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📄 instintive3.rules.svn-base

📁 一个巴西大学编写的2D仿真组足球机器人程序
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         (logic ( ball position known ))         (logic ( player confidence_for_kick true ))   )   (then (logic ( reactive_behavior active kick_to_goal ))         (logic ( local_goal current center_attack ))         (logic ( local_goal status active ))   ))(rule_searchBall   (if   (logic ( local_goal current side_defense ))         (logic ( local_goal status active ))         (logic ( ball position unknown ))         (logic ( player ball_kickable false ))   )   (then (logic ( reactive_behavior active search_ball ))         (logic ( local_goal current side_defense ))         (logic ( local_goal status active ))   ))(rule_interceptBall   (if   (logic ( local_goal current side_defense ))         (logic ( local_goal status active ))         (logic ( player ball_kickable false ))         (logic ( ball position known ))         (logic ( player fastest_to_ball true ))   )   (then (logic ( reactive_behavior active intercept_ball ))         (logic ( local_goal current side_defense ))         (logic ( local_goal status active ))   ))(rule_strategic_position   (if   (logic ( local_goal current side_defense ))         (logic ( local_goal status active ))         (logic ( player ball_kickable false ))         (logic ( player fastest_to_ball false ))         (logic ( ball position known ))   )   (then (logic ( reactive_behavior active strategic_position ))         (logic ( local_goal current side_defense ))         (logic ( local_goal status active ))   ))(rule_mark_opponent   (if   (logic ( local_goal current side_defense ))         (logic ( local_goal status active ))         (logic ( player ball_kickable false ))         (logic ( player fastest_to_ball false ))         (logic ( ball orientationLR left ))   )   (then (logic ( reactive_behavior active mark_opponent ))         (logic ( local_goal current side_defense ))         (logic ( local_goal status active ))   ))(rule_fast_pass   (if   (logic ( local_goal current side_defense ))         (logic ( local_goal status active ))         (logic ( player ball_kickable true ))   )   (then (logic ( reactive_behavior active fast_pass_9 ))         (logic ( local_goal current side_defense ))         (logic ( local_goal status active ))   ))(rule_interceptBall   (if   (logic ( local_goal current side_defense ))         (logic ( local_goal status active ))         (logic ( player ball_kickable false ))         (logic ( ball position known ))         (logic ( ball localization AREA_DEFENSE ))   )   (then (logic ( reactive_behavior active intercept_ball ))         (logic ( local_goal current side_defense ))         (logic ( local_goal status active ))   ))(rule_searchBall   (if   (logic ( local_goal current center_defense ))         (logic ( local_goal status active ))         (logic ( ball position unknown ))         (logic ( player ball_kickable false ))   )   (then (logic ( reactive_behavior active search_ball ))         (logic ( local_goal current center_defense ))         (logic ( local_goal status active ))   ))(rule_strategic_position   (if   (logic ( local_goal current center_defense ))         (logic ( local_goal status active ))         (logic ( player ball_kickable false ))         (logic ( player fastest_to_ball false ))         (logic ( ball position known ))   )   (then (logic ( reactive_behavior active strategic_position ))         (logic ( local_goal current center_defense ))         (logic ( local_goal status active ))   ))(rule_interceptBall   (if   (logic ( local_goal current center_defense ))         (logic ( local_goal status active ))         (logic ( player ball_kickable false ))         (logic ( ball position known ))         (logic ( player fastest_to_ball true ))   )   (then (logic ( reactive_behavior active intercept_ball ))         (logic ( local_goal current center_defense ))         (logic ( local_goal status active ))   ))(rule_interceptBall   (if   (logic ( local_goal current center_defense ))         (logic ( local_goal status active ))         (logic ( player ball_kickable false ))         (logic ( ball position known ))         (logic ( ball localization AREA_DEFENSE ))   )   (then (logic ( reactive_behavior active intercept_ball ))         (logic ( local_goal current center_defense ))         (logic ( local_goal status active ))   ))(rule_interceptBall   (if   (logic ( local_goal current center_defense ))         (logic ( local_goal status active ))         (logic ( player ball_kickable false ))         (logic ( ball position known ))         (logic ( ball localization AREA_DEFENSE ))         (logic ( player fastest_to_ball true ))   )   (then (logic ( reactive_behavior active intercept_fast ))         (logic ( local_goal current center_defense ))         (logic ( local_goal status active ))   ))(rule_mark_opponent   (if   (logic ( local_goal current center_defense ))         (logic ( local_goal status active ))         (logic ( player ball_kickable false ))         (logic ( player fastest_to_ball false ))         (logic ( ball localization AREA_CENTRAL_DEFENSE ))   )   (then (logic ( reactive_behavior active mark_goal ))         (logic ( local_goal current center_defense ))         (logic ( local_goal status active ))   ))(rule_strategic_position   (if   (logic ( local_goal current center_defense ))         (logic ( local_goal status active ))         (logic ( player ball_kickable false ))         (logic ( player fastest_to_ball false ))         (logic ( ball localization AREA_CENTRAL_DEFENSE ))         (logic ( ball orientationLR right ))         (logic ( close_opponent has_ball false ))   )   (then (logic ( reactive_behavior active strategic_position ))         (logic ( local_goal current center_defense ))         (logic ( local_goal status active ))   ))(rule_fast_pass   (if   (logic ( local_goal current center_defense ))         (logic ( local_goal status active ))         (logic ( player ball_kickable true ))   )   (then (logic ( reactive_behavior active fast_pass_9 ))         (logic ( local_goal current center_defense ))         (logic ( local_goal status active ))   ))(rule_intercept   (if   (logic ( local_goal current state ))         (logic ( local_goal status act ))         (logic ( player fastest_to_ball true ))         (logic ( ball position known ))         (logic ( player ball_kickable false ))   )   (then (logic ( reactive_behavior active intercept_ball ))         (logic ( local_goal current state ))         (logic ( local_goal status act ))   ))(rule_search   (if   (logic ( local_goal current state ))         (logic ( local_goal status act ))         (logic ( ball position unknown ))   )   (then (logic ( reactive_behavior active search_ball ))         (logic ( local_goal current state ))         (logic ( local_goal status act ))   ))(rule_strategic   (if   (logic ( local_goal current state ))         (logic ( local_goal status act ))         (logic ( player fastest_to_ball false ))   )   (then (logic ( reactive_behavior active strategic_position ))         (logic ( local_goal current state ))         (logic ( local_goal status act ))   ))(rule_strategic   (if   (logic ( local_goal current state ))         (logic ( local_goal status act ))         (logic ( player fastest_to_ball false ))         (logic ( dead_ball situation none ))   )   (then (logic ( reactive_behavior active strategic_position ))         (logic ( local_goal current advance ))         (logic ( local_goal status active ))   ))(rule_pass   (if   (logic ( local_goal current state ))         (logic ( local_goal status act ))         (logic ( player ball_kickable true ))   )   (then (logic ( reactive_behavior active cobranca_6_7 ))         (logic ( local_goal current state ))         (logic ( local_goal status act ))   ))(rule_strategic   (if   (logic ( local_goal current state ))         (logic ( local_goal status act ))         (logic ( dead_ball situation them ))   )   (then (logic ( reactive_behavior active strategic_position ))         (logic ( local_goal current state ))         (logic ( local_goal status act ))   ))(rule_strategic   (if   (logic ( local_goal current state ))         (logic ( local_goal status act ))         (logic ( dead_ball situation them ))         (logic ( close_opponent has_ball false ))         (logic ( player localization AREA_DEFENSE ))   )   (then (logic ( reactive_behavior active mark_opponent ))         (logic ( local_goal current state ))         (logic ( local_goal status act ))   ))(rule_strategic   (if   (logic ( local_goal current state ))         (logic ( local_goal status act ))         (logic ( game mode goal_kick_us ))   )   (then (logic ( reactive_behavior active strategic_position ))   )))

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