📄 player.h.svn-base
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/*Copyright (c) 2000-2003, Jelle Kok, University of AmsterdamAll rights reserved.Redistribution and use in source and binary forms, with or withoutmodification, are permitted provided that the following conditions are met:1. Redistributions of source code must retain the above copyright notice, thislist of conditions and the following disclaimer.2. Redistributions in binary form must reproduce the above copyright notice,this list of conditions and the following disclaimer in the documentationand/or other materials provided with the distribution.3. Neither the name of the University of Amsterdam nor the names of itscontributors may be used to endorse or promote products derived from thissoftware without specific prior written permission.THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THEIMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE AREDISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLEFOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIALDAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS ORSERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVERCAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USEOF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.*//*! \file Player.h<pre><b>File:</b> Player.h<b>Project:</b> Robocup Soccer Simulation Team: UvA Trilearn<b>Authors:</b> Jelle Kok, Orivaldo Vieira<b>Created:</b> 03/03/2001<b>Last Revision:</b> $ID$<b>Contents:</b> Este arquivo cont閙 a declara玢o da classe Player, a qual foi adaptada para o MecaTeam Framework.<hr size=2><h2><b>Changes</b></h2><b>Date</b> <b>Author</b> <b>Comment</b>03/03/2001 Jelle Kok Initial version created15/06/2007 Orivaldo Santana Adapta珲es</pre>*/#ifndef PLAYER_H#define PLAYER_H//#include "BasicPlayer.h"#include <src/UvABase/Formations.h> // needed for Formations#include "Brain.h"#ifdef WIN32 DWORD WINAPI stdin_callback( LPVOID v );#else void* stdin_callback( void * v );#endif/*! This class is a superclass from BasicPlayer and contains a more sophisticated decision procedure to determine the next action. */class Player { Brain *brain;/*!<Brain cont閙 o m閠odo de racioc韔nio do agente */ ActHandler *ACT; /*!< ActHandler to which commands can be sent */ WorldModel *WM; /*!< WorldModel that contains information of world */ ServerSettings *SS; /*!< All parameters used by the server */ PlayerSettings *PS; /*!< All parameters used for the player */ Formations *formations; /*!< all formation information */ bool bContLoop; /*!< is server is alive */ Time m_timeLastSay; /*!< last time communicated */ ObjectT m_objMarkOpp; /*!< last marked opponent */ ObjectT m_objPassOption; /*!< passing option in kick */ int m_iPenaltyNr; /*!< number of current penalty */ ActionT m_actionPrev; /*!< previous action of this agent */// SoccerCommand goalieMainLoop ( );// SoccerCommand defenderMainLoop ( );// SoccerCommand midfielderMainLoop ( );// SoccerCommand attackerMainLoop ( );// void performPenalty ( ); VecPosition getDeadBallPosition ( ); // methods associated with saying (defined in Player.C)/* bool shallISaySomething ( SoccerCommand soc ); bool amIAgentToSaySomething ( SoccerCommand soc ); void sayOppAttackerStatus ( char * str ); void sayBallStatus ( char * str ); void makeBallInfo ( VecPosition posBall, VecPosition velBall, int iDiff, char * str );*/public: Player ( Brain *br, ActHandler *a, Formations *fs, char *strTeamName, double dVersion, int iReconnect = -1 ); void mainLoop ( ); // methods that deal with user input (from keyboard) to sent commands void handleStdin ( ); void showStringCommands ( ostream& out ); bool executeStringCommand ( char *str ); // simple teams (PlayerTeams.cpp)// SoccerCommand deMeer5 ( );// SoccerCommand deMeer5_goalie ( );};#endif
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