instintive2.rules.svn-base

来自「一个巴西大学编写的2D仿真组足球机器人程序」· SVN-BASE 代码 · 共 525 行 · 第 1/2 页

SVN-BASE
525
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((rule_searchBall   (if   (logic ( local_goal current mark ))         (logic ( local_goal status active ))         (logic ( ball position unknown ))         (logic ( player ball_kickable false ))   )   (then (logic ( reactive_behavior active search_ball ))         (logic ( local_goal current mark ))         (logic ( local_goal status active ))   ))(rule_interceptBall   (if   (logic ( local_goal current mark ))         (logic ( local_goal status active ))         (logic ( player ball_kickable false ))         (logic ( ball position known ))         (logic ( player fastest_to_ball true ))   )   (then (logic ( reactive_behavior active intercept_ball ))         (logic ( local_goal current mark ))         (logic ( local_goal status active ))   ))(rule_strategicPosition   (if   (logic ( local_goal current mark ))         (logic ( local_goal status active ))         (logic ( player ball_kickable false ))         (logic ( player fastest_to_ball false ))   )   (then (logic ( reactive_behavior active strategic_position ))         (logic ( local_goal current mark ))         (logic ( local_goal status active ))   ))(rule_mark_opponent   (if   (logic ( local_goal current mark ))         (logic ( local_goal status active ))         (logic ( player ball_kickable false ))         (logic ( player fastest_to_ball false ))         (logic ( ball orientationNS south ))         (logic ( ball orientationLR right ))         (logic ( ball localization AREA_SIDE ))         (logic ( player localization AREA_SIDE ))   )   (then (logic ( reactive_behavior active mark_goal ))         (logic ( local_goal current mark ))         (logic ( local_goal status active ))   ))(rule_mark_opponent   (if   (logic ( local_goal current mark ))         (logic ( local_goal status active ))         (logic ( player ball_kickable false ))         (logic ( player fastest_to_ball false ))         (logic ( ball orientationNS south ))         (logic ( ball orientationLR right ))         (logic ( ball localization AREA_SIDE ))         (logic ( player localization AREA_SIDE_DEFENSE ))   )   (then (logic ( reactive_behavior active mark_goal ))         (logic ( local_goal current mark ))         (logic ( local_goal status active ))   ))(rule_searchBall   (if   (logic ( local_goal current advance ))         (logic ( local_goal status active ))         (logic ( ball position unknown ))         (logic ( player ball_kickable false ))   )   (then (logic ( reactive_behavior active search_ball ))         (logic ( local_goal current advance ))         (logic ( local_goal status active ))   ))(rule_interceptBall   (if   (logic ( local_goal current advance ))         (logic ( local_goal status active ))         (logic ( player ball_kickable false ))         (logic ( ball position known ))         (logic ( player fastest_to_ball true ))   )   (then (logic ( reactive_behavior active intercept_ball ))         (logic ( local_goal current advance ))         (logic ( local_goal status active ))   ))(rule_strategicPosition   (if   (logic ( local_goal current advance ))         (logic ( local_goal status active ))         (logic ( player ball_kickable false ))         (logic ( player fastest_to_ball false ))   )   (then (logic ( reactive_behavior active strategic_position ))         (logic ( local_goal current advance ))         (logic ( local_goal status active ))   ))(rule_passBall   (if   (logic ( local_goal current advance ))         (logic ( local_goal status active ))         (logic ( player ball_kickable true ))         (logic ( player pass_ball teammate_10 ))   )   (then (logic ( reactive_behavior active pass_ball_10 ))         (logic ( local_goal current advance ))         (logic ( local_goal status active ))   ))(rule_passBall   (if   (logic ( local_goal current advance ))         (logic ( local_goal status active ))         (logic ( player ball_kickable true ))         (logic ( player pass_ball teammate_7 ))   )   (then (logic ( reactive_behavior active pass_ball_7 ))         (logic ( local_goal current advance ))         (logic ( local_goal status active ))   ))(rule_driveBall   (if   (logic ( local_goal current advance ))         (logic ( local_goal status active ))         (logic ( player ball_kickable true ))         (logic ( player front_space free ))         (logic ( player sick false ))         (logic ( player localization AREA_SIDE_DEFENSE ))   )   (then (logic ( reactive_behavior active drive_ball_foward ))         (logic ( local_goal current advance ))         (logic ( local_goal status active ))   ))(rule_driveBall   (if   (logic ( local_goal current advance ))         (logic ( local_goal status active ))         (logic ( player ball_kickable true ))         (logic ( player front_space free ))         (logic ( player sick false ))         (logic ( player localization AREA_SIDE ))         (logic ( ball orientationNS south ))   )   (then (logic ( reactive_behavior active drive_ball_foward ))         (logic ( local_goal current advance ))         (logic ( local_goal status active ))   ))(rule_driveBall   (if   (logic ( local_goal current advance ))         (logic ( local_goal status active ))         (logic ( player ball_kickable true ))         (logic ( player front_space free ))         (logic ( player localization AREA_DEFENSE ))         (logic ( player sick false ))   )   (then (logic ( reactive_behavior active drive_ball_fast ))         (logic ( local_goal current advance ))         (logic ( local_goal status active ))   ))(rule_searchBall   (if   (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))         (logic ( ball position unknown ))         (logic ( player ball_kickable false ))   )   (then (logic ( reactive_behavior active search_ball ))         (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))   ))(rule_interceptBall   (if   (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))         (logic ( player ball_kickable false ))         (logic ( ball position known ))         (logic ( player fastest_to_ball true ))   )   (then (logic ( reactive_behavior active intercept_ball ))         (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))   ))(rule_strategicPosition   (if   (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))         (logic ( player ball_kickable false ))         (logic ( player fastest_to_ball false ))   )   (then (logic ( reactive_behavior active strategic_position ))         (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))   ))(rule_passBall   (if   (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))         (logic ( player ball_kickable true ))   )   (then (logic ( reactive_behavior active pass_ball_10 ))         (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))   ))(rule_driveBall   (if   (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))         (logic ( player ball_kickable true ))         (logic ( player front_space free ))   )   (then (logic ( reactive_behavior active drive_ball_foward ))         (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))   ))(rule_kickToGoal   (if   (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))         (logic ( player localization AREA_ATTACK ))         (logic ( player ball_kickable true ))         (logic ( ball position known ))         (logic ( player confidence_for_kick true ))   )   (then (logic ( reactive_behavior active kick_to_goal ))         (logic ( local_goal current side_attack ))         (logic ( local_goal status active ))   ))(rule_searchBall   (if   (logic ( local_goal current center_attack ))         (logic ( local_goal status active ))         (logic ( ball position unknown ))         (logic ( player ball_kickable false ))   )   (then (logic ( reactive_behavior active search_ball ))         (logic ( local_goal current center_attack ))         (logic ( local_goal status active ))   ))(rule_interceptBall   (if   (logic ( local_goal current center_attack ))         (logic ( local_goal status active ))         (logic ( player ball_kickable false ))         (logic ( ball position known ))

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