📄 agent.h.svn-base
字号:
/*Copyright (c) 2000-2003, Jelle Kok, University of AmsterdamAll rights reserved.Redistribution and use in source and binary forms, with or withoutmodification, are permitted provided that the following conditions are met:1. Redistributions of source code must retain the above copyright notice, thislist of conditions and the following disclaimer.2. Redistributions in binary form must reproduce the above copyright notice,this list of conditions and the following disclaimer in the documentationand/or other materials provided with the distribution.3. Neither the name of the University of Amsterdam nor the names of itscontributors may be used to endorse or promote products derived from thissoftware without specific prior written permission.THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THEIMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE AREDISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLEFOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIALDAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS ORSERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVERCAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USEOF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.*//*! \file Agent.h<pre><b>File:</b> Agent.h<b>Project:</b> Robocup Soccer Simulation Team: UvA Trilearn and MecaTeamFramework<b>Authors:</b> Jelle Kok<b>Created:</b> 28/11/2000<b>Last Revision:</b> $ID$<b>Contents:</b> This file contains the main of the program that is used to start the agent. It creates all classes, starts the different threads and calls the mainloop. Furthermore it parses the specified arguments to adjust the variables. Este arquivi foi modificado do original para dar suporte a classe Agent do MecaTeamFramework. <hr size=2><h2><b>Changes</b></h2><b>Date</b> <b>Author</b> <b>Comment</b>28/11/2000 Jelle Kok Initial version created30/05/2007 Orivaldo Santana Implementa玢o do MecaTeamFramework</pre>*/#ifndef AGENT_H#define AGENT_H#include "Brain.h"#include <src/UvABase/SenseHandler.h>#include "Player.h"#include <src/UvABase/Parse.h>#include <string.h> // needed for strcpy#ifdef WIN32 #include <windows.h> // needed for CreateThread#else #include <pthread.h> // needed for pthread_create#endif#include <stdlib.h> // needed for exitextern Logger Log; /*!< This is a reference to the normal Logger class */extern Logger LogDraw; /*!< This is a reference to the drawing Logger class */class Agent{#ifdef WIN32 HANDLE listen, sense;#else pthread_t listen, sense;#endif // define variables for command options and initialize with default values char strTeamName[MAX_TEAM_NAME_LENGTH] ; int iPort ; int iMinLogLevel ; int iMaxLogLevel ; char strHost[128] ; double dVersion ; int iMode ; char strFormations[128] ; int iNr ; int iReconnect ; bool bInfo ; bool bSuppliedLogFile ; bool bSuppliedLogDrawFile ; ofstream os ; ofstream osDraw ; ServerSettings* ss ; WorldModel wm ; PlayerSettings* cs ; Formations* fs ; void printOptions( ); public: Agent( int argc, char * argv[] ); int execute(Brain* br);};#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -