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📄 cognitive.cpp.svn-base

📁 一个巴西大学编写的2D仿真组足球机器人程序
💻 SVN-BASE
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/* *  This program is free software; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation; either version 2 of the License, or *  (at your option) any later version. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. * *  You should have received a copy of the GNU General Public License *  along with this program; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */#include "Cognitive.h"Cognitive::Cognitive(){   cout << "inicializacao do Cognitivo" << endl;   mInferenceEngine.loadFacts(&mFactsBase);   mInferenceEngine.loadRules(&mRulesBase);   mFactsBase.addLogicPattern("local_goal", "current", "none");   mFactsBase.addLogicPattern("local_goal", "status", "active");   mFactsBase.addLogicPattern("global_goal", "current", "none");   mFactsBase.addLogicPattern("global_goal", "status", "active");   mFactsBase.addLogicPattern("ball","localization","AREA_ILLEGAL");   mFactsBase.addLogicPattern("teammate","has_ball","false");   mFactsBase.addLogicPattern("dead_ball","situation","none");   /*cout << " Cognitive Base " << endl;   mFactsBase.print();*/   WM = WorldModel::getInstance();}void Cognitive::loadRulesBase(){   string fileName;   // convertendo inteiro em string com strigstream   stringstream ss;   string playerNumber;   ss << WM->getPlayerNumber();   ss >> playerNumber;   fileName = RulesBase::RulesPath + "cognitive" + playerNumber + ".rules";   cout <<"cognitive rules file: "<< fileName << endl;   mRulesBase.loadRulesFile( (char*)fileName.c_str() );   //Impressao da base de regras   //mRulesBase.print();}string Cognitive::makeInference(LocalGoal lc, string ballLocalization){   // gera mensagem para escolha do comportamento   /*if( updateFactsBase(lc,ballLocalization) )   {      if ( WM->getPlayerNumber() == 9 )         mFactsBase.print();   }*/   updateFactsBase(lc,ballLocalization);   mInferenceEngine.inference();   mLocalGoal.current = mInferenceEngine.getLocalGoalCurrent();   if ( mLocalGoal.current.empty() )      mLocalGoal.current = "none";   mLocalGoal.status = mInferenceEngine.getLocalGoalStatus();   if ( mLocalGoal.status.empty() )      mLocalGoal.status = "none" ;   return  mInferenceEngine.getOutputMessage();}LocalGoal Cognitive::getLocalGoal(){   return mLocalGoal;}bool Cognitive::updateFactsBase(LocalGoal lc, string ballLocalization){   bool bNovaMsg = false;   bool ballOurPossesion = WM->isBallInOurPossesion();   string deadBall = ModeUsOrThem();   if ( (lc.current != "none") and (lc.status != "none") )   {      mFactsBase.addLogicPattern("local_goal", "current", lc.current );      mFactsBase.addLogicPattern("local_goal", "status", lc.status );      bNovaMsg = true;   }   if( pastBallLocalization != ballLocalization )   {      if( ballLocalization == "AREA_ATTACK" )         mFactsBase.addLogicPattern("ball","localization","AREA_ATTACK");      else if( ballLocalization == "AREA_DEFENSE" )         mFactsBase.addLogicPattern("ball","localization","AREA_DEFENSE");      else if( ballLocalization == "AREA_SIDE" )         mFactsBase.addLogicPattern("ball","localization","AREA_SIDE");      else if( ballLocalization == "AREA_SIDE_ATTACK" )         mFactsBase.addLogicPattern("ball","localization","AREA_SIDE_ATTACK");      else if( ballLocalization == "AREA_SIDE_DEFENSE" )         mFactsBase.addLogicPattern("ball","localization","AREA_SIDE_DEFENSE");      else if( ballLocalization == "AREA_CENTRAL" )         mFactsBase.addLogicPattern("ball","localization","AREA_CENTRAL");      else if( ballLocalization == "AREA_CENTRAL_ATTACK" )         mFactsBase.addLogicPattern("ball","localization","AREA_CENTRAL_ATTACK");      else if( ballLocalization == "AREA_CENTRAL_DEFENSE" )         mFactsBase.addLogicPattern("ball","localization","AREA_CENTRAL_DEFENSE");      else         mFactsBase.addLogicPattern("ball","localization","AREA_ILLEGAL");      pastBallLocalization = ballLocalization;      bNovaMsg = true;   }   if( pastBallOurPossesion != ballOurPossesion )   {      if(ballOurPossesion)         mFactsBase.addLogicPattern("teammate","has_ball","true");      else         mFactsBase.addLogicPattern("teammate","has_ball","false");      pastBallOurPossesion = ballOurPossesion;      bNovaMsg = true;   }   if( pastDeadBall != deadBall )   {      if(deadBall == "us")         mFactsBase.addLogicPattern("dead_ball","situation","us");      else if (deadBall == "them")         mFactsBase.addLogicPattern("dead_ball","situation","them");      else         mFactsBase.addLogicPattern("dead_ball","situation","none");      pastDeadBall = deadBall;      bNovaMsg = true;   }   return bNovaMsg;}/*! Este método verifica nas situações de bola parada de quem é a bola\return De quem é a bola nossa, ou dos adversários*/string Cognitive::ModeUsOrThem( ){   PlayModeT pm = WM->getPlayMode();   if(  WM->isDeadBallUs(pm) )      return "us";   if( WM->isDeadBallThem(pm) )      return "them";   return "none";}

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