📄 instintive8.rules.svn-base
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((rule_searchBall (if (logic ( local_goal current mark )) (logic ( local_goal status active )) (logic ( ball position unknown )) (logic ( player ball_kickable false )) ) (then (logic ( reactive_behavior active search_ball )) (logic ( local_goal current mark )) (logic ( local_goal status active )) ))(rule_interceptBall (if (logic ( local_goal current mark )) (logic ( local_goal status active )) (logic ( player ball_kickable false )) (logic ( ball position known )) (logic ( player fastest_to_ball true )) ) (then (logic ( reactive_behavior active intercept_ball )) (logic ( local_goal current mark )) (logic ( local_goal status active )) ))(rule_strategicPosition (if (logic ( local_goal current mark )) (logic ( local_goal status active )) (logic ( player ball_kickable false )) (logic ( player fastest_to_ball false )) (logic ( ball position known )) ) (then (logic ( reactive_behavior active strategic_position )) (logic ( local_goal current mark )) (logic ( local_goal status active )) ))(rule_searchBall (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( ball position unknown )) (logic ( player ball_kickable false )) ) (then (logic ( reactive_behavior active search_ball )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_interceptBall (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( player ball_kickable false )) (logic ( ball position known )) (logic ( player fastest_to_ball true )) ) (then (logic ( reactive_behavior active intercept_ball )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_strategicPosition (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( player ball_kickable false )) (logic ( player fastest_to_ball false )) ) (then (logic ( reactive_behavior active strategic_position )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_passBall (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( player pass_ball teammate_9 )) ) (then (logic ( reactive_behavior active pass_ball_9 )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_passBall (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( player pass_ball teammate_11 )) ) (then (logic ( reactive_behavior active pass_ball_11 )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_dribble (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( pass_condition teammate_eleven false )) (logic ( pass_condition teammate_nine false )) (logic ( opponent localization back )) (logic ( ball orientationNS south )) (logic ( player front_space nofree )) (logic ( player sick false )) ) (then (logic ( reactive_behavior active drive_ball_fast )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_dribble (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( pass_condition teammate_eleven false )) (logic ( pass_condition teammate_nine false )) (logic ( opponent localization right )) (logic ( player front_space nofree )) ) (then (logic ( reactive_behavior active dribble_slow_left )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_dribble (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( pass_condition teammate_eleven false )) (logic ( pass_condition teammate_nine false )) (logic ( opponent localization left )) (logic ( player front_space nofree )) ) (then (logic ( reactive_behavior active dribble_slow_right )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_dribble (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( pass_condition teammate_eleven false )) (logic ( pass_condition teammate_nine false )) (logic ( opponent localization right )) (logic ( ball orientationNS south )) (logic ( player front_space nofree )) (logic ( player sick false )) ) (then (logic ( reactive_behavior active dribble_left )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_dribble (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( pass_condition teammate_eleven false )) (logic ( pass_condition teammate_nine false )) (logic ( opponent localization left )) (logic ( ball orientationNS south )) (logic ( player front_space nofree )) (logic ( player sick false )) ) (then (logic ( reactive_behavior active dribble_right )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_driveBall (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( player front_space free )) (logic ( player sick false )) ) (then (logic ( reactive_behavior active drive_ball_looking_at_9_11 )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_searchBall (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( ball position unknown )) (logic ( player ball_kickable false )) ) (then (logic ( reactive_behavior active search_ball )) (logic ( local_goal current side_attack )) (logic ( local_goal status active )) ))(rule_interceptBall (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player ball_kickable false )) (logic ( ball position known )) (logic ( player fastest_to_ball true )) ) (then (logic ( reactive_behavior active intercept_ball )) (logic ( local_goal current side_attack )) (logic ( local_goal status active )) ))(rule_strategicPosition (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player ball_kickable false )) (logic ( player fastest_to_ball false )) (logic ( ball position known )) ) (then (logic ( reactive_behavior active strategic_position )) (logic ( local_goal current side_attack )) (logic ( local_goal status active )) ))(rule_driveBall (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) ) (then (logic ( reactive_behavior active drive_ball_slow_looking_at_9 )) (logic ( local_goal current side_attack )) (logic ( local_goal status active )) ))(rule_passBall (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( player next_line_r true )) ) (then (logic ( reactive_behavior active pass_ball_9 )) (logic ( local_goal current side_attack )) (logic ( local_goal status active )) ))(rule_driveBall (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( player front_space free )) (logic ( player sick false )) (logic ( pass_conditon teammate_nine false )) ) (then (logic ( reactive_behavior active drive_ball_slow_looking_at_9 )) (logic ( local_goal current side_attack )) (logic ( local_goal status active )) ))(rule_passBall (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player next_line_r true )) (logic ( player ball_kickable true )) (logic ( pass_condition teammate_nine true )) ) (then (logic ( reactive_behavior active pass_ball_9 )) (logic ( local_goal current side_attack )) (logic ( local_goal status active )) ))(rule_drive (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player next_line_r true )) (logic ( player ball_kickable true )) (logic ( pass_condition teammate_nine false )) (logic ( player distance_to_goalie dont_small )) (logic ( player sick false )) ) (then (logic ( reactive_behavior active dribble_right )) (logic ( local_goal current side_attack )) (logic ( local_goal status active )) ))(rule_drive (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player next_line_r true )) (logic ( player ball_kickable true )) (logic ( player distance_to_goalie dont_small )) (logic ( player front_space free )) (logic ( player sick true )) ) (then (logic ( reactive_behavior active dribble_slow_right )) (logic ( local_goal current side_attack )) (logic ( local_goal status active )) ))(rule_kickToGoal (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( ball position known )) (logic ( player bestOptionKick center )) (logic ( player confidence_for_kick true )) (logic ( player distance_to_goalie small )) ) (then (logic ( reactive_behavior active kick_to_goal_center )) (logic ( player back_goalie false )) (logic ( local_goal current side_attack )) (logic ( local_goal status active )) ))(rule_kickToGoal (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( ball position known )) (logic ( player bestOptionKick left )) (logic ( player confidence_for_kick true )) (logic ( player distance_to_goalie small )) ) (then (logic ( reactive_behavior active kick_to_goal_left )) (logic ( local_goal current side_attack )) (logic ( local_goal status active )) ))(rule_kickToGoal (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( ball position known )) (logic ( player bestOptionKick right )) (logic ( player confidence_for_kick true )) (logic ( player distance_to_goalie small )) ) (then (logic ( reactive_behavior active kick_to_goal_right )) (logic ( local_goal current side_attack )) (logic ( local_goal status active )) ))(rule_searchBall (if (logic ( local_goal current center_attack )) (logic ( local_goal status active )) (logic ( ball position unknown )) (logic ( player ball_kickable false )) ) (then (logic ( reactive_behavior active search_ball )) (logic ( local_goal current center_attack )) (logic ( local_goal status active )) ))
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