instintive4.rules.svn-base
来自「一个巴西大学编写的2D仿真组足球机器人程序」· SVN-BASE 代码 · 共 549 行 · 第 1/2 页
SVN-BASE
549 行
((rule_searchBall (if (logic ( local_goal current mark )) (logic ( local_goal status active )) (logic ( ball position unknown )) (logic ( player ball_kickable false )) ) (then (logic ( reactive_behavior active search_ball )) (logic ( local_goal current mark )) (logic ( local_goal status active )) ))(rule_interceptBall (if (logic ( local_goal current mark )) (logic ( local_goal status active )) (logic ( player ball_kickable false )) (logic ( ball position known )) (logic ( player fastest_to_ball true )) ) (then (logic ( reactive_behavior active intercept_ball )) (logic ( local_goal current mark )) (logic ( local_goal status active )) ))(rule_strategicPosition (if (logic ( local_goal current mark )) (logic ( local_goal status active )) (logic ( player ball_kickable false )) (logic ( player fastest_to_ball false )) (logic ( ball position known )) ) (then (logic ( reactive_behavior active strategic_position )) (logic ( local_goal current mark )) (logic ( local_goal status active )) ))(rule_searchBall (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( ball position unknown )) (logic ( player ball_kickable false )) ) (then (logic ( reactive_behavior active search_ball )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_interceptBall (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( player ball_kickable false )) (logic ( ball position known )) (logic ( player fastest_to_ball true )) ) (then (logic ( reactive_behavior active intercept_ball )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_strategicPosition (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( player ball_kickable false )) (logic ( player fastest_to_ball false )) ) (then (logic ( reactive_behavior active strategic_position )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_passBall (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( player pass_ball teammate_6 )) ) (then (logic ( reactive_behavior active pass_ball_6 )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_passBall (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( player pass_ball teammate_8 )) ) (then (logic ( reactive_behavior active pass_ball_8 )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_passBall (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( pass_condition teammate_eight true )) ) (then (logic ( reactive_behavior active pass_ball_8 )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_driveBall (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( player front_space free )) (logic ( player sick false )) (logic ( player localization AREA_CENTRAL_DEFENSE )) ) (then (logic ( reactive_behavior active drive_ball_looking_at_6 )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_driveBall (if (logic ( local_goal current advance )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( player front_space free )) (logic ( player localization AREA_DEFENSE )) (logic ( player sick false )) ) (then (logic ( reactive_behavior active drive_ball_foward )) (logic ( local_goal current advance )) (logic ( local_goal status active )) ))(rule_searchBall (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( ball position unknown )) (logic ( player ball_kickable false )) ) (then (logic ( reactive_behavior active search_ball )) (logic ( local_goal current side_attack )) (logic ( local_goal status active )) ))(rule_interceptBall (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player ball_kickable false )) (logic ( ball position known )) (logic ( player fastest_to_ball true )) ) (then (logic ( reactive_behavior active intercept_ball )) (logic ( local_goal current side_attack )) (logic ( local_goal status active )) ))(rule_strategicPosition (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player ball_kickable false )) (logic ( player fastest_to_ball false )) ) (then (logic ( reactive_behavior active strategic_position )) (logic ( local_goal current side_attack )) (logic ( local_goal status active )) ))(rule_passBall (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) ) (then (logic ( reactive_behavior active pass_ball_11 )) (logic ( local_goal current side_attack )) (logic ( local_goal status active )) ))(rule_driveBall (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( player front_space free )) ) (then (logic ( reactive_behavior active drive_ball_foward )) (logic ( local_goal current side_attack )) (logic ( local_goal status active )) ))(rule_kickToGoal (if (logic ( local_goal current side_attack )) (logic ( local_goal status active )) (logic ( player localization AREA_ATTACK )) (logic ( player ball_kickable true )) (logic ( ball position known )) (logic ( player confidence_for_kick true )) ) (then (logic ( reactive_behavior active kick_to_goal )) (logic ( local_goal current side_attack )) (logic ( local_goal status active )) ))(rule_searchBall (if (logic ( local_goal current center_attack )) (logic ( local_goal status active )) (logic ( ball position unknown )) (logic ( player ball_kickable false )) ) (then (logic ( reactive_behavior active search_ball )) (logic ( local_goal current center_attack )) (logic ( local_goal status active )) ))(rule_interceptBall (if (logic ( local_goal current center_attack )) (logic ( local_goal status active )) (logic ( player ball_kickable false )) (logic ( ball position known )) (logic ( player fastest_to_ball true )) ) (then (logic ( reactive_behavior active intercept_ball )) (logic ( local_goal current center_attack )) (logic ( local_goal status active )) ))(rule_strategicPosition (if (logic ( local_goal current center_attack )) (logic ( local_goal status active )) (logic ( player ball_kickable false )) (logic ( player fastest_to_ball false )) ) (then (logic ( reactive_behavior active strategic_position )) (logic ( local_goal current center_attack )) (logic ( local_goal status active )) ))(rule_passBall (if (logic ( local_goal current center_attack )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) ) (then (logic ( reactive_behavior active pass_ball_9 )) (logic ( local_goal current center_attack )) (logic ( local_goal status active )) ))(rule_driveBall (if (logic ( local_goal current center_attack )) (logic ( local_goal status active )) (logic ( player ball_kickable true )) (logic ( player front_space free )) ) (then (logic ( reactive_behavior active drive_ball_foward )) (logic ( local_goal current center_attack )) (logic ( local_goal status active )) ))(rule_kickToGoal (if (logic ( local_goal current center_attack )) (logic ( local_goal status active )) (logic ( player localization AREA_ATTACK )) (logic ( player ball_kickable true )) (logic ( ball position known ))
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