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📄 logicdatastructure.h.svn-base

📁 一个巴西大学编写的2D仿真组足球机器人程序
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/* *  This program is free software; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation; either version 2 of the License, or *  (at your option) any later version. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. * *  You should have received a copy of the GNU General Public License *  along with this program; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *//*! \file LogicDataStructure.h<pre><b>File:</b>          LogicDataStructure.h<b>Project:</b>       Robocup Soccer Simulation Team: MecaTeam<b>Authors:</b>       Orivaldo Vieira <b>Created:</b>       10/09/2006<b>Last Revision:</b> $ID$<b>Contents:</b>      Este arquivo cont�m a declara��o da classe para                LogicDataStructure e suas classes componentes. A LogicDataStructure �                classe que disponibiliza uma estrutura de dados para se armazenar                os padr�es l�gicos. Classes componentes:               - QueryTree: �rvore de busca bin�ria;               - TreeNodo: n� da �rvore bin�ria;<hr size=2><h2><b>Changes</b></h2><b>Date</b>             <b>Author</b>          <b>Comment</b>19/09/2006       Orivaldo Vieira      Documenta��o</pre>*/#ifndef LOGICDATASTRUCTURE_H#define LOGICDATASTRUCTURE_H#include "LogicPattern.h"using std::string;class TreeNodo {   friend class QueryTree;   public:      TreeNodo                                ();      TreeNodo                                (LogicPattern* ptrPattern);      ~TreeNodo                               ();      void           setPtrPattern            (LogicPattern* ptrPattern);      void           print                    ();   private:      TreeNodo*      m_ptrLeftNodo;      TreeNodo*      m_ptrRightNodo;      LogicPattern*  m_ptrLogicPattern;};class QueryTree {   public:      QueryTree                               ();      ~QueryTree                              ();      bool           addPtrLogicPattern       (LogicPattern* ptrPattern);      bool           queryPattern             (LogicPattern* ptrPattern);      LogicPattern*  selectObjectAndAttribute (LogicPattern* ptrPattern);      void           printTree                ();      int            comparePattern           (LogicPattern* ptrPatternA,                                               LogicPattern* ptrPatternB);      int            compareFullPattern       (LogicPattern* ptrPatternA,                                               LogicPattern* ptrPatternB);//      bool           updateValue              (string _object, string _attribute, string _value);   private:      TreeNodo*      m_ptrRootNodo;      TreeNodo*      m_ptrCurrentNodo;      int            treeType;      void           printTree                 (TreeNodo*        ptrNodo);      bool           addPtrLogicPattern        (TreeNodo**       ptrNodo,                                                LogicPattern* ptrPattern);      bool           findPtrLogicPattern       (TreeNodo**       ptrNodo,                                                LogicPattern* ptrPattern);      LogicPattern*  findPtrObjectAndAttribute (TreeNodo**       ptrNodo,                                                LogicPattern* ptrPattern);//      TreeNodo*      findPtrTreeNodo          (LogicPattern* pattern);};class LogicDataStructure {   public:      LogicDataStructure                        ();      ~LogicDataStructure                       ();      bool           insert                     (string                  object,                                                 string               attribute,                                                 string                   value);      bool           insert                     (LogicPattern* _prtLogicPattern);      void           printTree                  (int                      _type);      bool           query                      (LogicPattern*          pattern);      LogicPattern*  selectObjectAndAttribute   (LogicPattern*          pattern);      bool           updateValue                (string                 _object,                                                 string              _attribute,                                                 string                  _value);   private:      LogicPattern*   mpQueryPattern;      QueryTree*      m_objectTree;      QueryTree*      m_attributeTree;};#endif

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