instintive9.rules.svn-base
来自「一个巴西大学编写的2D仿真组足球机器人程序」· SVN-BASE 代码 · 共 877 行 · 第 1/2 页
SVN-BASE
877 行
((rule_searchBall (if (logic ( local_goal current mark )) (logic ( local_goal status active )) (logic ( ball position unknown )) (logic ( player ball_kickable false )) ) (then (logic ( reactive_behavior active search_ball )) (logic ( local_goal current mark )) (logic ( local_goal status active )) ))(rule_strategicPosition (if (logic ( local_goal current mark )) (logic ( local_goal status active )) (logic ( teammate has_ball true )) (logic ( player ball_kickable false )) (logic ( player fastest_to_ball false )) (logic ( ball position known )) ) (then (logic ( reactive_behavior active strategic_position )) (logic ( local_goal current mark )) (logic ( local_goal status active )) ))(rule_interceptBall (if (logic ( local_goal current mark )) (logic ( local_goal status active )) (logic ( player ball_kickable false )) (logic ( ball position known )) (logic ( player fastest_to_ball true )) ) (then (logic ( reactive_behavior active intercept_ball )) (logic ( local_goal current mark )) (logic ( local_goal status active )) ))(rule_searchBall (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( ball position unknown )) (logic ( player ball_kickable false )) ) (then (logic ( reactive_behavior active search_ball )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_strategicPosition (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( teammate has_ball true )) (logic ( player ball_kickable false )) (logic ( player fastest_to_ball false )) (logic ( ball position known )) ) (then (logic ( reactive_behavior active strategic_position )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_interceptBall (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( player ball_kickable false )) (logic ( ball position known )) (logic ( player fastest_to_ball true )) ) (then (logic ( reactive_behavior active intercept_ball )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_driveBallFoward (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) ) (then (logic ( reactive_behavior active drive_ball_foward )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_passBall (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( pass_condition teammate_eight true )) (logic ( player sick true )) (logic ( player front_space nofree )) ) (then (logic ( reactive_behavior active pass_ball_8 )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_passBall (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( pass_condition teammate_seven true )) (logic ( player sick true )) (logic ( player front_space nofree )) ) (then (logic ( reactive_behavior active pass_ball_7 )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_dribble (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( player front_space nofree )) (logic ( opponent localization back )) (logic ( player sick false )) ) (then (logic ( reactive_behavior active drive_ball_fast )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_dribble (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( player front_space nofree )) (logic ( opponent localization right )) ) (then (logic ( reactive_behavior active dribble_slow_left )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_dribble (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( player front_space nofree )) (logic ( opponent localization left )) ) (then (logic ( reactive_behavior active dribble_slow_right )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_dribble (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( player front_space nofree )) (logic ( opponent localization right )) (logic ( player sick false )) ) (then (logic ( reactive_behavior active dribble_left )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_dribble (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( player front_space nofree )) (logic ( opponent localization left )) (logic ( player sick false )) ) (then (logic ( reactive_behavior active dribble_right )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_driveBallFoward (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( player front_space free )) ) (then (logic ( reactive_behavior active drive_ball_foward )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_driveBallFoward (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( player front_space free )) (logic ( player sick false )) ) (then (logic ( reactive_behavior active drive_ball_fast )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_driveBallFoward (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( player front_space free )) (logic ( player sick false )) (logic ( player localization AREA_SIDE )) (logic ( player orientationLR left )) ) (then (logic ( reactive_behavior active dribble_right )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_driveBallFoward (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( player front_space free )) (logic ( player sick false )) (logic ( player localization AREA_SIDE )) (logic ( player orientationLR right )) ) (then (logic ( reactive_behavior active dribble_left )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_searchBall (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( ball position unknown )) (logic ( player ball_kickable false )) ) (then (logic ( reactive_behavior active search_ball )) (logic ( local_goal current side_attack )) (logic ( local_goal status active )) ))(rule_strategicPosition (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player ball_kickable false )) (logic ( player fastest_to_ball false )) (logic ( ball position known )) ) (then (logic ( reactive_behavior active strategic_position )) (logic ( local_goal current side_attack )) (logic ( local_goal status active )) ))(rule_intercept_ball (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player ball_kickable false )) (logic ( ball position known )) (logic ( player fastest_to_ball true )) ) (then (logic ( reactive_behavior active intercept_ball )) (logic ( local_goal current side_attack )) (logic ( local_goal status active )) ))(rule_pass_ball (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( ball position known )) ) (then (logic ( reactive_behavior active pass_ball_8 )) (logic ( local_goal current side_attack )) (logic ( local_goal status active )) ))(rule_kickToGoal (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( ball position known )) (logic ( player bestOptionKick center )) (logic ( player distance_to_goalie small )) ) (then (logic ( reactive_behavior active kick_to_goal_center )) (logic ( local_goal current side_attack )) (logic ( local_goal status active )) ))(rule_kickToGoal (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( ball position known )) (logic ( player bestOptionKick left )) (logic ( player distance_to_goalie small )) ) (then (logic ( reactive_behavior active kick_to_goal_left )) (logic ( local_goal current side_attack )) (logic ( local_goal status active )) ))(rule_kickToGoal (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( ball position known )) (logic ( player bestOptionKick right )) (logic ( player distance_to_goalie small )) ) (then (logic ( reactive_behavior active kick_to_goal_right )) (logic ( local_goal current side_attack )) (logic ( local_goal status active )) ))(rule_pass_ball (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player localization AREA_ATTACK )) (logic ( player ball_kickable true )) (logic ( ball position known )) (logic ( player confidence_for_kick false )) (logic ( pass_condition teammate_eight true )) ) (then (logic ( reactive_behavior active pass_ball_8 )) (logic ( local_goal current side_attack )) (logic ( local_goal status active )) ))(rule_pass_ball (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player localization AREA_ATTACK )) (logic ( player ball_kickable true )) (logic ( ball position known )) (logic ( player confidence_for_kick false )) (logic ( pass_condition teammate_seven true )) ) (then (logic ( reactive_behavior active pass_ball_7 )) (logic ( local_goal current side_attack )) (logic ( local_goal status active )) ))(rule_driveBall (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( player front_space free )) (logic ( player orientatioLR right )) ) (then (logic ( reactive_behavior active dribble_left )) (logic ( local_goal current side_attack )) (logic ( local_goal status active )) ))(rule_driveBall (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( player front_space free )) (logic ( player orientatioLR left )) ) (then (logic ( reactive_behavior active dribble_right )) (logic ( local_goal current side_attack )) (logic ( local_goal status active )) ))(rule_searchBall (if (logic ( local_goal current center_attack )) (logic ( local_goal status active )) (logic ( ball position unknown )) (logic ( player ball_kickable false )) ) (then (logic ( reactive_behavior active search_ball )) (logic ( local_goal current center_attack )) (logic ( local_goal status active )) ))(rule_interceptBall (if (logic ( local_goal current center_attack )) (logic ( local_goal status active )) (logic ( player ball_kickable false )) (logic ( ball position known )) (logic ( player fastest_to_ball true )) ) (then (logic ( reactive_behavior active intercept_ball )) (logic ( local_goal current center_attack )) (logic ( local_goal status active )) ))(rule_interceptBall (if (logic ( local_goal current center_attack )) (logic ( local_goal status active )) (logic ( player ball_kickable false )) (logic ( ball position known )) (logic ( player fastest_to_ball true )) (logic ( player localization AREA_ATTACK )) ) (then (logic ( reactive_behavior active intercept_fast )) (logic ( local_goal current center_attack )) (logic ( local_goal status active )) ))(rule_strategicPosition (if (logic ( local_goal current center_attack )) (logic ( local_goal status active )) (logic ( player ball_kickable false )) (logic ( player fastest_to_ball false )) (logic ( ball position known )) ) (then (logic ( reactive_behavior active strategic_position )) (logic ( local_goal current center_attack )) (logic ( local_goal status active )) ))(rule_passBall (if (logic ( local_goal current center_attack )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( player front_space nofree )) (logic ( player pass_ball teammate_10 )) ) (then (logic ( reactive_behavior active pass_ball_10 )) (logic ( local_goal current center_attack )) (logic ( local_goal status active )) ))
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