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📄 instintive9.rules.svn-base

📁 一个巴西大学编写的2D仿真组足球机器人程序
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((rule_searchBall   (if   (logic ( local_goal current mark ))         (logic ( local_goal status active ))         (logic ( ball position unknown ))         (logic ( player ball_kickable false ))   )   (then (logic ( reactive_behavior active search_ball ))         (logic ( local_goal current mark ))         (logic ( local_goal status active ))   ))(rule_strategicPosition   (if   (logic ( local_goal current mark ))         (logic ( local_goal status active ))         (logic ( teammate has_ball true ))         (logic ( player ball_kickable false ))         (logic ( player fastest_to_ball false ))         (logic ( ball position known ))   )   (then (logic ( reactive_behavior active strategic_position ))         (logic ( local_goal current mark ))         (logic ( local_goal status active ))   ))(rule_interceptBall    (if   (logic ( local_goal current mark ))         (logic ( local_goal status active ))         (logic ( player ball_kickable false ))         (logic ( ball position known ))         (logic ( player fastest_to_ball true ))   )   (then (logic ( reactive_behavior active intercept_ball ))         (logic ( local_goal current mark ))         (logic ( local_goal status active ))   ))(rule_searchBall   (if   (logic ( local_goal current advance ))         (logic ( local_goal status active ))         (logic ( ball position unknown ))         (logic ( player ball_kickable false ))   )   (then (logic ( reactive_behavior active search_ball ))         (logic ( local_goal current advance ))         (logic ( local_goal status active ))   ))(rule_strategicPosition   (if   (logic ( local_goal current advance ))         (logic ( local_goal status active ))         (logic ( teammate has_ball true ))         (logic ( player ball_kickable false ))         (logic ( player fastest_to_ball false ))         (logic ( ball position known ))   )   (then (logic ( reactive_behavior active strategic_position ))         (logic ( local_goal current advance ))         (logic ( local_goal status active ))   ))(rule_interceptBall   (if   (logic ( local_goal current advance ))         (logic ( local_goal status active ))         (logic ( player ball_kickable false ))         (logic ( ball position known ))         (logic ( player fastest_to_ball true ))   )   (then (logic ( reactive_behavior active intercept_ball ))         (logic ( local_goal current advance ))         (logic ( local_goal status active ))   ))(rule_driveBallFoward   (if   (logic ( local_goal current advance ))         (logic ( local_goal status active ))         (logic ( player ball_kickable true ))   )   (then (logic ( reactive_behavior active drive_ball_foward ))         (logic ( local_goal current advance ))         (logic ( local_goal status active ))   ))(rule_passBall   (if   (logic ( local_goal current advance ))         (logic ( local_goal status active ))         (logic ( player ball_kickable true ))         (logic ( pass_condition teammate_eight true ))         (logic ( player sick true ))         (logic ( player front_space nofree ))   )   (then (logic ( reactive_behavior active pass_ball_8 ))         (logic ( local_goal current advance ))         (logic ( local_goal status active ))   ))(rule_passBall   (if   (logic ( local_goal current advance ))         (logic ( local_goal status active ))         (logic ( player ball_kickable true ))         (logic ( pass_condition teammate_seven true ))         (logic ( player sick true ))         (logic ( player front_space nofree ))   )   (then (logic ( reactive_behavior active pass_ball_7 ))         (logic ( local_goal current advance ))         (logic ( local_goal status active ))   ))(rule_dribble   (if   (logic ( local_goal current advance ))         (logic ( local_goal status active ))         (logic ( player ball_kickable true ))         (logic ( player front_space nofree ))         (logic ( opponent localization back ))         (logic ( player sick false ))   )   (then (logic ( reactive_behavior active drive_ball_fast ))         (logic ( local_goal current advance ))         (logic ( local_goal status active ))   ))(rule_dribble   (if   (logic ( local_goal current advance ))         (logic ( local_goal status active ))         (logic ( player ball_kickable true ))         (logic ( player front_space nofree ))         (logic ( opponent localization right ))   )   (then (logic ( reactive_behavior active dribble_slow_left ))         (logic ( local_goal current advance ))         (logic ( local_goal status active ))   ))(rule_dribble   (if   (logic ( local_goal current advance ))         (logic ( local_goal status active ))         (logic ( player ball_kickable true ))         (logic ( player front_space nofree ))         (logic ( opponent localization left ))   )   (then (logic ( reactive_behavior active dribble_slow_right ))         (logic ( local_goal current advance ))         (logic ( local_goal status active ))   ))(rule_dribble   (if   (logic ( local_goal current advance ))         (logic ( local_goal status active ))         (logic ( player ball_kickable true ))         (logic ( player front_space nofree ))         (logic ( opponent localization right ))         (logic ( player sick false ))   )   (then (logic ( reactive_behavior active dribble_left ))         (logic ( local_goal current advance ))         (logic ( local_goal status active ))   ))(rule_dribble   (if   (logic ( local_goal current advance ))         (logic ( local_goal status active ))         (logic ( player ball_kickable true ))         (logic ( player front_space nofree ))         (logic ( opponent localization left ))         (logic ( player sick false ))   )   (then (logic ( reactive_behavior active dribble_right ))         (logic ( local_goal current advance ))         (logic ( local_goal status active ))   ))(rule_driveBallFoward   (if   (logic ( local_goal current advance ))         (logic ( local_goal status active ))         (logic ( player ball_kickable true ))         (logic ( player front_space free ))   )   (then (logic ( reactive_behavior active drive_ball_foward ))         (logic ( local_goal current advance ))         (logic ( local_goal status active ))   ))(rule_driveBallFoward   (if   (logic ( local_goal current advance ))         (logic ( local_goal status active ))         (logic ( player ball_kickable true ))         (logic ( player front_space free ))         (logic ( player sick false ))   )   (then (logic ( reactive_behavior active drive_ball_fast ))         (logic ( local_goal current advance ))         (logic ( local_goal status active ))   ))(rule_driveBallFoward   (if   (logic ( local_goal current advance ))         (logic ( local_goal status active ))         (logic ( player ball_kickable true ))         (logic ( player front_space free ))         (logic ( player sick false ))         (logic ( player localization AREA_SIDE ))         (logic ( player orientationLR left ))   )   (then (logic ( reactive_behavior active dribble_right ))         (logic ( local_goal current advance ))         (logic ( local_goal status active ))   ))(rule_driveBallFoward   (if   (logic ( local_goal current advance ))         (logic ( local_goal status active ))         (logic ( player ball_kickable true ))         (logic ( player front_space free ))         (logic ( player sick false ))         (logic ( player localization AREA_SIDE ))         (logic ( player orientationLR right ))   )   (then (logic ( reactive_behavior active dribble_left ))         (logic ( local_goal current advance ))         (logic ( local_goal status active ))   ))(rule_searchBall   (if   (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))         (logic ( ball position unknown ))         (logic ( player ball_kickable false ))   )   (then (logic ( reactive_behavior active search_ball ))         (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))   ))(rule_strategicPosition   (if   (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))         (logic ( player ball_kickable false ))         (logic ( player fastest_to_ball false ))         (logic ( ball position known ))   )   (then (logic ( reactive_behavior active strategic_position ))         (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))   ))(rule_intercept_ball   (if   (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))         (logic ( player ball_kickable false ))         (logic ( ball position known ))         (logic ( player fastest_to_ball true ))   )   (then (logic ( reactive_behavior active intercept_ball ))         (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))   ))(rule_pass_ball   (if   (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))         (logic ( player ball_kickable true ))         (logic ( ball position known ))   )   (then (logic ( reactive_behavior active pass_ball_8 ))         (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))   ))(rule_kickToGoal   (if   (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))         (logic ( player ball_kickable true ))         (logic ( ball position known ))         (logic ( player bestOptionKick center ))         (logic ( player distance_to_goalie small ))   )   (then (logic ( reactive_behavior active kick_to_goal_center ))         (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))   ))(rule_kickToGoal   (if   (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))         (logic ( player ball_kickable true ))         (logic ( ball position known ))         (logic ( player bestOptionKick left ))         (logic ( player distance_to_goalie small ))   )   (then (logic ( reactive_behavior active kick_to_goal_left ))         (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))   ))(rule_kickToGoal   (if   (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))         (logic ( player ball_kickable true ))         (logic ( ball position known ))         (logic ( player bestOptionKick right ))         (logic ( player distance_to_goalie small ))   )   (then (logic ( reactive_behavior active kick_to_goal_right ))         (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))   ))(rule_pass_ball   (if   (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))         (logic ( player localization AREA_ATTACK ))         (logic ( player ball_kickable true ))         (logic ( ball position known ))         (logic ( player confidence_for_kick false ))         (logic ( pass_condition teammate_eight true ))   )   (then (logic ( reactive_behavior active pass_ball_8 ))         (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))   ))(rule_pass_ball   (if   (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))         (logic ( player localization AREA_ATTACK ))         (logic ( player ball_kickable true ))         (logic ( ball position known ))         (logic ( player confidence_for_kick false ))         (logic ( pass_condition teammate_seven true ))   )   (then (logic ( reactive_behavior active pass_ball_7 ))         (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))   ))(rule_driveBall   (if   (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))         (logic ( player ball_kickable true ))         (logic ( player front_space free ))         (logic ( player orientatioLR right ))   )   (then (logic ( reactive_behavior active dribble_left ))         (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))   ))(rule_driveBall   (if   (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))         (logic ( player ball_kickable true ))         (logic ( player front_space free ))         (logic ( player orientatioLR left ))   )   (then (logic ( reactive_behavior active dribble_right ))         (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))   ))(rule_searchBall   (if   (logic ( local_goal current center_attack ))         (logic ( local_goal status active ))         (logic ( ball position unknown ))         (logic ( player ball_kickable false ))   )   (then (logic ( reactive_behavior active search_ball ))         (logic ( local_goal current center_attack ))         (logic ( local_goal status active ))   ))(rule_interceptBall   (if   (logic ( local_goal current center_attack ))         (logic ( local_goal status active ))         (logic ( player ball_kickable false ))         (logic ( ball position known ))         (logic ( player fastest_to_ball true ))   )   (then (logic ( reactive_behavior active intercept_ball ))         (logic ( local_goal current center_attack ))         (logic ( local_goal status active ))   ))(rule_interceptBall   (if   (logic ( local_goal current center_attack ))         (logic ( local_goal status active ))         (logic ( player ball_kickable false ))         (logic ( ball position known ))         (logic ( player fastest_to_ball true ))         (logic ( player localization AREA_ATTACK ))   )   (then (logic ( reactive_behavior active intercept_fast ))         (logic ( local_goal current center_attack ))         (logic ( local_goal status active ))   ))(rule_strategicPosition   (if   (logic ( local_goal current center_attack ))         (logic ( local_goal status active ))         (logic ( player ball_kickable false ))         (logic ( player fastest_to_ball false ))         (logic ( ball position known ))   )   (then (logic ( reactive_behavior active strategic_position ))         (logic ( local_goal current center_attack ))         (logic ( local_goal status active ))   ))(rule_passBall   (if   (logic ( local_goal current center_attack ))         (logic ( local_goal status active ))         (logic ( player ball_kickable true ))         (logic ( player front_space nofree ))         (logic ( player pass_ball teammate_10 ))   )   (then (logic ( reactive_behavior active pass_ball_10 ))         (logic ( local_goal current center_attack ))         (logic ( local_goal status active ))   ))

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