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📄 markopponent.cpp.svn-base

📁 一个巴西大学编写的2D仿真组足球机器人程序
💻 SVN-BASE
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#include "MarkOpponent.h"SoccerCommand MarkOpponent::primaryAction(){   return primarySoc;}SoccerCommand MarkOpponent::cuncurrentAction(){   return turnNeckToObject( oponnent, primarySoc );}void MarkOpponent::markBall(){   oponnent = WM->getClosestInSetTo(OBJECT_SET_OPPONENTS,WM->getAgentObjectType());   primarySoc = mark(oponnent, 2.0, MARK_BALL);}void MarkOpponent::markBisector(){   oponnent = WM->getClosestInSetTo(OBJECT_SET_OPPONENTS,WM->getAgentObjectType());   primarySoc = mark(oponnent, 2.0, MARK_BISECTOR);}void MarkOpponent::markGoal(){   oponnent = WM->getClosestInSetTo(OBJECT_SET_OPPONENTS,WM->getAgentObjectType());   primarySoc = mark(oponnent, 2.0, MARK_GOAL);}/*         ObjectT oponnent = WM->getClosestInSetTo(OBJECT_SET_OPPONENTS,WM->getAgentObjectType());         VecPosition posOpon = WM->getGlobalPosition(oponnent);                 ACT->putCommandInQueue( soc = mark(oponnent, 2.0, MARK_BALL) );         ACT->putCommandInQueue( turnNeckToObject( oponnent, soc ) );         agentHadBall = false; */

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