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📄 driveball.cpp.svn-base

📁 一个巴西大学编写的2D仿真组足球机器人程序
💻 SVN-BASE
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#include "DriveBall.h"DriveBall::DriveBall():Behavior(){   mObject = OBJECT_OPPONENT_1;}SoccerCommand DriveBall::primaryAction(){   //primarySoc = dribble( 0.0, dribbleType );   return primarySoc;}SoccerCommand DriveBall::cuncurrentAction(){   if( nObj == 1 )   {      if ( (WM->getCurrentCycle()%2) == 1 )         cuncurrentSoc = turnNeckToObject( OBJECT_BALL, primarySoc );      else         cuncurrentSoc = turnNeckToObject( mObject , primarySoc );   }   else   {      if ( (WM->getCurrentCycle()%3 == 0) )         cuncurrentSoc = turnNeckToObject( OBJECT_BALL, primarySoc );      else if( ((WM->getCurrentCycle()+1)%3 == 0) )         cuncurrentSoc = turnNeckToObject( mObject2, primarySoc );      else         cuncurrentSoc = turnNeckToObject( mObject1, primarySoc );   }   return cuncurrentSoc;}void DriveBall::driveBall(){   primarySoc = dribble( 0.0, dribbleType );}void DriveBall::setLookAt(ObjectT o){   nObj = 1;   mObject = o;}void DriveBall::setLookAt2(ObjectT obj1 , ObjectT obj2){   nObj = 2;   mObject1 = obj1;   mObject2 = obj2;}void DriveBall::setDribbleType( DribbleT d){      dribbleType = d;}void DriveBall::dribbleRight(){   primarySoc = dribble( 45.0, dribbleType );}void DriveBall::dribbleLeft(){   primarySoc = dribble( -45.0, dribbleType );}/*         soc = driveBallFoward();         ACT->putCommandInQueue( soc );         if ((WM->getCurrentCycle()%2) == 1)            ACT->putCommandInQueue( turnNeckToObject( OBJECT_BALL, soc ) );         else            ACT->putCommandInQueue( turnNeckToObject( OBJECT_TEAMMATE_9, soc ) ); */

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