📄 instintive2.rules.svn-base
字号:
((rule_searchBall (if (logic ( local_goal current mark )) (logic ( local_goal status active )) (logic ( ball position unknown )) (logic ( player ball_kickable false )) ) (then (logic ( reactive_behavior active search_ball )) (logic ( local_goal current mark )) (logic ( local_goal status active )) ))(rule_interceptBall (if (logic ( local_goal current mark )) (logic ( local_goal status active )) (logic ( player ball_kickable false )) (logic ( ball position known )) (logic ( player fastest_to_ball true )) ) (then (logic ( reactive_behavior active intercept_ball )) (logic ( local_goal current mark )) (logic ( local_goal status active )) ))(rule_strategicPosition (if (logic ( local_goal current mark )) (logic ( local_goal status active )) (logic ( player ball_kickable false )) (logic ( player fastest_to_ball false )) ) (then (logic ( reactive_behavior active strategic_position )) (logic ( local_goal current mark )) (logic ( local_goal status active )) ))(rule_mark_opponent (if (logic ( local_goal current mark )) (logic ( local_goal status active )) (logic ( player ball_kickable false )) (logic ( player fastest_to_ball false )) (logic ( ball orientationNS south )) (logic ( ball orientationLR right )) (logic ( ball localization AREA_SIDE )) (logic ( player localization AREA_SIDE )) ) (then (logic ( reactive_behavior active mark_goal )) (logic ( local_goal current mark )) (logic ( local_goal status active )) ))(rule_mark_opponent (if (logic ( local_goal current mark )) (logic ( local_goal status active )) (logic ( player ball_kickable false )) (logic ( player fastest_to_ball false )) (logic ( ball orientationNS south )) (logic ( ball orientationLR right )) (logic ( ball localization AREA_SIDE )) (logic ( player localization AREA_SIDE_DEFENSE )) ) (then (logic ( reactive_behavior active mark_goal )) (logic ( local_goal current mark )) (logic ( local_goal status active )) ))(rule_searchBall (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( ball position unknown )) (logic ( player ball_kickable false )) ) (then (logic ( reactive_behavior active search_ball )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_interceptBall (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( player ball_kickable false )) (logic ( ball position known )) (logic ( player fastest_to_ball true )) ) (then (logic ( reactive_behavior active intercept_ball )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_strategicPosition (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( player ball_kickable false )) (logic ( player fastest_to_ball false )) ) (then (logic ( reactive_behavior active strategic_position )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_passBall (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( player pass_ball teammate_10 )) ) (then (logic ( reactive_behavior active pass_ball_10 )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_passBall (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( player pass_ball teammate_7 )) ) (then (logic ( reactive_behavior active pass_ball_7 )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_driveBall (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( player front_space free )) (logic ( player sick false )) (logic ( player localization AREA_SIDE_DEFENSE )) ) (then (logic ( reactive_behavior active drive_ball_foward )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_driveBall (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( player front_space free )) (logic ( player sick false )) (logic ( player localization AREA_SIDE )) (logic ( ball orientationNS south )) ) (then (logic ( reactive_behavior active drive_ball_foward )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_driveBall (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( player front_space free )) (logic ( player localization AREA_DEFENSE )) (logic ( player sick false )) ) (then (logic ( reactive_behavior active drive_ball_fast )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_searchBall (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( ball position unknown )) (logic ( player ball_kickable false )) ) (then (logic ( reactive_behavior active search_ball )) (logic ( local_goal current side_attack )) (logic ( local_goal status active )) ))(rule_interceptBall (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player ball_kickable false )) (logic ( ball position known )) (logic ( player fastest_to_ball true )) ) (then (logic ( reactive_behavior active intercept_ball )) (logic ( local_goal current side_attack )) (logic ( local_goal status active )) ))(rule_strategicPosition (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player ball_kickable false )) (logic ( player fastest_to_ball false )) ) (then (logic ( reactive_behavior active strategic_position )) (logic ( local_goal current side_attack )) (logic ( local_goal status active )) ))(rule_passBall (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) ) (then (logic ( reactive_behavior active pass_ball_10 )) (logic ( local_goal current side_attack )) (logic ( local_goal status active )) ))(rule_driveBall (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( player front_space free )) ) (then (logic ( reactive_behavior active drive_ball_foward )) (logic ( local_goal current side_attack )) (logic ( local_goal status active )) ))(rule_kickToGoal (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player localization AREA_ATTACK )) (logic ( player ball_kickable true )) (logic ( ball position known )) (logic ( player confidence_for_kick true )) ) (then (logic ( reactive_behavior active kick_to_goal )) (logic ( local_goal current side_attack )) (logic ( local_goal status active )) ))(rule_searchBall (if (logic ( local_goal current center_attack )) (logic ( local_goal status active )) (logic ( ball position unknown )) (logic ( player ball_kickable false )) ) (then (logic ( reactive_behavior active search_ball )) (logic ( local_goal current center_attack )) (logic ( local_goal status active )) ))(rule_interceptBall (if (logic ( local_goal current center_attack )) (logic ( local_goal status active )) (logic ( player ball_kickable false )) (logic ( ball position known ))
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