📄 wzq.cpp
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#include "stdafx.h"
#include "7.h"
#include "wzq.h"
#include "dim.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
wzq::wzq(CDC2*tqp,CDC2*tqzh,CDC2*tqzb,CDC2*tmask,CDC2*dead,CDC*dc)
{
SetDc(tqp,tqzh,tqzb,tmask,dead,dc);
}
/*___________________________________________________________________________________________*/
wzq::~wzq(){}
/*___________________________________________________________________________________________*/
wzq::wzq()
{ wzq::dcseted=false; }
/*___________________________________________________________________________________________*/
void wzq::DrawQZ(int nx,int ny,bool style)//画棋子
{
if (wzq::dcseted==false)return;
if (nx>15||ny>15) return;
if (style==false )
{
dc->BitBlt(nx*29+7,ny*29+7,28,28,mask,0,0,MERGEPAINT);
dc->BitBlt(nx*29+7,ny*29+7,28,28,qzb,0,0,SRCAND);
}
else
{
dc->BitBlt(nx*29+7,ny*29+7,28,28,mask,0,0,MERGEPAINT);
dc->BitBlt(nx*29+7,ny*29+7,28,28,qzh,0,0,SRCAND);
}
}
/*___________________________________________________________________________________________*/
void wzq::SetDc(CDC2*tqp,CDC2*tqzh,CDC2*tqzb,CDC2*tmask,CDC2*dead,CDC*dc)//设置DC
{
wzq::mask =tmask;
wzq::qp =tqp;
wzq::qzb =tqzb;
wzq::qzh =tqzh;
wzq::dc =dc;
wzq::dead=dead;
wzq::dcseted=true;
}
/*___________________________________________________________________________________________*/
void wzq::NewGame()//新游戏
{
if (wzq::dcseted==false)return;
for(int i1=0 ; i1<=14;i1++)
{
for(int i2=0 ; i2<=14;i2++)
{
map[i1][i2]=0;
for(int i3=0 ; i3<=3;i3++)
{
user[i1][i2][i3]=255;
pc[i1][i2][i3]=255;
}
}
}
for (int ix=0;ix<225;ix++)
{
wzq::wzs[ix].used=false;
}
CSize x=qp->GetSize();
dc->BitBlt(0, 0,x.cx,x.cy,qp,0,0,SRCCOPY);//画棋盘
wzq::twinner.winner=0;
wzq::nturn=0;
wzq::nowd2 =0;
if (wzq::Model==1)
{
userBd(7,7);
}
}
/*___________________________________________________________________________________________*/
void wzq::draw()//重画
{
if (wzq::dcseted==false)return;
CSize x=qp->GetSize() ;
dc->BitBlt(0, 0,x.cx,x.cy,qp,0,0,SRCCOPY);//画棋盘
for(int i1=0 ; i1<15;i1++)
{
for(int i2=0 ; i2<15;i2++)
{
if (map[i1][i2]==1){this->DrawQZ(i1,i2,false);}
else{if (map[i1][i2]==2){this->DrawQZ(i1,i2,true);}}
}
}
if (wzq::twinner.winner!=0)
{
int x1=wzq::twinner.nx1 , y1=wzq::twinner.ny1;
int xj,yj;
if(wzq::twinner.nx2-wzq::twinner.nx1>0)
{
xj=1;
}
else
{
if (wzq::twinner.nx2-wzq::twinner.nx1==0)
{
xj=0;
}
else
{
xj=-1;
}
}
if(wzq::twinner.ny2-wzq::twinner.ny1>0)
{
yj=1;
}
else
{
if (wzq::twinner.ny2-wzq::twinner.ny1==0)
{
yj=0;
}
else
{
yj=-1;
}
}
if (wzq::twinner.winner!=0)
{
for (int ii=1 ; ii<=5 ; ii++)
{
dc->BitBlt(x1*29+7,y1*29+7,28,28,mask,0,0,MERGEPAINT);
dc->BitBlt(x1*29+7,y1*29+7,28,28,dead,0,0,SRCAND);
x1+=xj;
y1+=yj;
}
}
}
}
/*___________________________________________________________________________________________*/
bool wzq::userAd(int nx,int ny)//黑色下子
{
if (wzq::dcseted==false)return false;
if (map[nx][ny]==0)
{
map[nx][ny]=1;
DrawQZ(nx,ny,false);
return true;
}
else
{
return false;
}
wzq::DrawQZ(nx,ny,true);
}
/*___________________________________________________________________________________________*/
bool wzq::userBd(int nx,int ny)//白色下子
{
if (wzq::dcseted==false)return false;
if (map[nx][ny]==0)
{
map[nx][ny]=2;
DrawQZ(nx,ny,true);
return true;
}
else
{
return false;
}
wzq::DrawQZ(nx,ny,false);
}
/*__________________________________________________________________________________________*/
bool wzq::bewinner2(bool style,int nx,int ny)//胜败
{
int tx1=0,tx2=0,ty1=0,ty2=0;
int yx1=0,yx2=0,yy1=0,yy2=0;
int st=(int)style+1;
for (int x1=-5 ; x1<= 5 ; x1++)
{
if (map[nx+x1][ny]==st)
{
tx1++;
if (tx1==1) yx1=x1;
if (tx1>=5)
{
twinner.winner =st;
twinner.nx1= nx+yx1;
twinner.nx2 =nx+yx1+5;
twinner.ny1 =ny;
twinner.ny2 =ny;
return true;
}
}
else
{
tx1=0;
}
if (map[nx][ny+x1]==st)
{
ty1++;
if (ty1==1) yy1=x1;
if (ty1>=5)
{
twinner.winner =st;
twinner.nx1= nx;
twinner.nx2 =nx;
twinner.ny1 =ny+yy1;
twinner.ny2 =ny+yy1+5;
return true;
}
}
else
{
ty1=0;
}
if (map[nx+x1][ny+x1]==st)
{
tx2++;
if (tx2==1) yx2=x1;
if (tx2>=5)
{
twinner.winner =st;
twinner.nx1= nx+yx2;
twinner.nx2 =nx+yx2+5;
twinner.ny1 =ny+yx2;
twinner.ny2 =ny+yx2+5;
return true;
}
}
else
{
tx2=0;
}
if (map[nx+x1][ny-x1]==st)
{
ty2++;
if (ty2==1) yy2=x1;
if (ty2>=5)
{
twinner.winner =st;
twinner.nx1= nx+yy2;
twinner.nx2 =nx+yy2+5;
twinner.ny1 =ny-yy2;
twinner.ny2 =ny-yy2-5;
return true;
}
}
else
{
ty2=0;
}
}
return false;
}
/*__________________________________________________________________________________________*/
bool wzq::downzi(int nx,int ny)//外部调用此函数下子
{
bool turnback;
if (nx<0||nx>14||ny<0||nx>14) return false;
if (wzq::nturn==-1)return false;
if (wzq::Model==2 )
{
if (wzq::nturn==1)
{
turnback=userAd(nx,ny);
if (bewinner2(false,nx,ny)==true)wzq::nturn=-1;
wzq::nturn =turnback?0:1;
setback(nx,ny,false);
}
else
{
turnback=userBd(nx,ny);
if(bewinner2(true,nx,ny)==true)wzq::nturn =-1;
wzq::nturn =turnback?1:0;
setback(nx,ny,true);
}
}
else
{
if (wzq::Model==1)
{
if (userAd(nx,ny)==false)return false;
if(bewinner2(false,nx,ny)==true)wzq::nturn =-1;
CPoint aigo=wzq::AiGo(true);
setback(nx,ny,false);
userBd(aigo.x,aigo.y);
setback(aigo.x,aigo.y,true);
if(bewinner2(true,aigo.x,aigo.y)==true)wzq::nturn =-1;
}
else
{
if (wzq::Model==0)
{
if (userBd(nx,ny)==false)return false;
if(bewinner2(true,nx,ny)==true)wzq::nturn =-1;
CPoint aigo=wzq::AiGo(false);
setback(nx,ny,true);
userAd(aigo.x,aigo.y);
setback(aigo.x,aigo.y,false);
if(bewinner2(false,aigo.x,aigo.y)==true)wzq::nturn =-1;
}
}}
return turnback;
}
/*____________________________________________________________________________________*/
bool wzq::goback()//悔棋
{ if (wzq::getbackble==false) return false;
wzq::nowd2--;
if (wzq::Model==2)
{
map[wzq::wzs[nowd2].ix][wzq::wzs[nowd2].iy]=0;
wzq::nturn= wzq::wzs[nowd2].color ;
wzq::wzs[nowd2].used=false;
wzq::dc->BitBlt(wzq::wzs[nowd2].ix*29+7,wzq::wzs[nowd2].iy*29+7,28,28,wzq::qp,wzq::wzs[nowd2].ix*29+7,wzq::wzs[nowd2].iy*29+7,SRCCOPY);
}
else
{
map[wzq::wzs[nowd2].ix][wzq::wzs[nowd2].iy]=0;
wzq::wzs[nowd2].used=false;
wzq::dc->BitBlt(wzq::wzs[nowd2].ix*29+7,wzq::wzs[nowd2].iy*29+7,28,28,wzq::qp,wzq::wzs[nowd2].ix*29+7,wzq::wzs[nowd2].iy*29+7,SRCCOPY);
wzq::nowd2--;
map[wzq::wzs[nowd2].ix][wzq::wzs[nowd2].iy]=0;
wzq::wzs[nowd2].used=false;
wzq::dc->BitBlt(wzq::wzs[nowd2].ix*29+7,wzq::wzs[nowd2].iy*29+7,28,28,wzq::qp,wzq::wzs[nowd2].ix*29+7,wzq::wzs[nowd2].iy*29+7,SRCCOPY);
}
if (wzq::twinner.winner!=0)
{
wzq::twinner.winner =0;
wzq::draw();
}
return false;
}
/*__________________________________________________________________________________________*/
bool wzq::bejs(int nx,int ny)
{
/*++此处添加禁手控制++*/
//因为我不熟悉五子棋的规则,所以没有设置禁手
return false;
}
/*__________________________________________________________________________________________*/
void wzq::fillin(bool color,bool player,bool type)
{
int ix,iy;
for (ix=0 ;ix<=14;ix++)
{
for (iy=0 ;iy<=14;iy++)
{
if (map[ix][iy]==0)
{
for (int im=0 ; im<=3 ; im++)
{
setqx(ix,iy,color,player,im,type);
}
}
}
}
}
/*__________________________________________________________________________________________*/
void wzq::setqx(int nx ,int ny,bool style,bool player,int st,bool type)
{
bool ok=true;
int ia,ib;
int ix,iy;
int i2,i2j;
int tem1,tem2;
int x;
int i3;
int m1,m3;
int i;
int wx=nx,wy=ny,tem3=0;
switch (st)
{
case 0:
i2=1,i2j=0;break;
case 1:
i2=0,i2j=1;break;
case 2:
i2=1,i2j=1;break;
case 3:
i2=1,i2j=-1;break;
}
unsigned char temp3[15]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
unsigned char temp4[15]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
begin:
if (map[wx][wy]!=0)return;
i3=0;
ix=i2;
iy=i2j;
ia=1,ib=1;
//right==========================================================================================//
x=map[wx-ix][wy-iy];
while(!(x!=(int)style+1||wx-ix<0||wy-iy<0))
{
ia++;
ix+=i2;
iy+=i2j;
x=map[wx-ix][wy-iy];
}
ix=i2,iy=i2j;
//left====================================================================================//
x=map[wx+ix][wy+iy];
while(!(x!=(int)style+1||wx+ix>14||wy+iy>14))
{
ix+=i2;
iy+=i2j;
ib++;
x=map[wx+ix][wy+iy];
}
//偏移=======================================================================================//
if (ib==1&&ia==1)
{
if (tem3==0)
{
wx+=i2,wy+=i2j;
tem3=1;
goto begin;
}
else
{
if (tem3==1)
{
wx-=i2*2,wy-=i2j*2;
tem3=2;
goto begin;
}
else
{
if (tem3==2)return;
}
}
}
ix=0,iy=0;
switch (st)
{
case 0:
{
m1=(ia!=1&&ib==1),m3=(ib!=1&&ia==1);
for(i=0; i<1+ia+ib;i++)
{
tem1=wx-ia+ix-m1;
if (tem1<0||tem1>14){ix+=1;continue;}
x=map[tem1][wy];
temp3[i3]=ntoc(x,type,style);
ix+=1;
i3++;
}
ix=0,i3=0;
for (i=0 ; i<1+ia+ib;i++)
{
tem1=wx+ib-ix+m3;
if (tem1<0||tem1>14){ix+=1;continue;}
x=map[tem1][wy];
temp4[i3]=ntoc(x,type,style);
ix+=1;
i3++;
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