📄 fankuai.rc
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//Microsoft eMbedded Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
#include "newres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Chinese (P.R.C.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
#ifdef _WIN32
LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED
#pragma code_page(936)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""afxres.h""\r\n"
"#include ""newres.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"#define _AFX_NO_SPLITTER_RESOURCES\r\n"
"#define _AFX_NO_OLE_RESOURCES\r\n"
"#define _AFX_NO_TRACKER_RESOURCES\r\n"
"#define _AFX_NO_PROPERTY_RESOURCES\r\n"
"\r\n"
"#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_DEU)\r\n"
"#ifdef _WIN32\r\n"
"LANGUAGE 7, 1\r\n"
"#pragma code_page(1252)\r\n"
"#endif //_WIN32\r\n"
"#include ""res\\fankuai.rc2"" // non-Microsoft eMbedded Visual C++ edited resources\r\n"
"#include ""afxres.rc"" // Standard components\r\n"
"#include ""wceres.rc"" // WCE-specific components\r\n"
"#endif\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDR_MAINFRAME ICON DISCARDABLE "res\\fankuai.ico"
#endif // Chinese (P.R.C.) resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// German (Germany) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_DEU)
#ifdef _WIN32
LANGUAGE LANG_GERMAN, SUBLANG_GERMAN
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_FANKUAI_DIALOG DIALOGEX 0, 0, 298, 140
STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
EXSTYLE WS_EX_APPWINDOW | 0x80000000L
CAPTION "fankuai"
FONT 8, "System"
BEGIN
LTEXT "NextBrick",IDC_NEXT,97,7,57,14
PUSHBUTTON "Start",IDC_GameStart,231,7,52,14
PUSHBUTTON "GameOver",IDC_GameOver,230,24,53,15
PUSHBUTTON "Pause",IDC_PAUSE,229,43,54,14
LTEXT "Level",IDC_LEVEL1,232,62,48,11
LTEXT "Score",IDC_SCORE,230,95,35,9
PUSHBUTTON "Up",IDC_UP,159,88,28,15
PUSHBUTTON "Left",IDC_LEFT,139,105,19,15
PUSHBUTTON "Down",IDC_DOWN,162,105,22,15
PUSHBUTTON "Right",IDC_RIGHT,189,105,20,15
LTEXT "1",IDC_LEVEL_NUM,224,75,58,15,0,WS_EX_CLIENTEDGE
LTEXT "0",IDC_STATIC_NUM,223,107,58,14,SS_CENTERIMAGE,
WS_EX_CLIENTEDGE
END
#ifndef _MAC
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,0,0,1
PRODUCTVERSION 1,0,0,1
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x1L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040704B0"
BEGIN
VALUE "CompanyName", "aaa\0"
VALUE "FileDescription", "WCE MFC-Anwendung fankuai\0"
VALUE "FileVersion", "1, 0, 0, 1\0"
VALUE "InternalName", "fankuai\0"
VALUE "LegalCopyright", "Copyright
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