instintive8.rules.svn-base

来自「一个巴西大学编写的2D仿真组足球机器人程序」· SVN-BASE 代码 · 共 150 行

SVN-BASE
150
字号
((rule_mark_hold_ball   (if   (logic ( local_goal current mark ))         (logic ( local_goal status active ))         (logic ( player ball_kickable true ))   )   (then (logic ( reactive_behavior active hold_ball ))         (logic ( local_goal status achieved ))         (logic ( local_goal current side_attack ))   ))(rule_mark_search_ball   (if   (logic ( local_goal current mark ))         (logic ( local_goal status active ))         (logic ( ball position unknown ))         (logic ( player ball_kickable false ))   )   (then (logic ( reactive_behavior active search_ball ))         (logic ( local_goal status active ))         (logic ( local_goal current mark ))   ))(rule_mark_strategic_position   (if   (logic ( local_goal current mark ))         (logic ( local_goal status active ))         (logic ( player ball_kickable false ))         (logic ( player fastest_to_ball false ))         (logic ( ball position known ))   )   (then (logic ( reactive_behavior active strategic_position ))         (logic ( local_goal status active ))         (logic ( local_goal current advance ))   ))(rule_mark_interceptBall   (if   (logic ( local_goal current mark ))         (logic ( local_goal status active ))         (logic ( player ball_kickable false ))         (logic ( ball position known ))         (logic ( player fastest_to_ball true ))   )   (then (logic ( reactive_behavior active intercept_ball ))         (logic ( local_goal status active ))         (logic ( local_goal current mark ))   ))(rule_mark_achieved   (if   (logic ( local_goal current mark ))         (logic ( local_goal status active ))         (logic ( teammate has_ball true ))   )   (then (logic ( local_goal status achieved ))         (logic ( local_goal current mark ))   ))(rule_side_attack_drive_ball_foward   (if   (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))         (logic ( player ball_kickable true ))   )   (then (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))         (logic ( reactive_behavior active drive_ball_foward ))   ))(rule_side_attack_pass_ball   (if   (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))         (logic ( player ball_kickable true ))         (logic ( pass_condition teammate_nine true ))         (logic ( ball position known ))   )   (then (logic ( reactive_behavior active pass_ball_9 ))         (logic ( local_goal status active ))         (logic ( local_goal current side_attack ))   ))(rule_side_attack_pass_ball   (if   (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))         (logic ( player ball_kickable true ))         (logic ( pass_condition teammate_eleven true ))         (logic ( ball position known ))   )   (then (logic ( reactive_behavior active pass_ball_11 ))         (logic ( local_goal status active ))         (logic ( local_goal current side_attack ))   ))(rule_side_attack_pass_ball   (if   (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))         (logic ( player ball_kickable true ))         (logic ( pass_condition teammate_ten true ))         (logic ( ball position known ))   )   (then (logic ( reactive_behavior active pass_ball_10 ))         (logic ( local_goal status active ))         (logic ( local_goal current side_attack ))   ))(rule_side_attack_search_ball   (if   (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))         (logic ( ball position unknown ))         (logic ( player ball_kickable false ))   )   (then (logic ( reactive_behavior active search_ball ))         (logic ( local_goal status active ))         (logic ( local_goal current side_attack ))   ))(rule_side_attack_interceptBall   (if   (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))         (logic ( player fastest_to_ball true ))         (logic ( player ball_kickable false ))         (logic ( ball position known ))   )   (then (logic ( reactive_behavior active intercept_ball ))         (logic ( local_goal status active ))         (logic ( local_goal current side_attack ))   ))(rule_side_attack_strategic_position   (if   (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))         (logic ( player fastest_to_ball false ))         (logic ( player ball_kickable false ))         (logic ( ball position known ))   )   (then (logic ( reactive_behavior active strategic_position ))         (logic ( local_goal status active ))         (logic ( local_goal current side_attack ))   ))(rule_side_attack_fail   (if   (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))         (logic ( teammate has_ball false ))   )   (then (logic ( local_goal status fail ))         (logic ( local_goal current side_attack ))   )))

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