三条拖拉机
	if (BaseAnalyse.iThreeTractorCount!=0)
	{
		iTempCount=TackOutThreeTrackor(iSoureCard,iSoureCardCount,iTempCard,TRUE);
		iSoureCardCount-=iTempCount;
		if (BaseAnalyse.iThreeTractorCount>iTempCount) return FALSE;
		int iOutPos=0,iTempPos=0,iNeedLength=0,iCopyLength=0;
		do
		{
			iNeedLength=BaseAnalyse.iThreeTractorCount-OutAnalyse.iThreeTractorCount;
			if (iNeedLength<6) return FALSE;
			iCopyLength=__min(iTempCard[iTempPos+1],iNeedLength);
			::CopyMemory(&OutAnalyse.iThreeTractorArray[iOutPos+2],&iTempCard[iTempPos+2],sizeof(BYTE)*iCopyLength);
			OutAnalyse.iThreeTractorArray[iOutPos]=0;
			OutAnalyse.iThreeTractorArray[iOutPos+1]=iCopyLength;
			OutAnalyse.iThreeTractorCount+=iCopyLength;
			if (iCopyLength==iTempCard[iTempPos+1])
			{
				iTempCount-=iTempCard[iTempPos+1];
				iTempPos+=iTempCard[iTempPos+1]+2;
				iOutPos+=OutAnalyse.iThreeTractorArray[iOutPos+1]+2;
			}
			else
			{
				::CopyMemory(&iSoureCard[iSoureCardCount],&iTempCard[iTempPos+2+iCopyLength],
							 sizeof(BYTE)*(iTempCard[iTempPos+1]-iCopyLength));
				iTempCount-=iTempCard[iTempPos+1];
				iSoureCardCount+=(iTempCard[iTempPos+1]-iCopyLength);
				iTempPos+=iTempCard[iTempPos+1]+2;
				while ((iSoureCardCount+OutAnalyse.iThreeTractorCount)<iCardCount)
				{
					::CopyMemory(&iSoureCard[iSoureCardCount],&iTempCard[iTempPos+2],sizeof(BYTE)*iTempCard[iTempPos+1]);
					iTempCount-=iTempCard[iTempPos+1];
					iSoureCardCount+=iTempCard[iTempPos+1];
					iTempPos+=iTempCard[iTempPos+1]+2;
				}
				SortCard(iSoureCard,NULL,iSoureCardCount);
			}
		} while (BaseAnalyse.iThreeTractorCount>=OutAnalyse.iThreeTractorCount);
	}

	//调整三条
	if (BaseAnalyse.iThreeCount!=0)
	{
		iTempCount=TackOutThree(iSoureCard,iSoureCardCount,iTempCard,FALSE);
		if (BaseAnalyse.iThreeCount>iTempCount) return FALSE;
		OutAnalyse.iThreeCount=BaseAnalyse.iThreeCount;
		::CopyMemory(OutAnalyse.iThreeArray,iTempCard,sizeof(BYTE)*BaseAnalyse.iThreeCount);
		iSoureCardCount-=RemoveCard(iTempCard,BaseAnalyse.iThreeCount,iSoureCard,iSoureCardCount);
	}

	//调整两条拖拉机
	if (BaseAnalyse.iDoubleTractorCount!=0)
	{
		iTempCount=TackOutDoubleTrackor(iSoureCard,iSoureCardCount,iTempCard,TRUE);
		iSoureCardCount-=iTempCount;
		if (BaseAnalyse.iDoubleTractorCount>iTempCount) return FALSE;
		int iOutPos=0,iTempPos=0,iNeedLength=0,iCopyLength=0;
		do
		{
			iNeedLength=BaseAnalyse.iDoubleTractorCount-OutAnalyse.iDoubleTractorCount;
			if (iNeedLength<4) return FALSE;
			iCopyLength=__min(iTempCard[iTempPos+1],iNeedLength);
			::CopyMemory(&OutAnalyse.iDoubleTractorArray[iOutPos+2],&iTempCard[iTempPos+2],sizeof(BYTE)*iCopyLength);
			OutAnalyse.iDoubleTractorArray[iOutPos]=0;
			OutAnalyse.iDoubleTractorArray[iOutPos+1]=iCopyLength;
			OutAnalyse.iDoubleTractorCount+=iCopyLength;
			if (iCopyLength==iTempCard[iTempPos+1])
			{
				iTempCount-=iTempCard[iTempPos+1];
				iTempPos+=iTempCard[iTempPos+1]+2;
				iOutPos+=OutAnalyse.iDoubleTractorArray[iOutPos+1]+2;
				break;
			}
			else
			{
				::CopyMemory(&iSoureCard[iSoureCardCount],&iTempCard[iTempPos+2+iCopyLength],
							 sizeof(BYTE)*(iTempCard[iTempPos+1]-iCopyLength));
				iTempCount-=iTempCard[iTempPos+1];
				iSoureCardCount+=(iTempCard[iTempPos+1]-iCopyLength);
				iTempPos+=iTempCard[iTempPos+1]+2;
				while ((iSoureCardCount+OutAnalyse.iDoubleTractorCount)<iCardCount)
				{
					::CopyMemory(&iSoureCard[iSoureCardCount],&iTempCard[iTempPos+2],sizeof(BYTE)*iTempCard[iTempPos+1]);
					iTempCount-=iTempCard[iTempPos+1];
					iSoureCardCount+=iTempCard[iTempPos+1];
					iTempPos+=iTempCard[iTempPos+1]+2;
				}
				SortCard(iSoureCard,NULL,iSoureCardCount);
			}
		} while (BaseAnalyse.iDoubleTractorCount>=OutAnalyse.iDoubleTractorCount);
	}

	//调整对牌
	if (BaseAnalyse.iDoubleCount!=0)
	{
		iTempCount=TackOutDouble(iSoureCard,iSoureCardCount,iTempCard,FALSE);
		if (BaseAnalyse.iDoubleCount>iTempCount) return FALSE;
		OutAnalyse.iDoubleCount=BaseAnalyse.iDoubleCount;
		::CopyMemory(OutAnalyse.iDoubleArray,iTempCard,sizeof(BYTE)*BaseAnalyse.iDoubleCount);
		iSoureCardCount-=RemoveCard(iTempCard,BaseAnalyse.iDoubleCount,iSoureCard,iSoureCardCount);
	}

	//调整单牌
	if (iSoureCardCount>0)
	{
		OutAnalyse.iSignedCount=iSoureCardCount;
		OutAnalyse.iBigSignedCard=iSoureCard[0];
		OutAnalyse.iLessSignedCard=iSoureCard[iSoureCardCount-1];
	}

	return TRUE;
}

//提取对牌函数
int CUpGradeGameLogic::TackOutDouble(BYTE iCardList[], int iCardCount, BYTE iDoubleBuffer[], BOOL bRemoveCard)
{
	int iCount=0;
	for (int i=0;i<iCardCount-1;i++)
	{
		if (iCardList[i]==iCardList[i+1])
		{
			iDoubleBuffer[iCount+1]=iDoubleBuffer[iCount]=iCardList[i];
			iCount+=2;
			if (bRemoveCard) iCardList[i]=iCardList[i+1]=0;
			i++;
		}
	}
	if (iCount && bRemoveCard) RemoveNummCard(iCardList,iCardCount);

	return iCount;
}

//提取两条拖拉机函数
int CUpGradeGameLogic::TackOutDoubleTrackor(BYTE iCardList[], int iCardCount, BYTE iDoubleBuffer[], BOOL bRemoveCard)
{
	BOOL bEndFind=FALSE;
	int iCount=0,iRecordPos=0,iDataPos=0,iTrackorLen=0;

	for (int i=0;i<iCardCount-3;i++)
	{
		if (IsDouble(&iCardList[i],2))
		{
			iDataPos=i;
			iTrackorLen=2;
			bEndFind=FALSE;
			do
			{
				if ((IsDouble(&iCardList[i+2],2))&&(IsTrackorRule(iCardList[i],iCardList[i+2])))
				{
					//是拖拉机
					i+=2;
					iTrackorLen+=2;
				}
				else bEndFind=TRUE;
			} while ((bEndFind==FALSE)&&(i<iCardCount-3));

			//记录数据
			if (iTrackorLen>=4)
			{
				iCount+=iTrackorLen;
				iDoubleBuffer[iRecordPos]=0;
				iDoubleBuffer[iRecordPos+1]=iTrackorLen;
				for (int j=0;j<iTrackorLen;j++)
				{
					iDoubleBuffer[iRecordPos+j+2]=iCardList[iDataPos+j];
					if (bRemoveCard) iCardList[iDataPos+j]=0;
				}
				iRecordPos+=(iTrackorLen+2);
			}
		}
	}
	if (iCount && bRemoveCard) RemoveNummCard(iCardList,iCardCount);

	return iCount;
}

//提取三条函数
int CUpGradeGameLogic::TackOutThree(BYTE iCardList[], int iCardCount, BYTE iThreeBuffer[], BOOL bRemoveCard)
{
	int iCount=0;
	for (int i=0;i<iCardCount-2;i++)
	{
		if ((iCardList[i]==iCardList[i+1])&&(iCardList[i]==iCardList[i+2]))
		{
			iThreeBuffer[iCount]=iThreeBuffer[iCount+1]=iThreeBuffer[iCount+2]=iCardList[i];
			iCount+=3;
			if (bRemoveCard) iCardList[i]=iCardList[i+1]=iCardList[i+2]=0;
			i+=2;
		}
	}
	if (iCount && bRemoveCard) RemoveNummCard(iCardList,iCardCount);

	return iCount;
}

//提取三条拖拉机函数
int CUpGradeGameLogic::TackOutThreeTrackor(BYTE iCardList[], int iCardCount, BYTE iThreeBuffer[], BOOL bRemoveCard)
{
	BOOL bEndFind=FALSE;
	int iCount=0,iRecordPos=0,iDataPos=0,iTrackorLen=0;

	for (int i=0;i<iCardCount-5;i++)
	{
		if (IsThree(&iCardList[i],3))
		{
			iDataPos=i;
			iTrackorLen=3;
			bEndFind=FALSE;
			do
			{
				if ((IsThree(&iCardList[i+3],3))&&(IsTrackorRule(iCardList[i],iCardList[i+3])))
				{
					//是拖拉机
					i+=3;
					iTrackorLen+=3;
				}
				else bEndFind=TRUE;
			} while ((bEndFind==FALSE)&&(i<iCardCount-5));

			//记录数据
			if (iTrackorLen>=6)
			{
				iCount+=iTrackorLen;
				iThreeBuffer[iRecordPos]=0;
				iThreeBuffer[iRecordPos+1]=iTrackorLen;
				for (int j=0;j<iTrackorLen;j++)
				{
					iThreeBuffer[iRecordPos+j+2]=iCardList[iDataPos+j];
					if (bRemoveCard) iCardList[iDataPos+j]=0;
				}
				iRecordPos+=(iTrackorLen+2);
			}
		}
	}
	if (iCount && bRemoveCard) RemoveNummCard(iCardList,iCardCount);

	return iCount;
}

//提取同一花色扑克
int CUpGradeGameLogic::TackOutCardByHua(BYTE iCardList[], int iCardCount, BYTE iHuaKind, BYTE iCardBuffer[], BOOL bRemoveCard)
{int iBeginPos,iEndPos;////Visual C++ .Net 2005
	for (iBeginPos=0;iBeginPos<iCardCount;iBeginPos++)
	{
		if (GetCardHuaKind(iCardList[iBeginPos],FALSE)==iHuaKind) break;
	}
	if (iBeginPos==iCardCount) return 0;
	for (iEndPos=iCardCount-1;iEndPos>=0;iEndPos--)
	{
		if (GetCardHuaKind(iCardList[iEndPos],FALSE)==iHuaKind) break;
	}
	::CopyMemory(iCardBuffer,&iCardList[iBeginPos],sizeof(BYTE)*(iEndPos-iBeginPos+1));
	if (bRemoveCard) RemoveNummCard(iCardList,iCardCount);
	return (iEndPos-iBeginPos+1);
}

//清除 0 位扑克
int CUpGradeGameLogic::RemoveNummCard(BYTE iCardList[], int iCardCount)
{
	int iRemoveCount=0;
	for (int i=0;i<iCardCount;i++)
	{
		if (iCardList[i]!=0) i

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