📄 servermanage.cpp
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//分析三条
if (AnalyseResul[0].iThreeCount!=0)
{
if (AnalyseResul[i].iThreeCount!=AnalyseResul[iWiner].iThreeCount) continue;
if (CompareOnlyOne(AnalyseResul[iWiner].iThreeArray[0],AnalyseResul[i].iThreeArray[0])==TRUE)
continue;
}
//分析对牌
if (AnalyseResul[0].iDoubleCount!=0)
{
if (AnalyseResul[i].iDoubleCount!=AnalyseResul[iWiner].iDoubleCount) continue;
if (CompareOnlyOne(AnalyseResul[iWiner].iDoubleArray[0],AnalyseResul[i].iDoubleArray[0])==TRUE)
continue;
}
//分析单牌
if (AnalyseResul[i].iSignedCount!=0)
{
if (AnalyseResul[i].iSignedCount!=AnalyseResul[iWiner].iSignedCount) continue;
if (CompareOnlyOne(AnalyseResul[iWiner].iBigSignedCard,AnalyseResul[i].iBigSignedCard)==TRUE)
continue;
}
//对比成功
iWiner=i;
}
//考虑追杀的情况
if(iWiner!=0 && iCardCount>=3)
{
for(int i=1;i<4;i++)
{
if (GetCardListHua(iCardListArray[i],iCardCount)!=UG_NT_CARD || i==iWiner) continue;
if (FixCardType(iCardListArray[i],iCardCount,AnalyseResul[0],AnalyseResul[i])==FALSE) continue;
//分析三条拖拉机
if (AnalyseResul[0].iThreeTractorCount!=0)
{
if (AnalyseResul[i].iThreeTractorCount!=AnalyseResul[iWiner].iThreeTractorCount) continue;
if (CompareOnlyOne(AnalyseResul[iWiner].iThreeTractorArray[2],AnalyseResul[i].iThreeTractorArray[2])==FALSE)
{
iWiner=i;
break;
}
}
//分析两条拖拉机
if (AnalyseResul[0].iDoubleTractorCount!=0)
{
if (AnalyseResul[i].iDoubleTractorCount!=AnalyseResul[iWiner].iDoubleTractorCount) continue;
if (CompareOnlyOne(AnalyseResul[iWiner].iDoubleArray[2],AnalyseResul[i].iDoubleArray[2])==FALSE)
{
iWiner=i;
break;
}
}
//分析三条
if (AnalyseResul[0].iThreeCount!=0)
{
if (AnalyseResul[i].iThreeCount!=AnalyseResul[iWiner].iThreeCount) continue;
if (CompareOnlyOne(AnalyseResul[iWiner].iThreeArray[0],AnalyseResul[i].iThreeArray[0])==FALSE)
{
iWiner=i;
break;
}
}
//分析对牌
if (AnalyseResul[0].iDoubleCount!=0)
{
if (AnalyseResul[i].iDoubleCount!=AnalyseResul[iWiner].iDoubleCount) continue;
if (CompareOnlyOne(AnalyseResul[iWiner].iDoubleArray[0],AnalyseResul[i].iDoubleArray[0])==FALSE)
{
iWiner=i;
break;
}
}
//分析单牌
if (AnalyseResul[i].iSignedCount!=0)
{
if (AnalyseResul[i].iSignedCount!=AnalyseResul[iWiner].iSignedCount) continue;
if (CompareOnlyOne(AnalyseResul[iWiner].iBigSignedCard,AnalyseResul[i].iBigSignedCard)==FALSE)
{
iWiner=i;
break;
}
}
}
}
return iWiner;
}
//分析函数
BOOL CUpGradeGameLogic::AnalyseCard(BYTE iCardList[], int iCardCount, CardAnalyseStruct & Analyse)
{
//初始化数据
::memset(&Analyse,0,sizeof(Analyse));
//判断是否同花色
Analyse.iCardHuaKind=GetCardListHua(iCardList,iCardCount);
if (Analyse.iCardHuaKind==UG_ERROR_HUA) return FALSE;
//分析临时数据
BYTE iTempCard[39];
::CopyMemory(iTempCard,iCardList,sizeof(BYTE)*iCardCount);
//去除一张扑克的分析过程
if (iCardCount==1)
{
Analyse.iSignedCount=1;
Analyse.iLessSignedCard=iCardList[0];
return TRUE;
}
//提取三条
Analyse.iThreeCount=TackOutThree(iTempCard,iCardCount,Analyse.iThreeArray,TRUE);
iCardCount-=Analyse.iThreeCount;
//提取三条拖拉机
Analyse.iThreeTractorCount=TackOutThreeTrackor(Analyse.iThreeArray,Analyse.iThreeCount,
Analyse.iThreeTractorArray,TRUE);
Analyse.iThreeCount-=Analyse.iThreeTractorCount;
//提取对牌
Analyse.iDoubleCount=TackOutDouble(iTempCard,iCardCount,Analyse.iDoubleArray,TRUE);
iCardCount-=Analyse.iDoubleCount;
//提取两条拖拉机
Analyse.iDoubleTractorCount=TackOutDoubleTrackor(Analyse.iDoubleArray,Analyse.iDoubleCount,
Analyse.iDoubleTractorArray,TRUE);
Analyse.iDoubleCount-=Analyse.iDoubleTractorCount;
//提取单牌
if (iCardCount>0)
{
Analyse.iSignedCount=iCardCount;
Analyse.iBigSignedCard=iTempCard[0];
Analyse.iLessSignedCard=iTempCard[iCardCount-1];
}
return TRUE;
}
//变化扑克格式
BOOL CUpGradeGameLogic::FixCardType(BYTE iCardList[], int iCardCount, CardAnalyseStruct & BaseAnalyse, CardAnalyseStruct & OutAnalyse)
{
if (GetCardListHua(iCardList,iCardCount)==UG_ERROR_HUA) return FALSE;
BYTE iSoureCard[39],iTempCard[39];
int iSoureCardCount=iCardCount,iTempCount=0;
::CopyMemory(iSoureCard,iCardList,sizeof(BYTE)*iCardCount);
::memset(&OutAnalyse,0,sizeof(OutAnalyse));
//调整三条拖拉机
if (BaseAnalyse.iThreeTractorCount!=0)
{
iTempCount=TackOutThreeTrackor(iSoureCard,iSoureCardCount,iTempCard,TRUE);
iSoureCardCount-=iTempCount;
if (BaseAnalyse.iThreeTractorCount>iTempCount) return FALSE;
int iOutPos=0,iTempPos=0,iNeedLength=0,iCopyLength=0;
do
{
iNeedLength=BaseAnalyse.iThreeTractorCount-OutAnalyse.iThreeTractorCount;
if (iNeedLength<6) return FALSE;
iCopyLength=__min(iTempCard[iTempPos+1],iNeedLength);
::CopyMemory(&OutAnalyse.iThreeTractorArray[iOutPos+2],&iTempCard[iTempPos+2],sizeof(BYTE)*iCopyLength);
OutAnalyse.iThreeTractorArray[iOutPos]=0;
OutAnalyse.iThreeTractorArray[iOutPos+1]=iCopyLength;
OutAnalyse.iThreeTractorCount+=iCopyLength;
if (iCopyLength==iTempCard[iTempPos+1])
{
iTempCount-=iTempCard[iTempPos+1];
iTempPos+=iTempCard[iTempPos+1]+2;
iOutPos+=OutAnalyse.iThreeTractorArray[iOutPos+1]+2;
}
else
{
::CopyMemory(&iSoureCard[iSoureCardCount],&iTempCard[iTempPos+2+iCopyLength],
sizeof(BYTE)*(iTempCard[iTempPos+1]-iCopyLength));
iTempCount-=iTempCard[iTempPos+1];
iSoureCardCount+=(iTempCard[iTempPos+1]-iCopyLength);
iTempPos+=iTempCard[iTempPos+1]+2;
while ((iSoureCardCount+OutAnalyse.iThreeTractorCount)<iCardCount)
{
::CopyMemory(&iSoureCard[iSoureCardCount],&iTempCard[iTempPos+2],sizeof(BYTE)*iTempCard[iTempPos+1]);
iTempCount-=iTempCard[iTempPos+1];
iSoureCardCount+=iTempCard[iTempPos+1];
iTempPos+=iTempCard[iTempPos+1]+2;
}
SortCard(iSoureCard,NULL,iSoureCardCount);
}
} while (BaseAnalyse.iThreeTractorCount>=OutAnalyse.iThreeTractorCount);
}
//调整三条
if (BaseAnalyse.iThreeCount!=0)
{
iTempCount=TackOutThree(iSoureCard,iSoureCardCount,iTempCard,FALSE);
if (BaseAnalyse.iThreeCount>iTempCount) return FALSE;
OutAnalyse.iThreeCount=BaseAnalyse.iThreeCount;
::CopyMemory(OutAnalyse.iThreeArray,iTempCard,sizeof(BYTE)*BaseAnalyse.iThreeCount);
iSoureCardCount-=RemoveCard(iTempCard,BaseAnalyse.iThreeCount,iSoureCard,iSoureCardCount);
}
//调整两条拖拉机
if (BaseAnalyse.iDoubleTractorCount!=0)
{
iTempCount=TackOutDoubleTrackor(iSoureCard,iSoureCardCount,iTempCard,TRUE);
iSoureCardCount-=iTempCount;
if (BaseAnalyse.iDoubleTractorCount>iTempCount) return FALSE;
int iOutPos=0,iTempPos=0,iNeedLength=0,iCopyLength=0;
do
{
iNeedLength=BaseAnalyse.iDoubleTractorCount-OutAnalyse.iDoubleTractorCount;
if (iNeedLength<4) return FALSE;
iCopyLength=__min(iTempCard[iTempPos+1],iNeedLength);
::CopyMemory(&OutAnalyse.iDoubleTractorArray[iOutPos+2],&iTempCard[iTempPos+2],sizeof(BYTE)*iCopyLength);
OutAnalyse.iDoubleTractorArray[iOutPos]=0;
OutAnalyse.iDoubleTractorArray[iOutPos+1]=iCopyLength;
OutAnalyse.iDoubleTractorCount+=iCopyLength;
if (iCopyLength==iTempCard[iTempPos+1])
{
iTempCount-=iTempCard[iTempPos+1];
iTempPos+=iTempCard[iTempPos+1]+2;
iOutPos+=OutAnalyse.iDoubleTractorArray[iOutPos+1]+2;
break;
}
else
{
::CopyMemory(&iSoureCard[iSoureCardCount],&iTempCard[iTempPos+2+iCopyLength],
sizeof(BYTE)*(iTempCard[iTempPos+1]-iCopyLength));
iTempCount-=iTempCard[iTempPos+1];
iSoureCardCount+=(iTempCard[iTempPos+1]-iCopyLength);
iTempPos+=iTempCard[iTempPos+1]+2;
while ((iSoureCardCount+OutAnalyse.iDoubleTractorCount)<iCardCount)
{
::CopyMemory(&iSoureCard[iSoureCardCount],&iTempCard[iTempPos+2],sizeof(BYTE)*iTempCard[iTempPos+1]);
iTempCount-=iTempCard[iTempPos+1];
iSoureCardCount+=iTempCard[iTempPos+1];
iTempPos+=iTempCard[iTempPos+1]+2;
}
SortCard(iSoureCard,NULL,iSoureCardCount);
}
} while (BaseAnalyse.iDoubleTractorCount>=OutAnalyse.iDoubleTractorCount);
}
//调整对牌
if (BaseAnalyse.iDoubleCount!=0)
{
iTempCount=TackOutDouble(iSoureCard,iSoureCardCount,iTempCard,FALSE);
if (BaseAnalyse.iDoubleCount>iTempCount) return FALSE;
OutAnalyse.iDoubleCount=BaseAnalyse.iDoubleCount;
::CopyMemory(OutAnalyse.iDoubleArray,iTempCard,sizeof(BYTE)*BaseAnalyse.iDoubleCount);
iSoureCardCount-=RemoveCard(iTempCard,BaseAnalyse.iDoubleCount,iSoureCard,iSoureCardCount);
}
//调整单牌
if (iSoureCardCount>0)
{
OutAnalyse.iSignedCount=iSoureCardCount;
OutAnalyse.iBigSignedCard=iSoureCard[0];
OutAnalyse.iLessSignedCard=iSoureCard[iSoureCardCount-1];
}
return TRUE;
}
//提取对牌函数
int CUpGradeGameLogic::TackOutDouble(BYTE iCardList[], int iCardCount, BYTE iDoubleBuffer[], BOOL bRemoveCard)
{
int iCount=0;
for (int i=0;i<iCardCount-1;i++)
{
if (iCardList[i]==iCardList[i+1])
{
iDoubleBuffer[iCount+1]=iDoubleBuffer[iCount]=iCardList[i];
iCount+=2;
if (bRemoveCard) iCardList[i]=iCardList[i+1]=0;
i++;
}
}
if (iCount && bRemoveCard) RemoveNummCard(iCardList,iCardCount);
return iCount;
}
//提取两条拖拉机函数
int CUpGradeGameLogic::TackOutDoubleTrackor(BYTE iCardList[], int iCardCount, BYTE iDoubleBuffer[], BOOL bRemoveCard)
{
BOOL bEndFind=FALSE;
int iCount=0,iRecordPos=0,iDataPos=0,iTrackorLen=0;
for (int i=0;i<iCardCount-3;i++)
{
if (IsDouble(&iCardList[i],2))
{
iDataPos=i;
iTrackorLen=2;
bEndFind=FALSE;
do
{
if ((IsDouble(&iCardList[i+2],2))&&(IsTrackorRule(iCardList[i],iCardList[i+2])))
{
//是拖拉机
i+=2;
iTrackorLen+=2;
}
else bEndFind=TRUE;
} while ((bEndFind==FALSE)&&(i<iCardCount-3));
//记录数据
if (iTrackorLen>=4)
{
iCount+=iTrackorLen;
iDoubleBuffer[iRecordPos]=0;
iDoubleBuffer[iRecordPos+1]=iTrackorLen;
for (int j=0;j<iTrackorLen;j++)
{
iDoubleBuffer[iRecordPos+j+2]=iCardList[iDataPos+j];
if (bRemoveCard) iCardList[iDataPos+j]=0;
}
iRecordPos+=(iTrackorLen+2);
}
}
}
if (iCount && bRemoveCard) RemoveNummCard(iCardList,iCardCount);
return iCount;
}
//提取三条函数
int CUpGradeGameLogic::TackOutThree(BYTE iCardList[], int iCardCount, BYTE iThreeBuffer[], BOOL bRemoveCard)
{
int iCount=0;
for (int i=0;i<iCardCount-2;i++)
{
if ((iCardList[i]==iCardList[i+1])&&(iCardList[i]==iCardList[i+2]))
{
iThreeBuffer[iCount]=iThreeBuffer[iCount+1]=iThreeBuffer[iCount+2]=iCardList[i];
iCount+=3;
if (bRemoveCard) iCardList[i]=iCardList[i+1]=iCardList[i+2]=0;
i+=2;
}
}
if (iCount && bRemoveCard) RemoveNummCard(iCardList,iCardCount);
return iCount;
}
//提取三条拖拉机函数
int CUpGradeGameLogic::TackOutThreeTrackor(BYTE iCardList[], int iCardCount, BYTE iThreeBuffer[], BOOL bRemoveCard)
{
BOOL bEndFind=FALSE;
int iCount=0,iRecordPos=0,iDataPos=0,iTrackorLen=0;
for (int i=0;i<iCardCount-5;i++)
{
if (IsThree(&iCardList[i],3))
{
iDataPos=i;
iTrackorLen=3;
bEndFind=FALSE;
do
{
if ((IsThree(&iCardList[i+3],3))&&(IsTrackorRule(iCardList[i],iCardList[i+3])))
{
//是拖拉机
i+=3;
iTrackorLen+=3;
}
else bEndFind=TRUE;
} while ((bEndFind==FALSE)&&(i<iCardCount-5));
//记录数据
if (iTrackorLen>=6)
{
iCount+=iTrackorLen;
iThreeBuffer[iRecordPos]=0;
iThreeBuffer[iRecordPos+1]=iTrackorLen;
for (int j=0;j<iTrackorLen;j++)
{
iThreeBuffer[iRecordPos+j+2]=iCardList[iDataPos+j];
if (bRemoveCard) iCardList[iDataPos+j]=0;
}
iRecordPos+=(iTrackorLen+2);
}
}
}
if (iCount && bRemoveCard) RemoveNummCard(iCardList,iCardCount);
return iCount;
}
//提取同一花色扑克
int CUpGradeGameLogic::TackOutCardByHua(BYTE iCardList[], int iCardCount, BYTE iHuaKind, BYTE iCardBuffer[], BOOL bRemoveCard)
{int iBeginPos,iEndPos;////Visual C++ .Net 2005
for (iBeginPos=0;iBeginPos<iCardCount;iBeginPos++)
{
if (GetCardHuaKind(iCardList[iBeginPos],FALSE)==iHuaKind) break;
}
if (iBeginPos==iCardCount) return 0;
for (iEndPos=iCardCount-1;iEndPos>=0;iEndPos--)
{
if (GetCardHuaKind(iCardList[iEndPos],FALSE)==iHuaKind) break;
}
::CopyMemory(iCardBuffer,&iCardList[iBeginPos],sizeof(BYTE)*(iEndPos-iBeginPos+1));
if (bRemoveCard) RemoveNummCard(iCardList,iCardCount);
return (iEndPos-iBeginPos+1);
}
//清除 0 位扑克
int CUpGradeGameLogic::RemoveNummCard(BYTE iCardList[], int iCardCount)
{
int iRemoveCount=0;
for (int i=0;i<iCardCount;i++)
{
if (iCardList[i]!=0) i
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