📄 laodingdlg.h
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#if !defined(AFX_LAODINGDLG_H__DEA50B90_954B_4C46_B312_A94671236FC1__INCLUDED_)
#define AFX_LAODINGDLG_H__DEA50B90_954B_4C46_B312_A94671236FC1__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// LaodingDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CLaodingDlg dialog
class CLaodingDlg : public CDialog
{
// Construction
public:
int YanZhang(CString m_Name ,CString m_PassWord);
CLaodingDlg(CWnd* pParent = NULL); // standard constructor
_ConnectionPtr m_pConnection;
_CommandPtr m_pCommand;
_RecordsetPtr m_pRecordset;
// Dialog Data
//{{AFX_DATA(CLaodingDlg)
enum { IDD = IDD_LAODING_DLG };
CString m_name;
CString m_password;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CLaodingDlg)
public:
virtual BOOL DestroyWindow();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CLaodingDlg)
virtual void OnOK();
virtual BOOL OnInitDialog();
virtual void OnCancel();
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_LAODINGDLG_H__DEA50B90_954B_4C46_B312_A94671236FC1__INCLUDED_)
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