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📄 agent.h.svn-base

📁 一个巴西大学编写的2D仿真组足球机器人程序
💻 SVN-BASE
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/*Copyright (c) 2000-2003, Jelle Kok, University of AmsterdamAll rights reserved.Redistribution and use in source and binary forms, with or withoutmodification, are permitted provided that the following conditions are met:1. Redistributions of source code must retain the above copyright notice, thislist of conditions and the following disclaimer.2. Redistributions in binary form must reproduce the above copyright notice,this list of conditions and the following disclaimer in the documentationand/or other materials provided with the distribution.3. Neither the name of the University of Amsterdam nor the names of itscontributors may be used to endorse or promote products derived from thissoftware without specific prior written permission.THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THEIMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE AREDISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLEFOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIALDAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS ORSERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVERCAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USEOF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.*//*! \file Agent.h<pre><b>File:</b>          Agent.h<b>Project:</b>       Robocup Soccer Simulation Team: UvA Trilearn                and MecaTeamFramework<b>Authors:</b>       Jelle Kok<b>Created:</b>       28/11/2000<b>Last Revision:</b> $ID$<b>Contents:</b>      This file contains the main of the program that is used               to start the agent. It creates all classes, starts the different               threads and calls the mainloop. Furthermore it parses the               specified arguments to adjust the variables. Este arquivi foi                modificado do original para dar suporte a classe Agent do                MecaTeamFramework. <hr size=2><h2><b>Changes</b></h2><b>Date</b>             <b>Author</b>          <b>Comment</b>28/11/2000       Jelle Kok       Initial version created30/05/2007     Orivaldo Santana  Implementa玢o do MecaTeamFramework</pre>*/#ifndef AGENT_H#define AGENT_H#include "Brain.h"#include <src/UvABase/SenseHandler.h>#include "Player.h"#include <src/UvABase/Parse.h>#include <string.h>   // needed for strcpy#ifdef WIN32  #include <windows.h>  // needed for CreateThread#else  #include <pthread.h>  // needed for pthread_create#endif#include <stdlib.h>   // needed for exitextern Logger Log;     /*!< This is a reference to the normal Logger class   */extern Logger LogDraw; /*!< This is a reference to the drawing Logger class  */class Agent{#ifdef WIN32   HANDLE         listen, sense;#else   pthread_t      listen, sense;#endif   // define variables for command options and initialize with default values   char     strTeamName[MAX_TEAM_NAME_LENGTH] ;   int      iPort                             ;   int      iMinLogLevel                      ;   int      iMaxLogLevel                      ;   char     strHost[128]                      ;   double   dVersion                          ;   int      iMode                             ;   char     strFormations[128]                ;   int      iNr                               ;   int      iReconnect                        ;   bool     bInfo                             ;   bool     bSuppliedLogFile                  ;   bool     bSuppliedLogDrawFile              ;   ofstream os                                ;   ofstream osDraw                            ;   ServerSettings*    ss                      ;   WorldModel         wm                      ;   PlayerSettings*    cs                      ;   Formations*        fs                      ;   void printOptions( ); public:   Agent( int argc, char * argv[] );   int execute(Brain* br);};#endif

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