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📄 7dlg.cpp

📁 本代码是一个完整的小游戏,界面美观,其中的人工智能算法也很值得参考学习.
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// 7Dlg.cpp : implementation file
//


#include "stdafx.h"
#include "7.h"
#include "7Dlg.h"
#include "dim.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMyDlg dialog

CMyDlg::CMyDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CMyDlg::IDD, pParent)
{
CBitmap b,c,d,e,f;
CSize x;
b.LoadBitmap(IDB_QP);
x.cx =446 ;
x.cy =446; 
qp.CreateCompatibleDC(NULL);
qp.SelectObject(&b);
qp.SetSize(x);
b.DeleteObject(); 

c.LoadBitmap(IDB_QZH);
x.cx = 27 ;
x.cy =27 ;
qzh.CreateCompatibleDC(NULL);
qzh.SelectObject(&c);
qzh.SetSize(x);
c.DeleteObject(); 

d.LoadBitmap(IDB_QZB);
x.cx = 27 ;
x.cy =27; 
qzb.CreateCompatibleDC(NULL);
qzb.SelectObject(&d);
qzb.SetSize(x);
d.DeleteObject(); 

e.LoadBitmap(IDB_MASK);
x.cx = 27 ;
x.cy =27; 
mask.CreateCompatibleDC(NULL);
mask.SelectObject(&e);
mask.SetSize(x);
d.DeleteObject();

f.LoadBitmap(IDB_DEAD);
x.cx=27;
x.cy=27;
dead.CreateCompatibleDC(NULL);
dead.SelectObject(&f);
dead.SetSize(x);
f.DeleteObject();
   
////////////////////////////////////////////////////////////////
	//{{AFX_DATA_INIT(CMyDlg)
	//}}AFX_DATA_INIT
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);

}

void CMyDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CMyDlg)
	DDX_Control(pDX, IDC_BUTTON8, m_exit);
	DDX_Control(pDX, IDC_BUTTON7, m_about);
	DDX_Control(pDX, IDC_BUTTON3, m_back);
	DDX_Control(pDX, IDC_BUTTON2, m_option);
	DDX_Control(pDX, IDC_BUTTON1, m_new);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CMyDlg, CDialog)
	//{{AFX_MSG_MAP(CMyDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
	ON_WM_LBUTTONDOWN()
	ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
	ON_BN_CLICKED(IDC_BUTTON8, OnButton8)
	ON_BN_CLICKED(IDC_BUTTON7, OnButton7)
	ON_BN_CLICKED(IDC_BUTTON3, OnButton3)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMyDlg message handlers

BOOL CMyDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);		// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	  CString sModFileName;
   GetModuleFileName(NULL, sModFileName.GetBuffer(MAX_PATH), MAX_PATH);
  sModFileName.ReleaseBuffer();

  sModFileName.MakeReverse();
  runpath = sModFileName.Right(sModFileName.GetLength() - sModFileName.Find('\\'));
  runpath.MakeReverse();
  sModFileName.MakeReverse();
loadfile();
  twzq.SetDc(&qp,&qzh,&qzb,&mask,&dead,this->GetDC());  
	twzq.NewGame(); 
CMyDlg::m_back.EnableWindow(twzq.getbackble()); 
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CMyDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CMyDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);

	}
	else
	{	
		CDialog::OnPaint();
		CSize x;
		x=qp.GetSize();
twzq.draw(); 
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CMyDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;

}


void CMyDlg::OnButton1() 
{
twzq.NewGame();
CMyDlg::m_back.EnableWindow(twzq.getbackble()); 
}


void CMyDlg::OnMouseMove(UINT nFlags, CPoint point) 
{
	// TODO: Add your message handler code here and/or call default
	
	CDialog::OnMouseMove(nFlags, point);
}

void CMyDlg::OnLButtonDown(UINT nFlags, CPoint point) 
{
int x1,y1;
x1=(int)(point.x-7)/29 ;
y1=(int)(point.y-7)/29 ;
twzq.downzi(x1,y1);
if (twzq.twinner.winner==1)
{
	CMyDlg::MessageBox("白棋获胜!" );
twzq.draw();

}
if (twzq.twinner.winner==2)
{
	CMyDlg::MessageBox("黑棋获胜!" );
twzq.draw();
}
CMyDlg::m_back.EnableWindow(twzq.getbackble()); 
CDialog::OnLButtonDown(nFlags, point);
}

void CMyDlg::OnButton2() 
{
	CDlgoption option;
	option.setoption(twzq.Model,twzq.AItype ) ;
	CString temp;
	if (option.DoModal()==IDOK)
	{
	twzq.AItype=option.getai();
	twzq.Model=option.getmodel();
	temp.Format("%i",twzq.Model) ; 
	setini("wuzi","model",temp);
	temp.Format("%i",twzq.AItype);  
	setini("wuzi","ai",temp);
	twzq.NewGame(); 
	}
}

void CMyDlg::OnButton3() 
{
twzq.goback();
CMyDlg::m_back.EnableWindow(twzq.getbackble()); 
}
void CMyDlg::OnButton7() 
{
CAboutDlg aboutme;
aboutme.DoModal(); 	
}

void CMyDlg::OnButton8() 
{
CMyDlg::OnOK(); 
}
void CMyDlg::loadfile()
{
CString a=getini("wuzi","ai","1");
twzq.AItype=atoi(a);
a=getini("wuzi","model","1");
twzq.Model=atoi(a);
}
void CMyDlg::setini(CString keyS ,CString AppS ,CString StrS )
{
	CString file=CMyDlg::runpath+"wuzi.ini";
	::WritePrivateProfileString(keyS, AppS, StrS, file);
}
CString CMyDlg::getini(CString keyS ,CString AppS, CString def )
{
	char b[255];
	CString c;
	CString file=CMyDlg::runpath+"wuzi.ini";
	GetPrivateProfileString(keyS, AppS, def, b, 255, file);
	 c.Format("%s",b);
	return c;  
}

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