📄 instintive9.rules.svn-base
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((rule_mark_hold_ball (if (logic ( local_goal current mark )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) ) (then (logic ( reactive_behavior active hold_ball )) (logic ( local_goal status achieved )) (logic ( local_goal current side_attack )) ))(rule_mark_search_ball (if (logic ( local_goal current mark )) (logic ( local_goal status active )) (logic ( ball position unknown )) (logic ( player ball_kickable false )) ) (then (logic ( reactive_behavior active search_ball )) (logic ( local_goal status active )) (logic ( local_goal current mark )) ))(rule_mark_strategic_position (if (logic ( local_goal current mark )) (logic ( local_goal status active )) (logic ( player ball_kickable false )) (logic ( player fastest_to_ball false )) (logic ( ball position known )) ) (then (logic ( reactive_behavior active strategic_position )) (logic ( local_goal status active )) (logic ( local_goal current advance )) ))(rule_mark_interceptBall (if (logic ( local_goal current mark )) (logic ( local_goal status active )) (logic ( player ball_kickable false )) (logic ( ball position known )) (logic ( player fastest_to_ball true )) ) (then (logic ( reactive_behavior active intercept_ball )) (logic ( local_goal status active )) (logic ( local_goal current mark )) ))(rule_mark_achieved (if (logic ( local_goal current mark )) (logic ( local_goal status active )) (logic ( teammate has_ball true )) ) (then (logic ( local_goal status achieved )) (logic ( local_goal current mark )) ))(rule_side_attack_drive_ball_foward (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) ) (then (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( reactive_behavior active drive_ball_foward )) ))(rule_side_attack_pass_ball (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( pass_condition teammate_eleven true )) (logic ( ball position known )) ) (then (logic ( reactive_behavior active pass_ball_11 )) (logic ( local_goal status active )) (logic ( local_goal current side_attack )) ))(rule_side_attack_pass_ball (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( pass_condition teammate_ten true )) (logic ( ball position known )) ) (then (logic ( reactive_behavior active pass_ball_10 )) (logic ( local_goal status active )) (logic ( local_goal current side_attack )) ))(rule_side_attack_drive_ball_foward (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( player localization AREA_CENTRAL_ATTACK )) (logic ( pass_condition teammate_ten false )) (logic ( pass_condition teammate_eleven false )) ) (then (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( reactive_behavior active drive_ball_foward )) ))(rule_side_attack_search_ball (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( ball position unknown )) (logic ( player ball_kickable false )) ) (then (logic ( reactive_behavior active search_ball )) (logic ( local_goal status active )) (logic ( local_goal current side_attack )) ))(rule_side_attack_kick_to_goal (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player localization AREA_ATTACK )) (logic ( player ball_kickable true )) ) (then (logic ( reactive_behavior active kick_to_goal )) (logic ( local_goal status active )) (logic ( local_goal current side_attack )) ))(rule_side_attack_kick_to_goal (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player localization AREA_SIDE_ATTACK )) (logic ( player ball_kickable true )) ) (then (logic ( reactive_behavior active kick_to_goal )) (logic ( local_goal status active )) (logic ( local_goal current side_attack )) ))(rule_side_attack_strategic_position (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player fastest_to_ball false )) (logic ( player ball_kickable false )) (logic ( ball position known )) ) (then (logic ( reactive_behavior active strategic_position )) (logic ( local_goal status active )) (logic ( local_goal current side_attack )) ))(rule_side_attack_strategic_position (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player fastest_to_ball false )) (logic ( player ball_kickable false )) (logic ( player localization AREA_ATTACK )) (logic ( ball position known )) ) (then (logic ( reactive_behavior active free_mark )) (logic ( local_goal status active )) (logic ( local_goal current side_attack )) ))(rule_side_attack_interceptBall (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player fastest_to_ball true )) (logic ( player ball_kickable false )) (logic ( ball position known )) ) (then (logic ( reactive_behavior active intercept_ball )) (logic ( local_goal status active )) (logic ( local_goal current side_attack )) ))(rule_side_attack_fail (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( teammate has_ball false )) ) (then (logic ( local_goal status fail )) (logic ( local_goal current side_attack )) )))
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